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YukiRaven

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About YukiRaven

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  1. This is one of a few reasons I implemented that UDMF parser in my Common Lisp WAD library the other day.

     

    > Make an irregularly shaped sector

    > Apply a texture, hit align

    > Seam appears horizontally no matter what because of the texture size/total linedef length discrepancy

    > Fit Texture function doesn't give satisfactory results

    > Command line: waddle texture-size-by-sect --sector 2993 --side front --tex-width 256 --scale 2

    > Spits out 1.9176098 in less than a second

    > Copy-paste into GZDB

    > Textures are now seamless to the actual scale I wanted

     

    Given that I had not one but 10 different sectors to do that with, and still have a bunch of others to do this on, having a quick tool where I just change a number or two really speeds things up since I'm no longer doing it all by hand in calc.exe.

    1. Show previous comments  2 more
    2. YukiRaven

      YukiRaven

      @Phade102 Yes, it would, and that's exactly why I did it. Though do remember that GZDoom+UDMF can have fractional texture offsets and scales, so that's why it works. Otherwise it's as @42PercentHealthsaid.

    3. Phade102

      Phade102

      I am currently building in gzdoom udmf format, so it should be fine O.o

    4. YukiRaven

      YukiRaven

      Let me finish up the basic command line program (haven't committed that to bitbucket yet), then I'll let you know and provide you a binary.

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