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About Budoka

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  1. Budoka

    About You: List 9 important Doom WADs.

    Apologies for those white bars.
  2. Budoka

    TNT Evilution Map 15: Dead Zone question

    A Caco and a Pain Elemental, and strictly speaking it is possible to wake them up. I wouldn't waste my time trying to make it happen, but if you want to see that in action it's covered in decino's walkthrough.
  3. Budoka

    Is Memento Mori 2 any better than the original?

    Meh. If any mapset has ever made the boss brain/spawner combo genuinely fun to play through for me, it's Demonfear. Even then, I'll take a dehacked boss like in Valiant, or even a Scythe-type finale over that any day.
  4. Budoka

    Doom Iceberg

    The placement of Resurgence on Linguica's charrt is silly. No way is it more extreme than Toilet of the Gods, I actually find it more approachable than HR2.
  5. Budoka

    What are the best custom wads of all time?

    Pinning m8f's thread would make more sense. Much of the top 100 has lost its former relevance post 2015.
  6. Budoka

    Is Memento Mori 2 any better than the original?

    MM1 is all over the place. It has some fantastic moments, and some horrible ones as well ("Kinetics", "Cesspool"...). Much like the youngest brother of the family, Requiem, it also makes no attempt whatsoever at any sort of thematic progression. MM2, in contrast to both, is noticeably more cohesive, more polished, and more challenging for mostly the right reasons.
  7. Budoka

    [FINAL RELEASE] Eviternity

    I did, and Drain kicked my ass. Yes, Drain. It's clearly doable though...
  8. Budoka

    Sunder - Map19 Arrives.

    The screenshots in that tweet are from maps 15,17,18 and 19.
  9. Yeah but I can't give them enough points. But that makes sense, I wasn't complaining or anything just to be clear. It's just a reflection and a consequence of just how much classic Doom mappers have accomplished.
  10. Updating mine too: 1. Struggle: Antaresian Legacy - 10 2. Eviternity - 9 3. Ancient Aliens - 8 5. Resurgence - 7 4. Valiant - 6 6. Scythe II - 5 7. Speed of Doom - 4 8. Alien Vendetta - 3 9.Scythe - 2 10. Memento Mori II - 1 Damn, ten entries is very restrictive in retrospect. Well, it can't be helped when you have that much content content to work with, even a lot of really good stuff is going to have to lose. Potential replacements once I familiarize myself with them more: Epic 2, Unholy Realms, Going Down, Sunlust, Sunder, Death in Excess. Couldn't fit in: BTSX E1/E2, Hell Ground, Frozen Time, UAC Ultra, Sacrament,Scythe X, Lunatic, possibly some others I'm not thinking of right now. Also, you can tell this thread's biggest activity boom were before Eviternity's release... I think we're due for a lot of updates.
  11. Budoka

    How to make maps difficult but fair.

    Remember to put at least two spawn points inside the elevator, or else...
  12. Budoka

    Best Short Wads?

    I approve Scotty's recommendation list, add to that Hell Ground.
  13. 2016 beat 2015? I mean, I'm an Ancient Aliens fanboy too, but I'm still surprised. If there's one year I think of when talking PWADs and custom Doom content in general, it's 2015. Just look at it: https://doomwiki.org/wiki/Category:2015_WADs
  14. Budoka

    Worst Maps in Your Favourite Megawads?

    It's my favorite in the set, unrepresentative though it is. Well, my enthusiasm for megawads was rekindled by Resurgence at the time it came out, so I guess I'm extremely biased towards Joshy's encounter setups. I've enjoyed just about everything Doom he's put out, even "The Killing Fields" from 50 Shades of GRAYTALL, which in my opinion does not tarnish the gold pile that is the MAP08-MAP12 stretch one bit. Speaking of which: From 50 Shades, MAP07: Adress Unknown. The ugliest map in the set by far, and just all around annoying. From Resurgence, MAP07: Gauntlet. Just because it's MAP07 doesn't mean you suddenly have license to waste my time with filler crap. Even his obnoxious MAP07 from the prequel is more compelling by comparison. From Ancient Aliens, MAP29: The Ones Behind it All. Hilarious plot twist, but the slaughter setups feel horrendously lazy juxtaposed to Floating Arena. I'm fine with Illuminati Revealed, it's a great time, even if I see why some people might find it too stressful. Regarding Run From It: yes, the execution is horrendous, especially on UV, but the concept itself is fine. Perdition's Gate does a pretty good job with it. The rest of E3 of Scythe besides that map is by far my favorite part of Scythe. Poison Ivy II is also fantastic, although there is that one Archvile near the end that's a step too far beyond the reasonable. That one I'll concede. Stench of Evil is exhausting to go through, but I still admire it as the capstone of what I call "the epic triad" (no points for guessing the other two members). From a megawad that's not quite a favorite but which I still like, Evilution: the entire MAP21-MAP26 stretch. Wait, we all hate that part. Why am I bothering.
  15. I tink Romero's E4 maps, both E4M2 and E4M6, are probably the best work he's ever put out in hindsight.