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johnfulgor

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Everything posted by johnfulgor

  1. Hello! This time I've devoted myself to the creation of a 3D Revenant-like monster. I've already taken frames and put them in a decorate actor. At present I'm optimizing offsets and sizes of the frames, since the result is not so good as expected, compared to the big amout of memory required... During the work I came more and more impressed by the so small amout of resources consumed by the original monsters! I will soon post the finished project. http://www.patrickswads.altervista.org/Revenant/Revenant.png John
  2. "While you gradually come to consciousness you feel that something has changed. Yes, this is still your home, this is still you bedroom, but the colors are not the same, the air is not the same. There's the SMELL of it. What you've always dreaded has happened: the powers of evil decided to take their revenge, chasing you in what you thought to be the most secure of places..." Based on my home and its sorroundings. Classic looking, with a few new textures. Tested with zdoom 2.4. Hard gameplay. http:\\patrickswads.altervista.org/homesweet/home.wad http:\\patrickswads.altervista.org/crypt/resource.wad Clink on "qui" to download. http:\\patrickswads.altervista.org/homesweet/Screenshot1.png http:\\patrickswads.altervista.org/homesweet/Screenshot2.png http:\\patrickswads.altervista.org/homesweet/Screenshot3.png John
  3. johnfulgor

    JENESIS - done and on /idgames.

    I've had the same problem with zdoom 2.4, but the raising floor is ok with 2.5. Boom 2.0.2 crashes. Thank you for your work. John I've found a visual bug in map01: http://www.patrickswads.altervista.org/bug.png
  4. johnfulgor

    Wad with a car

    Hello! Is there a wad from which I can take inspiration for something resembling a car? Thanks!
  5. johnfulgor

    Epic 2 [released]

    Hello, very nice architecture and texturing. The Doom engine always amazes for its flexibility! In my opinion the gameplay would be better if you add some more ammo. I've played the first three levels, and always had no ammo enough to kill all the monsters. Thank you for your great work! John
  6. Hello all, I've just finished a new episode. It's a quite classic looking map, placed in a series of sewers (as the title says ...) and storage rooms. There are some puzzles and traps. The gameplay is hard, and I've never finished the map without dying several times. Main wad http:\\patrickswads.altervista.org/sewers/sewers.wad Resource wad http:\\patrickswads.altervista.org/crypt/resource.wad Screenshots: http:\\patrickswads.altervista.org/sewers/Screenshot1.png http:\\patrickswads.altervista.org/sewers/Screenshot2.png http:\\patrickswads.altervista.org/sewers/Screenshot3.png http:\\patrickswads.altervista.org/sewers/Screenshot4.png http:\\patrickswads.altervista.org/sewers/Screenshot6.png This map requires zdoom (scripting) and occupies slot number 3 (you have to add -warp 3 to command line to play) John
  7. johnfulgor

    Threshold Of Pain

    Hello! I've played your maps and enjoyed them very much, expecially the tech-base ones. I like the reverberating sounnds and the soundtracks. Good work! John
  8. johnfulgor

    Elitism & Purism

    Hello all! As to myself, I'm purist in the sense that I think Doom should look like Doom, and nothing else. Things like new monsters, high res textures and fancy weapons are to be rejected. What I like of modern ports, ZDoom for example, is the scripting support, which I use to enhance and vary the gameplay, without changing the general look and feel. I admit in my first map I tried to use any possible port enhancement, but the result was poor; and then I understood that it made no sense to insist in making a modern looking 3D shooting game by these means. As to lighting, I prefer standard doom mode, which is capable, if well employed, to create very suggestive effects. John
  9. johnfulgor

    Spire - Final Release

    Hello! I've started to play your maps. Well, the architecture is very good, but I've found the gameplay poor. I prefer restricted areas with doors, switches, corridors... a more classic kind of map. It's only an opinion. Anyway thank you for your work, it's valuable. John
  10. johnfulgor

    Need some constructive criticism

    I've just finished to play your map with zdoom, and I enjoyed it very much. I like the mixing of gothic and hellish elements! The architecture is original. The gameplay is good, not too easy, not too difficult. Thank you for your work! John
  11. johnfulgor

