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Cronyne

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Posts posted by Cronyne


  1. Just to tell you, you shouldn't add Doom 1 AND Doom 2 as resources, cause they each have different textures. You'll end up with missing textures when you play, so if you want Doom 1 textures, you'll ahve to export them, and then add them to your PWAD.


  2. Well thanks stewboy for that action, looks like that's my bet. Problem is I worked it into a script, and it isn't working exactly right. It won't move down, it just clicks and stays in place.

    script 3 (void)
    {
    if (GetSectorFloorZ(12,0,0) < -7)
        Elevator_RaiseToNearest(12,20);
    else
        Elevator_LowerToNearest(12,20);
    }
    It's most likely something wrong with the 'if' line, but I don't see what.

    And sorry GreyGhost, I'm sticking with ZDoom.


  3. I'm trying to make an elevator that can move up and down by using the sector (ala Duke Nukem 3D), but using two Sector Actions things won't work, even when deactivating them. Is there any script command that can check the height of the floor, then move the elevator accordingly?


  4. dannebubinga said:

    Thanks!

    Yeah, i just started to making a new map in the same theme. But it will take me for ever to make 9 maps. I could use some help with mapping. As for making custom wads with new map names, music, titlescreen and stuff. That's way beyond my skills... I just know how to make a map :P

    If someone is interested, just shout!


    Hmm... It could be in my interest. SHOUT.


  5. If you're mapping for ZDoom-supported ports, make a MAPINFO lump in your wad. This is a textbased lump.

    First, you tell it to clear all previous episodes (reccomended) then, start defining your episode. IF you wanted your episode to be called "Oh deary me" and have it start on Map11, this should be your code.

    clearepisodes
    
    episode MAP11
    name "Oh deary me"
    
    I'm pretty sure that's what it is.


    http://zdoom.org/wiki/MAPINFO/Episode_definition

    There's the wiki page for Episode defining.


  6. Wow... now that's quality.

    I only played till I died about three times, then noclipped to see what I was missing, and I really like this! The looks and textures all come together well, monsters are properly placed together, and to me, the small hallways provide cover and panic.

    If I had to suggest anything, it be that inescapable pits are annoying, and try working in some Deaf monsters too maybe.


  7. I've seen some skins in wads where a whole new sprite set is used for when the person is just standing still, rather than just freeze them in an awkward running position. I'd like to know if this is possible with just skins (and if so, how to do it?) or if I need to create an entire player class to get this effect.


  8. hexn11rp.exe Is the one I should be looking at right?

    Although, annoying clicking those downloads brings me to Atomic Gamer which doesn't appear to have it either.

    EDIT: Found it somewhere, but how the hell does this thing work?


  9. Spleen said:

    Do we have to guess the engine the author made the trick in, then? :S Since things are done differently in different engines.


    Well on that base of questions, I guess it'd be better stuck to "can this be done in X engine?" Rather than "What engine was this done in?"


  10. Basically how this works, is you propose a screenshot or scenario, and a question to go with it, then someone answers it. Whoever gets the correct answer, makes up the next question. I'll start, with something simple.



    Notice that the floor is lit, but the ceiling is not. Is this possible in Vanilla Doom? If so, how?

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