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Boomer Shooters, Half-Life 1, and Halo: CE
AlektorophobiA replied to BigMetalhead's topic in Everything Else
Half-Life and Halo are more of an in-between between old-school and late-2000's/early 2010's shooters, and people used to hate more the latter because it drove the genere towards consoles instead of PC, making the genere a lot slower as a result, and paving the way for the linear CoD design that would end up dominating the rest of the decade. Nowadays for younger people, Halo CE comes off as old-school, some even consider it to be a boomer shooter (like in this video). -
Why are so many indie games retro-styled?
AlektorophobiA replied to Artman2004's topic in Everything Else
There's a line between tastefully done retro graphics like Shovel Knight or Ion Fury, which try to make the best out of their self-imposed limitations, and stuff with no effort, like most indies with a retro aesthetic, most just go to the conclusion that low res/poly = retro without understanding how to properly do art under those limitations, thus making games that just look incorrect, like all the indies that use texture warping to simulate PS1 graphics, yet they tend to have even more warping than those games, while some PS1 devs of the era tried to reduce texture warping as much as possible by adding more triangles to a wall as you got closer to it. Games like Dusk or STRAFE just look ugly to me, not retro, HROT and Ion Fury look properly retro. That would be the case if indie devs didn't used modern engines with a ton of overhead. -
It would be neat if the port also had palette emulation for a more authentic look, i just really like how Quake looks in software mode.
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The steam overlay seems to be broken under Vulkan, just like Doom 64, it works fine if you run it over DirectX 11. Also, i had a small bug on multiplayer where the title music kept playing during the first match. Other than that, it's a good remaster, but it seems to be a bit rushed to get it on time for QuakeCon, not as bad as the initial release of the Unity Doom port though.
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The new steam update for doom 1 and 2 are bad
AlektorophobiA replied to Dr. Nick's topic in Doom General
It's actually fine if you have never played Classic Doom, much better than having an ancient build of DOSBox with bad audio emulation, but idk why to me it feels like those bootleg ports you can find on the Windows Store (not quality wise, it's nowhere near as bad as those), something just feels "off" about them, and i didn't got that when i played the XBLA version, despise being aware of the bugs. The best part though, is no longer having to buy Doom 3 BFG edition to get No Rest for the Living legally, and the music isn't broken for the episode. -
FastDoom: DOS Vanilla Doom optimized for 386/486 processors
AlektorophobiA replied to Redneckerz's topic in Source Ports
I wonder if it is possible to add support for the 387 co-processor, since it's dedicated to doing floating-point math, it could help with some extra performance. Just speculating. -
Is a GTX 960 2Gb enough for Doom Eternal in a basic state?
AlektorophobiA replied to Foebane72's topic in Doom Eternal
I have seen videos of the 960 and similar older graphics cards that are around the same performance like the 770 2GB (which i currently own), and the game while it runs, the framerate is just too unstable to play it properly, meanwhile the 1050 with 2GB of VRAM runs the game stably, with everything in low of course but it's perfectly playable, so i believe the issue here is drivers and Vulkan support on these older cards, that while technically they do support, but to be honest, it isn't the best, Doom 2016 for example runs smoothly on my machine running in OpenGL but it's much more unstable on Vulkan. tl;dr: NVIDIA has shitty support for Vulkan for cards older than the 10 series. -
Doom RTX On - AKA "Ah, shit, here we go again"
AlektorophobiA replied to The Nate's topic in WAD Releases & Development
He's just trolling at this point. -
Probably GZDoom, the map itself is Putrefier and the model lightning looks flat. EDIT: ninja'd
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The APKs are protected by Google's DRM, you can get D-Touch from Amazon's appstore, the bad thing is that you'll now have to deal with Amazon's DRM by installing their app on your phone: http://www.amazon.com/Beloko-Games-D-Touch-Port-Doom/dp/B00ZV118YK
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I also have a 750ti and it's just a pain not being able to run the alpha on it, maybe they'll fix the problem for the final release, but i'll probably end up buying a new GPU instead, but i will wait for the next generation of Nvidia cards to see if they improved DX12 performance compared to their current cards (just to be future-proofed).
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Is this the same as that god-awful Doom Reborn mod?, or something different?
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I've tried that one before, it's just a barebones port of SDL Doom, only worth looking out if you are really curious about it.
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Welp, i got into the latest alpha run, but i couldn't play it because the GTX 750ti isn't supported by the game, i really hope they fix this when they release the game, but honestly, i should start saving for a new GPU instead.