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Da Werecat

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About Da Werecat

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  1. I'm making a 3D model of a weapon, and I'm thinking that maybe making 3D models to turn them into sprites wasn't such a great idea. I'd probably be finished right now if it wasn't for this. Then again, I'd most likely obsess over perspective errors and things like that.

     

    Maybe I should just make some rough outlines of shapes instead of trying to do as much work as possible in Blender. I can do low-poly models just fine, but curvy detailed stuff is another thing entirely.

    1. Show previous comments  1 more
    2. Da Werecat

      Da Werecat

      So hardcore. I'd say that my real-life modeling skills are rusty, but they were never that good to begin with.

    3. DILDOMASTER666

      DILDOMASTER666

      I think the approach of making low-polygon "guides" and then drawing on top of them may suit you best depending on your art style (I'm saying this with absolutely no knowledge of how you draw)

    4. Da Werecat

      Da Werecat

      I'm leaning towards this now. At least it wouldn't require any skills I don't already possess.

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