rfomin
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In dev builds, "high" is dynamic, rapidly changing resolutions for better FPS. Have you tried the very latest master build ? We recently tweaked it so it should be less noticeable. Thanks for the report, it seems to be a side effect of Hexen support in DSDA-Doom. We will fix it.
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You need only REKKRSL.wad. It works for me with this command: dsda-doom -iwad DOOM.wad -file REKKRSL.wad
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REKKR: Sunken Land not working with Woof/Prboom+
rfomin replied to Sylvester's topic in Source Ports
Are you sure you are using REKKRSL.wad and not VREKKR.wad? It works for me. VREKKR.wad only contains new episode. MD5 of my REKKRSL.iwad cf3159d64da39c2867499b361a4bce33 -
REKKR: Sunken Land not working with Woof/Prboom+
rfomin replied to Sylvester's topic in Source Ports
I also have the GOG version, it has a file REKKRSL.iwad. Rename it to REKKRSL.wad and run woof -iwad rekkrsl.wad It should work. -
I didn't realize that AUR fetches everything from the master branch. The current master is not recommended to use, it is under intensive development.
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That's planned. I think it will be in the next release.
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There is SHADOW flag in Vanilla and TRANSLUCENT in Boom. I haven't tried it either.
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Not sure, maybe @Julia Nechaevskaya can help. Currently "high" tries to adjust the resolution depending on the FPS. We enabled it by default for testing purposes. We have not decided how the menu will look like yet, but in the next version you will be able to set any resolution you want. Cosmetic options (like automap colors) would work on any complevel. Gameplay options only work on MBF and MBF21 complevel. Try latest master, maybe it's fixed. Well, that's going to take some effort :) Not in the next version.
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Yes, it should work, but maybe there's a bug here. DM me your files and I will check.
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We have plans to create a small built-in compatibility database for popular maps, mainly to make everything playable at the default MBF21 complevel. We may also add options for audio to it.
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Small release that fixes the crash on startup of "Eviternity II RC1.wad" and the sky texture in "SIGIL_II_V1_0.wad". Woof! 12.0.1 is released on Dec 12, 2023. A complete list of new features, improvements and bug fixes can be found on the release page: https://github.com/fabiangreffrath/woof/releases/latest Binaries for Windows are available here: https://github.com/fabiangreffrath/woof/releases/download/woof_12.0.1/Woof-12.0.1-win32.zip https://github.com/fabiangreffrath/woof/releases/download/woof_12.0.1/Woof-12.0.1-win64.zip An AppImage for Linux is available here: https://github.com/fabiangreffrath/woof/releases/download/woof_12.0.1/Woof-12.0.1-Linux.appimage
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We have plans to reorganize/simplify the menus. It's not finished yet. One of the inspirations: https://github.com/fragglet/DietBoom/blob/master/README.md
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[RC5] EVITERNITY II - RC5 Released!
rfomin replied to Dragonfly's topic in WAD Releases & Development
In 12.0.0 we dropped SDL_Mixer and switched to OpenAL for much better sound mixing quality and 3D sound. But we missed a little check for 0-length sound lumps, so it crashes silently on startup at the sounds pre-caching stage. -
[RC5] EVITERNITY II - RC5 Released!
rfomin replied to Dragonfly's topic in WAD Releases & Development
@Dragonfly This DSSAWUP file will fix Woof and also works with DSDA-Doom and GZDoom. DSSAWUP.zip We will fix zero length sounds in the next version of Woof. -
Okay, I guess it's too late to change the format. There were plans to add it to Crispy and write documentation, but we got distracted by other issues. It's cool that this lump is being used, we'll fix the problems.