-
Content count
5070 -
Joined
-
Last visited
Single Status Update
See all updates by Remilia Scarlet
-
Umbra of Fate is one very long level, but it's conceptually divided up into four areas, sorta like Extreme Terror was. In order to test a level this large, what I do is I play through each section three times, recording my health/ammo/armor/# of deaths/time at the end of each run. Then I take the average, move the player start to the beginning of the next area, then adjust what I start with in an ACS script. I then repeat this for every difficulty except ITYTD and Nightmare. It's a bit tedious, but it seems to work fairly well. It's what I did for SoTNR as well, except I didn't have to adjust the numbers after each level since each one was a pistol/shotgun start.
Anyway, these are some interesting numbers from my Ultra-Violence playtesting of UoF tonight:
SpoilerArea 1
Average number of deaths for only this area: About 9
Average time: About 17 minutes
Average inventory at end of area:
- Health: 91
- Armor: 19
- Shells 28
- Bullets: 92
- Rockets: 0
- Cells: 40
Area 2
Average number of deaths for only this area: about 19
Average time: About 24 minutes
Average inventory at end of area:
- Health: 74
- Armor: 49
- Shells 47
- Bullets: 87
- Rockets: 30
- Cells: 124
I don't have stats for areas 3 or 4 yet since I didn't test them tonight. I'll do those sometime tomorrow.
Something new I added in UoF was a short script that takes health/ammo/armor numbers every 20 seconds and averages them together over time. These numbers can be reset as-needed, which helps me judge individual fights and rooms a bit better.
Ugh I hate playtesting levels >_<
SpoilerBonus image:
Bonus image 2: