Single Status Update
The final testing of UoF is going well. I'm nearly done testing the ultra-violence difficulty, and thankfully the other two aren't that hard to balance once UV is done.
I'm finding some pretty amusing bugs, though. Like a monster that was stuck in-between an invisible 3d ceiling (to keep them from flying to high) and other world geometry, causing them to float in mid air and do nothing. Or forgetting to disable a switch, letting me spawn giant groups of monsters as quickly as I can flip it. Or forgetting to have anything happen after defeating the final boss.
All small bugs that are easy to fix.
Or forgetting to disable a switch, letting me spawn giant groups of monsters as quickly as I can flip it.
Actually, could you leave that in? ;-)
ROFL how did I know you'd say that...
Actually... I'll put in a CVar just for you. Set uof_nih to 1 and find the switch.
What can I say? I like to try ridiculous stuff at times. ;-)