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About wolf739
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Warming Up
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Which way does the Baron/Hell Knight fall when he dies?
wolf739 replied to Kyka's topic in Doom General
In risen 3d, his legs fall forward and his body falls back and he's cut in 2 halves on top of one another, then I saw it again in zdoom and realized that was the animation -
chocolate rain, made me cross the street the other day - chocolate rain, made you turn your head the other way
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Probably won't even do it...
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Post your non-Doom game picture/video! [read the image-posting rules in the FAQ]
wolf739 replied to DuckReconMajor's topic in Everything Else
I would post a screensgot of Return to Castle Wolfenstein, but, I don't have any, And you guys have probably already played it anyway, who hasn't -
That's so... REATRDED!
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A Russian potato farmer uses landmines to protect his farm
wolf739 replied to hardcore_gamer's topic in Everything Else
Are you kidding me... HE STOLE MY IDEA!!!, no I'm kidding -
Looks really cool, want to trythe finished product
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that's completely and utterly amazing
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I saw this and Sh*t myself
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You would use XWE to put you're maps in Doom Builder
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around march? the ice shacks come off at the end of march... maybe it gets nice in april
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I might just make it a Doom game, then later evolve it to my own theme, then stand alone game, depends on how many people want to play it...
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OK seriously, YOU are upset that Doom costs money?!?!? THAT'S NOT RIGHT! ok first of all Doom is the most flexible, playable, and overall most played game ever (God only knows it might even have more players than Halo) and that is a fully legitimate reason that it costs money! there is many possible thoughts that it could be free but that's why they made freedoom, if you want doom enough then go buy it you cheapskate! If you really can't afford it then get freedoom, so you've got no reason to complain so this was a completely pointless thread
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Thanks everyone, The project I'm working on is more of a free-roaming doom game, sounds weird but I'm trying something new, It will be completely my own resources so it will be legal for an Iwad and will be a stand alone mod. The game won't even be doom, It will be a completely different game
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What I'm looking for is a scripting language that will let my WAD work with zDoom and will also make these following commands work - ambushes, such as enemies spawning to places just before you get there (used multiple times in a level) - weapon modification, to make the shotgun turn into a secondary pistol and the BFG 9000 turn into an assault rifle, and so on (I mean along the lines of firing types, not sprites) - enemy modification, such as weapons they have, again along the lines of firing type, and their AI such as taking cover(if at all possible)