Single Status Update
Earlier today I finished some early versions of the music that'll be going into my Doom level. There'll be one track for each major area, plus a short "outside ambiance" sort of thing, so five total tracks.
Anyway, I put them into the pk3, wrote the ACS to fade them nicely and control them as-needed, fired up GZDoom and... holy crap it's like 300% creepier now. I'm seriously glad I usually playtest without the music.
The ambient outdoor thing isn't much, just a sound collage of some low rumbling and a recording of a creepy dog barking I found. I layered in some reverb via a convolution plugin using a canyon impulse, which makes it sound sounds pretty solid and very outdoors-y.
The outer temple area uses a song I'm calling "Drive Them Back" (named after a Vincent Price sample I use in it), which is a dark, gothic track that uses a melancholy ARP Solina for the melody. Sorta like SoTNR map 03's music, but less evil and more gloomy.
The crypt area has a track that's much more experimental and ambient. It features a droning background of noise and warmth, interspersed demonic noises, and some algorithmically generated drums that get all messed up and don't play the role of a standard rhythm track.
I'm not sure exactly what I'll be doing for the inner temple or the final area, but I noticed that Skinny Puppy's album "Cleanse Fold and Manipulate" went pretty well with the general feel so far, so I might experiment more with distorted drums and sound collage textures for them.
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This will be interesting to listen to for sure.
Remember when you said MIDIs had their place? I feel the same way about mp3, actually. I think that, looking at these highly detailed GZDoom maps you and others make, a MIDI would feel out of place there. I can totally see why people would want for their highly detailed and styled maps to have what they feel is the absolute best fitting OST, in which case MIDIs probably just can't cut it for their inherent limitations.
At the same time, looking at the more "basic" aesthetics of non-GZDoom stuff, mp3s would be out of place there for me as well, since relatively high definition tracks would make the environment seem a lot more comical than it already is.
Anyway... Looking forward to what you're composing there. :-)