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Everything posted by Jonno8825
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Give me a classic style BFG9000 and I'll be a very happy doomer. Also, ditch the Zsec zombies, they just didn't feel right... must be the total lack of gore (it was like any other fps, shoot that helmeted dude, then that one, then another one, oh look, he's behind a box, better get him too). Another very very good idea... INCREASE OF STAMINA! I mean common, he's a space marine(?) not a fat kid eating twinkies, give him some speed damnit! NOW! I say ditch the tiny little annoying as hell monsters (I know that's wishful thinking, but here's to hoping) they serve no purpose other then for cheap jump scares and a waste of ammo. The cherubs were freaky as hell though, I did NOT like fighting them, they were the one monster that I was scared of, which is why they should stay. I wouldn't mind a bit of a plot, just not too plot heavy like 3, I would like the plot level to hover somewhere around the halfway mark, between 1/2 & 3, a nice happy medium. I think ideally... I want 4 to be inbetween the "classics 1&2" and 3, in terms of gameplay. Sorry about the TL:DR!
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They look pretty good, I wanna play them. Man I have to start mapping one of these days.
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Sunder - Map20 Appears, finally.
Jonno8825 replied to Insane_Gazebo's topic in WAD Releases & Development
I love Sunder! This coming from me, who normally hates slaughter maps, I'm hopeless at them, but everything about sunder is perfect or near enough not to matter, even if I can only just pass the first level. -
[Release 1.3] Unloved (GZdoom mapset)
Jonno8825 replied to BlueEagle's topic in WAD Releases & Development
This looks fucking awesome! -
Xmas Doom 2009/ 2010: Coming soon!
Jonno8825 replied to gemini09's topic in WAD Releases & Development
This looks pretty awesome -
I'm almost dying from anticipation.
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This looks pretty sick, I'll be waiting!
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This looks freaking awesome, I'll be watching this.
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This looks freaking awesome, looking forward to it.
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Yeah, I didn't seem to get any SSG's at all :/
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First time I've used something like this, and I gotta say, I love it! Thank you very much.
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Would there be a need for a Doom .wad idea generator?
Jonno8825 replied to geo's topic in Doom Editing
This map is really horrible and bad. It was a major joy to trek through all of it. I've noticed the map works in Legacy, but not Skulltag. This map would be less enjoyable if there were less demons. ^^ The above stuff confuses me -
Yeah, I played it this time and went secret hiding, The first one is easy, it appears on the map :/ and the other two weren't that hard to find ether, good job though.
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Hmmmm, not to bad, small and to the point, just how I like my maps. the cybers at the were a nice surprise, I just grabbed the key and finished the level though
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I liked the map, though there was way to much health and armor (I liked how much ammo there was >:) ) The start arrows on the ground were a little off putting however. I enjoyed the map, I always love a simple straight forward fragfest
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Probably an Arch-Vile... I'm tall skinny and like fire
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IMO, He WAS an egotistical scientist, and when he went through the taleporter he met a demon lord or maybe the devil himself, and got possessed. That theory is open to debate however.
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I've heard this work a few times, though I have never done it myself. end the vista taskbar program, apparently that takes quite a bit of ram to run. I'm running an XP though, so just google it or something before screwing around with programs. Good luck
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Scary you say? I always get uneasy when having little ammo and hearing the hordes of Hell right around the corner. I suggest limiting the powerful weapons such as the shotgun or rocket launcher and omit the chaingun, plasma rifle and bfg entirely. That'd force the player to use the pistol... which is scary in itself. I see you have changed your map location to that of an insane asylum. Possibly have an elevator going down with the textures slowly changing to a silent hill type hell. Looking forward to the map!
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That was an interesting map to say the least. I played on Ultra Violence and was completely destroyed to say the least. All was well at the start, I was shotgunning things left right and center. As soon as I got into the dark tunnels however... I ran out of ammo (probably due to bad shot placement) and was forced to lead the demons into the random barrels. I eventually got overwhelmed by an atomic F*ckload of lost souls. A challenging map, not for the faint of heart. Difficulty 7-10 Looks 5-10 Layout 9-10 (lots of different routes) Fun 8.5-10
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I played the cat and mouse one. Was kinda dodgey, the cyber wouldn't stop walking.