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Zetta

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Posts posted by Zetta


  1. Funny I found this thread considering I hardly ever go on these forums. The HR3 project is still being worked on, but very slowly. I can't easily say how long it will be till the project is released, but it won't be any time soon.We have been working to ensure that these maps live up to their expectations.

    As to what DeathevokatioN said; This is still HR3, just think of HLS as a subtitle.

    There's no need to bother updating these forums with the progress of the mod since it just takes too much time out of our hands. But I assure you we are still working hard. :)
    -----
    UnholyMessias "This afternoon I saw a server on skulltag called Hell Revealed 3 Beta Testing and it had hr3beta.wad as pwad. "

    Yep, that's us!


  2. So a question has come up among the team and we seem to have a difficult time deciding. So we need your votes.

    Here it is:
    "Should we bother putting in DM starts and DM ammo/health/weapons? Take note that it's a survival wad, no one is going to play DM in it. If anything putting them in will simply be a waste of time and effort. On the other hand, it was, implemented in HR, HR2."

    My view on this is despite it being a 'tradition' in ways there is little point considering I have never seen HR/HR2's deathmatch features used unless it's a special gamemode.


  3. As promised here are the screenshots!
    As you may notice we have revisited many of the classic maps adding better more exiting gameplay and new areas to explore. There are also many new textures most of which have not been shown yet, since most of them are new they are being focused onto the maps that are currently in progress, yet of course they still keep the HR look.

    We have decided to replace some of the maps which we were not satisfied with so only the best maps get in. The ones that were not up to par were trashed and rebuilt from scratch. A demo should be expected some time in the near future. Good progress is being made but we still need musicians! Any other help is of great use too.








  4. gemini09 said:

    I like them too. I have a good feeling about this one!

    I think it's awesome that you're making an HR/2 tribute after so many years.

    Are you still looking for mappers?


    Always, just as said in the first post show us what you have worked on and if we like what we see you may get on the team.


    [EDIT]


    couldn't help but to notice that this is yours:

    http://i957.photobucket.com/albums/ae57/El_phelix/Screenshot_Doom_20091122_043251.png

    Check your PM's :)


  5. That doesn't mean that I will make my maps easy at all. What i meant was that there are parts, beginning of maps for example where there is a cyber and hordes of monsters around you with little cover. In other words spawn rape. I try to avoid that, another thing can be tight areas which make multiplayer difficult. Though of course difficult traps and scenarios are appropriate.

    Being able to strategically place monsters without throwing hundreds at a time is also a useful skill. People seem to like that more.


  6. sorry for exploding, but do you have any idea how agitating it is to see a lot of hard work be mocked in some pathetic topic? Arguing against it is one thing, but this (http://www.doomworld.com/vb/post-hell/49534-hell-revealed-v/)is just ridiculous. Some people are acting as if what we are showing in our screenshots are some garbage. Even though it is obviously not. (btw i forgot to fix the pic. link, i'll do that now.)

    TimeOfDeath said:

    Set said he has a feeling Donner doesn't care.
    Using the name while waiting for confirmation is still using the name without permission. Why won't you guys change the name now? Not enough attention?


    We want to wait for a response, we have already sent many e-mails to many ... e-mail accounts, we'll see if we can get to him.

    [EDIT] Link on first post should work now (http://s957.photobucket.com/albums/ae57/El_phelix/HR3/)


  7. Yeah, what we do is we test our own maps on online servers. Basically, HR3.wad doesn't leave the possession of the HR3 team. We are doing this for two reasons, 1) Someone can leak the maps. 2) While playing our own maps with others we easily notice errors that someone who didn't make the map wouldn't.

    BTW, i know there is some concern about what 'I' am working on, so...
    http://img64.imageshack.us/slideshow/webplayer.php?id=screenshotdoom200911190.png


  8. TimeOfDeath said:

    Sorry to be a jerk, but I thought the story was kinda lolly. You and your friends want to make a wad, then eventually want to call it HR3. Why do you want to call it HR3? There have been lots of great "HR-style" wads over the years and many mappers/players still make wads in that style. Calling your wad HR3 will immediately give your project lots of attention. How can the "founder" of a sequel give you permission to use the original name?


    Well, finding the original founders would be near impossible (we tried btw). But we thought that it would be very nice if HR were put to its full potential. It is the name, yes. But a sequel seemed appropriate. Chroz has been trying to find old HR2 members who once worked on HR, so if he finds some in the near future we'll see what we can do.


  9. Thank you Wilou, as for your questions:
    -Mappers can only use Doom2 textures, and textures from the hr3res pack.
    -Some maps will have new skys, although there has been little discusion on it, we are thinking (THINKING) of making a hr3 expansion pack after the wad is made. but it is too soon to tell.
    - As i said in the first post, we will come to you if we think you could be a valuable addition to the team, we are doing this so we don't get inexperienced mappers walking in and ruining stuff. So if you are intrested in helping, post a link to your wad in this thread, and if we like what we see (Pottus Set and I will vote) you're in.


  10. myk said:

    I'm not certain. You're in touch with Chrozoron, so you can ask him whether he talked to Donner. Also, you could ask him whether there were any terms involved. I mean, Donner giving him the okay to make HR2 does not necessarily imply the okay to make an unlimited number of offshoots with the name.

    Anoche tuve un sueño donde había un par de pájaros, como pichones de águila, color gris paloma, pero grandes como un águila adulto. Uno se tragaba una piedra un poco más grande que una uva y la cagaba intacta segundos después, explicándome el processo verbalmente mientras lo llevaba a cabo.


    At the begining chroz tried to find him with no luck.

    Basta con los pajaros.

    VinceDSS:

    On the other hand, besides chroz, the team is unknown to me. That doesnt mean it's a bad thing, i am just uncertain of what it will become.

    Good luck anyhow and most of all choose your testers well. I mean compet-n caliber testers, some mapping experience would be a plus. In other other words, some very critical people are a plus for such a project. Don't do a favor to a lazy buddy of yours.


    Thank you guys, we appreciate the concern that you are all showing and we will be extra careful just for you guys. We have no intention of screwing this up, our mappers have been selected very carefuly. Maybe we will try to get a trailer out there sometime.

    And where are my maps you ask? They are in HR3.wad. Don't worry bout it, if i wasn't up for the job i think i would kick myself out. :p


  11. Ven said:

    At first I was skeptical but then I looked at the screenshots. Looks like you "stole" a couple of ideas from HR, but that's eligible, Plutonia 2 did the same.
    Screenshots look good, I like the third one the best.
    Needs much harder gameplay though, screenshots show otherwise ;)

    Best of luck to you all.


    thank you, heh, i just want to assure you guys that we are not hesitating a bit to make you say to your self "some days it just doesn't pay to get out of bed". Some of these maps are arguably harder than AV.

    We are doing one other thing slightly different than hr, and hr2. We aren't throwing endless hordes of monsters at you (well we kinda are), but instead are adding a more stratigic angle to the game.

    Also ven, i just want to point out; did hr2 steal the path2 from hr as we are 'stealing' the path 3 from hr? Food for thought! :D

    Edit: Also wanna point out that plutonia2 did not get permission to make a sequel, we did.

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