    The battle of life

    Hello all! In a previous post I sketched a sort of sociological interpretation of doom which I like to deepen here. In my opinion the marine battle has many resemblances with real life everyday battle in modern world. 1)You are alone 2)You face a world of abnormal, strange things 3)Traps and enemies hiddend in the darkness fill your path 4)The battle never comes to a REAL end 5)If you stop, you die (that's why the ALWAYS RUN option has been added to the ports! :-) 6)Too easily reachable goodies regularly hide the most lethal traps Let me know your opinion...
  12. johnfulgor

    The battle of life

    You are even more pessimistic than I...
  13. johnfulgor

    A man alone

    Hello, I've just finished the part 1 of my new zdoom project: "A man alone": http:\\patrickswads.altervista.org/crypt/manalone.wad This wad is needed for a few textures and flats: http:\\patrickswads.altervista.org/crypt/resource.wad These are some screens: http:\\patrickswads.altervista.org/crypt/shot01.png http:\\patrickswads.altervista.org/crypt/shot02.png http:\\patrickswads.altervista.org/crypt/shot03.png http:\\patrickswads.altervista.org/crypt/shot04.png http:\\patrickswads.altervista.org/crypt/shot05.png http:\\patrickswads.altervista.org/crypt/shot06.png http:\\patrickswads.altervista.org/crypt/shot07.png Thare are two levels of difficulty: easy and medium/hard. In easy mode the traps are less lethal, some monsters are missing, and ammunition and powerups are more abundant. Any comment is welcome. John
  14. johnfulgor

    A man alone

    What do you mean by modern standards? More details? Dynamic lights?
  15. johnfulgor

    A man alone

    A man alone against the evil of the world. I like Doom because in some way the battle of the doomguy is similar to that we fight every day. Alone in an odd, strange world, in which somothing went wrong.
  16. johnfulgor

    A man alone

    Ok... maybe I've found the solution: I will delete the "lethal" mobs in easy mode, so to gain (I hope) a larger number of players. Thank you for your help!
  17. johnfulgor

    A man alone

    Only for the need of some scripting in the last room, where I need that the pillars open only after you've activated the switch which lowers the Cyberdemon wall. So I had to use a script which checks if you've already activated the switch or not.
  18. johnfulgor

    A man alone

    In the corner of the room there is a square grey teleport. I remember I've tested it, but I'll check again.
  19. johnfulgor

    A man alone

    Ok, this kind of problem has been pointed out several times, and does affect all my maps ... :-) The fact is that I take fun to repeatedly face the same ambush or difficult passage, till I am successfull with it. For example, if you stay aside the wall before entering the first hexagonal room, you can avoid the attacks of the lower revenant. It's difficult, but not impossible. While testing my map I die many times. When I feel that this part of the map becomes to be really frustrating, than I add some powerups, or remove some monsters. On the other side, I've played may maps in which it's virtually impossible not to die ... and I liked them very much!
  20. johnfulgor

    A man alone

    You're right. I've added the resource.wad link above.
  21. johnfulgor

    Prisoner sprite

    Hello! I need a new mob to put in my zdoom wad. Should be an un-armed guy suitable to represent a prisoner in a war-camp. I will give it the friendly flag. Is there something already existent? An un-armed human of any king will be ok, for me. Thanks!
  22. johnfulgor

    Prisoner sprite

    How can I put them in my doom wad?
  23. johnfulgor

    The beauty of war

    This is a demo of what started as a common Doom II level, aimed at fun and addicting game-play. But little by little it changed in something very different. For some reason, I really don't know if and when I will put enemies into it and play it. I'm sorry for the visual bugs, but I felt the urgency to share this video. http://www.youtube.com/watch?v=00viEQJXRDg
  24. johnfulgor

    Dies irae

    Hello all! I'm editing a series of levels for Doom II, and this is the opening of the central one... Hope you like it! (And thanks to my fellow-countryman Giuseppe Verdi) http://www.youtube.com/watch?v=8gOgT4FeRdI
  25. johnfulgor

    Dies irae

    Yes, but it's played with an external midi module. Here's the link: http://www.kunstderfuge.com/-/midi.asp?file=verdi_requiem_2_dies_irae_(c)siu(16).mid
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