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About Triple_sSs

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  1. Triple_sSs

    Favorite avant-garde doom wad?

    ARCHIE remains one of the most bizarre wads I've played.
  2. Triple_sSs

    Doom: Annihilation update

    Just saw the movie for myself. Yeah, I'd say it was rather decent for a B-movie! I wouldn't call it good exactly, but I wasn't bored either. Seemed pretty faithful to the original games and they at least tried their best with the budget they had. Probably won't watch it again anytime soon, but I'd still say I was reasonably entertained for an hour and a half. Wonder if Romero himself will see it soon too and share his thoughts...
  3. Triple_sSs

    DOOM Retro v3.1 (updated November 2, 2019)

    Guess I'll try this here: Do you think you could try implementing "fake 3D" Y-shearing perspective correction for mouselook like DelphiDoom does? https://www.doomworld.com/forum/post/1972483 I suggested this feature for Crispy Doom back in March, but fabian didn't seem sure how to add it. Think this is something you could take a crack at, though?
  4. Bumping because they've announced the actors for Romero and Carmack. They look like good choices imo!
  5. Triple_sSs

    Doom: Annihilation update

    Been meaning to post in here for a while but kept forgetting to, but anyhow: I've been looking forward to seeing this movie for a while now, and I still don't get why so many folks have been up in arms about it. I've always believed the original Doom backstory was a B-movie type thing at best, plus as my current avatar might indicate, I'm a big fan of Mystery Science Theater 3000, so I'm no stranger to watching & enjoying cheesy movies. This movie looks like the kind of schlock I live for, and to have it based on one of my all time favorite games is just a big bonus. Can't wait to see it when I get my copy next week!
  6. Yeah, I'm cautiously optimistic as well. I've read Masters of Doom a few times already and it's a really good story, one that's well suited to an adaptation. I think it'd be fine as just a movie, but a series could work too I suppose. Hoping it'll be faithful to both the material and the facts.
  7. Triple_sSs

    SIGIL v1.21 - New Romero megawad [released!]

    Got my my Sigil box today and played though the episode a while ago. It. Kicked. Ass!!! I totally loved it! This was a phenomenal set of maps. Gorg ous to look at, fun to play, and pretty damn hard at times. It's everything I wanted it to be and a little more! Romero sure made me his bitch again. :P Now it's left me wanting more levels from him, bring on the Doom 2 megawad!!
  8. Triple_sSs

    Doom on Raspberry Pi Anyone? Need Advise

    I have a Raspberry Pi 3 that I've messed around with, and PrBoom & Choco Doom are the ports that work best for me. If you want an uncapped framerate for the latter however, you'll need to compile Crispy Doom instead. That said, it seems like the RPi doesn't have quite enough processing power to run at 60fps at high resolutions. I've tried experimenting with some settings on Crispy Doom and what I've found using this port is: in windowed mode running at lower resolutions, you could get an FPS at or near 60 with an uncapped framerate in "crispy" mode. But if you run it in full screen at HD resolutions, it's only going to run closer to (or slightly above) the native 35fps of the engine, although I think you can get to 60 if you turn off the HD crispy mode and run the game at it's original resolution. So in the end, you'll need to find a balance between FPS and resolution, and see which looks best to you when running Doom on the RPi. One might see some better performance with the newer, upgraded 3 B+ model, but I don't have that one right now so I couldn't say for sure.
  9. Triple_sSs

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Maybe you could discuss with @jval on how to implement the feature, or even backport the fake3D code to C? Idk if that's something he's done before though.
  10. Triple_sSs

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    I have a feature suggestion: Would it be possible to add "fake 3D" Y-shearing perspective correction like in DelphiDoom? Seems to be a post-processing trick that adjusts the perspective of the player view to give a pseudo-3D look in freelook. I've read the rendering technique has been improved in the newer versions, so it might look better than this video which is from an older build. I'm a little surprised that I haven't seen this implemented in other software-rendered ports (that I know of) because I think this would be pretty cool and could give Crispy a less distorted, more 3D appearance in freelook!
  11. Triple_sSs

    Ultimate Doom: By The Map - Which IWAD?

    I've already said my piece in the other thread, but again I'm going to second and third Hellbent & KVELLER respectively. There's many folks who do still love the original game and sometimes it's refreshing to play a UD map from the sea of D2 maps out there. I would also point to No End In Sight as another great example of a UD megawad made in recent years.
  12. Triple_sSs

    Project Proposal - Ultimate Doom: By The Map

    Wanna chime in again and say I'm also apprehensive about doing E4 for this project. I mean, this is the first time I'd even heard of the custom-made map screen made for it, so making an episode based on a map that wasn't even in the original game just seems extraneous, honestly. My suggestion would be to put E4 aside for the time being, but if the project starts to become very popular, we could start opening up slots for it if there's enough interest. (Perhaps even get someone to make a new map?) Plus I think we'd want to focus on getting slots filled for the original episodes anyway.
  13. Triple_sSs

    Project Proposal - Ultimate Doom: By The Map

    This sounds like a great idea! I myself have wondered on occasion what the locations on the intermission screens would look like in actual game maps. It seems very intriguing. That being said, I'm gonna have to agree with Hellbent. I feel like this should be a UD project IMHO. I love Doom 2 as much as the next guy, but I personally lean slightly towards Doom 1 when it comes down to it, mainly for the nostalgia I'll admit but I also like it's "simplicity" in a way. At the very least, I think you should get more input from the community before deciding which direction we ought to go with that.
  14. John was a Zombie.
  15. Triple_sSs

    SIGIL v1.21 - New Romero megawad [released!]

    Soooo, we're in February now. I assume we'll being hearing about a release date soon?