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See all updates by Remilia Scarlet
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This is one of a few reasons I implemented that UDMF parser in my Common Lisp WAD library the other day.
> Make an irregularly shaped sector
> Apply a texture, hit align
> Fit Texture function doesn't give satisfactory results
> Command line: waddle texture-size-by-sect --sector 2993 --side front --tex-width 256 --scale 2
> Spits out 1.9176098 in less than a second
> Copy-paste into GZDB
> Textures are now seamless to the actual scale I wanted
Given that I had not one but 10 different sectors to do that with, and still have a bunch of others to do this on, having a quick tool where I just change a number or two really speeds things up since I'm no longer doing it all by hand in calc.exe.
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@Phade102 Yes, it would, and that's exactly why I did it. Though do remember that GZDoom+UDMF can have fractional texture offsets and scales, so that's why it works. Otherwise it's as @42PercentHealthsaid.
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Let me finish up the basic command line program (haven't committed that to bitbucket yet), then I'll let you know and provide you a binary.