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About Triple_sSs

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  1. Triple_sSs

    The unused Blob enemy in DOOM II (Well, Sorta)

    Pardon the bump, but I just remembered this texture recently, and I still think it would be really cool to see a true implementation of this monster somehow. I wish I could try taking a crack at it myself, but unfortunately I know little to nothing about actual doom modding. :P That being said, I was able to create an idea for what could possibly be a good spawn sound for this: I took the Pain Elemental death sound, opened it in Goldwave, then reversed & shorted it. It sounds kind of like a Lost Soul is "manifesting" itself, which seems appropriate for this sprite. dspedth2.zip
  2. Triple_sSs

    SIGIL - New Romero megawad for Feb 2019

    I know I'm super late to post here, but this looks really kick-ass! The legend himself making a whole new episode for Doom? Yes please! Already pre-ordered my box set in December. Can't wait to play it next month!
  3. Triple_sSs

    [v 0 .95] Doom Neural Upscale 2X

    This may have been suggested earlier, but it'd be great if you could also upscale the missing rotations for the player sprite & zombie sprites that were released a few years ago.
  4. Triple_sSs

    Things about Doom you just found out

    Seconding this. It'd be nice to have all those extra materials tidied up and put together in one package.
  5. Triple_sSs

    Things about Doom you just found out

    The Romero source data dump from 2015 has an alternate (possibly older) version of this without the green stuff and is mostly colored brown.
  6. Triple_sSs

    Another DOOM movie being made?

    Just came across this thread, didn't know there was already a new Doom movie in production. Looks like it might be alright, but I'll reserve my judgement until I see a trailer. If I were in charge of making a new Doom movie, I think I'd consider Guillermo del Toro as a good choice for director. Then again perhaps he'd be too good a choice. :P
  7. Triple_sSs

    [v 0 .95] Doom Neural Upscale 2X

    I really like the Nvidia upscales in the OP! Some of the wall textures look really impressive & realistic while still keeping that Doom-y feel to it. I'm hoping these upscales could be used in a future project!
  8. Triple_sSs

    The unused Blob enemy in DOOM II (Well, Sorta)

    Not bad, although it would be better to see a proper implementation of this so that it's coded & animated to be a real monster. Could that be possible?
  9. I was looking at the Doom Wiki page for the player and I just saw this bit in the trivia section: Huh. I never actually noticed this before. Having the boots bloody in the 3rd frame would make sense, and having some blood on them on the 2nd frame might be more accurate, but to have the boots bloody like the zombies in that 1st frame certainly looks like a mistake. Do you think this is something that could be fixed for the project?
  10. Triple_sSs

    Doom coming to Nintendo Switch!

    Playing with the motion controls myself, it does seem like there's a slight delay in the response time compared to Splatoon, plus the sensitivity isn't as high in comparison to that game as well, so yeah maybe that's the issue. Still, it doesn't bug me too much personally and it's a very welcome feature.
  11. Triple_sSs

    Doom coming to Nintendo Switch!

    A patch was just released for the Switch port, and in addition to fixing the audio bug and graphics & performance improvements, they also added motion controls! https://bethesda.net/en/article/53ebGWNcOAgOSoqcSmgIoK/doom-switch-update-adds-motion-controls-and-party-support That means you just can tilt the controller to give precise, mouse-like aiming. Nintendo's team shooter game Splatoon 2 has these controls as well and many people were requesting it for Doom as well, myself included. I just tried enabling it in my game and it's SO much easier to aim now. I'm really glad they added this feature and I'm hoping other FPS games for the Switch will follow suit.
  12. Triple_sSs

    Doom coming to Nintendo Switch!

    An interview with the id developers about the Switch version was posted a few days ago. And the release date is confirmed for November 10th. I got a Switch earlier this year at launch but never thought it'd be getting a port of the new Doom. Really looking forward to checking it out!
  13. Triple_sSs

    ZDoom ceases development

    Sad to hear about this. For the longest time ZDoom has been my go-to source port. As least we still have GZDoom though. Thanks for all your long and hard work Randi, and good luck with your future projects!
  14. Triple_sSs

    Things about Doom you just found out

    Just recently I fully noticed that the two tan-colored spots on the back of a Cacodemon turn blue when it's spitting a lightning ball.
  15. Triple_sSs

    John Romero makes first new Doom map in 21 years

    Hot damn... This is an awesome map! Feels fresh yet familiar at the same time. Sure it's kinda difficult, but this is top-notch level design and almost feels like a return to form in some way. Romero makes us his bitch once again. Can't wait to see what he cooks up next!