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Everything posted by splatterhouse
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World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
Your favorite grindcore DOOMers (that's me, splatterhouse, and Jon 40oz Vail by the way) are about to on air on our Twitch feed at https://www.twitch.tv/j_40oz. It's gonna be fuckin' sick! -
Is there anyone else on here that isn't concerned too much with quality map detailing and is mainly concerned with gameplay? Don't get me wrong, I appreciate detail and visually stunning maps, but overall, the gameplay is what sells me on any map. I don't care if a map is ugly, as long as a wad is fun to play and challenging, it's solid in my book. This excludes general map layout, as this directly affects gameplay. Layout is a huge factor in my mind. Now I really love the aesthetics and scenery that some of ribbiks' mapsets provide, because I love the bright colors, dark lighting, and the sharp contrast between the two, but off the top of my head, those are the only mapsets that stands out. I do appreciate the different basic scenery variations, such as base, hell, outdoors. What do you guys think?
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Anyone else interested only in gameplay?
splatterhouse replied to splatterhouse's topic in Doom General
Well said. I usually only feel completely engrossed when I'm playing large levels with open layouts, but you hit the nail on the head with Sunder! -
Anyone else interested only in gameplay?
splatterhouse replied to splatterhouse's topic in Doom General
Some of you are taking this to a whole new level. I'm not saying the aesthetic aspect of the maps should be completely neglected, I just said I'm not too concerned with small visual details in a map. The layout and detailing are two separate things in my eyes, and detail has nothing to do with the way a map plays. The layout is and always will be the most important thing to me in a map, but if it is visually stimulating, that's a bonus, and I do enjoy a perfect mixture of the two. Layout is what the gameplay is based on, and visual ugliness doesn't affect my opinion concerning a map too much (there are some exceptions). The sprites themselves should definitely not be neglected, but I never said anything about sprites, so I don't know where some of you are coming up with that idea. But everyone has his/her own opinion and I respect that. As long as there are Hell Revealed inspired WADs being pumped out, I'm content :D -
Disabling transparent projectiles/lost souls in Zandronum
splatterhouse posted a topic in Source Ports
I'm trying to figure out how to disable transparent projectiles and lost souls in Zandronum. I've read that the transparency configuration is contained within the RenderStyle property (at least for actors), so my question is, how can I edit the appropriate DECORATE definitions (if that's what I need to do) to change the projectiles and lost souls to spawn as non-transparent entities? Thanks! -
I'm not homophobic at all. I actually have gay friends and support gay rights. It's just a word, FAG! haha
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^ HA! What a fag! Go develop your own awesome DOOM-inspired game, then maybe one person might take lame comments like that seriously!
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Disabling transparent projectiles/lost souls in Zandronum
splatterhouse replied to splatterhouse's topic in Source Ports
YOU'RE THE MAN!!! Thanks so much! It works beautifully! And what are the default decals? Sorry, I've never delved into the mechanics of the different source ports; I just KILL DEMONS!!! haha -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
wow...miscommunication between me and 40, I suppose, but that interview took place 2 weeks ago! we'll get it up ASAP; sorry for the delay -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
I'm trying to get him to finish at least that map, but he says he doesn't know if he has the time and energy :( -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
a bunch of MP3 downloads are now available in the descriptions of the youtube videos! we're still missing 2 or 3, but they'll be posted ASAP -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
you don't need more; all you need is WXR!!! haha -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
haha it usually takes us a week cause we're LAZY!!! -
World Extermination Radio (Alternative Doom Radio)
splatterhouse replied to 40oz's topic in Doom General
hell yeah! we're going to have anders johnsen on the show to talk about alien vendetta very soon, too, so if you like AV, keep your eyes open for that one! -
If you had to pick your one favorite IWAD level...
splatterhouse replied to Mattfrie1's topic in Doom General
The Hunted from Plutonia Experiment.....I forget which map number it is, but it's the maze with all the arch-viles. Very original. -
Paying a team to create a mod. Is it practical?
splatterhouse replied to Koko Ricky's topic in Doom General
Most mappers map for free just for fun, so if they're already making maps for those purposes, getting a little bit of extra cash for their efforts sounds pretty golden. But depending on how good the mappers are (probably very talented if they're a part of the project) and how picky the project funder/manager is, there could be a dispute with the final product. What the funder needs to keep in mind is that it's basically an experiment. -
Alright, so I just updated from IDE 4.71 to IDE 4.80. With version 4.71, all of my DOOM2 wads loaded single player (with the Skulltag source port) fine. Now, none of them load. I reset all of my directories, and they match up with the locations of the wads. I had no idea there would be a problem with the update, so I deleted IDE version 4.71, and now I can't find it, as the IDE site doesn't have version 4.71 available for download anymore. The link just takes me to the version 4.80 dl page. Can someone help me out with either a link to version 4.71 or a fix for this problem with version 4.80?
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Nice, they fixed the problem asap. I found out that if I put my Skulltag folder in the same folder as IDE (or vice versa) my wads load fine. But now I'll just update. Thanks a lot
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UAC Ultra released! (v1.2 final)
splatterhouse replied to Super Jamie's topic in WAD Releases & Development
Just keeding, Jonny boy is the man. But he needs to get his ass over to my house soon so we can chill. -
UAC Ultra released! (v1.2 final)
splatterhouse replied to Super Jamie's topic in WAD Releases & Development
40oz sucks and should die. -
I don't understand why the full version of DOOM is not available for download for free when it is open-source. You can compile the FREE source code and have the full game, so it doesn't seem fair that id still charges people to download the game, even if it is a hundred percent worth it. Anyone know why this is the case?
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Does anyone know of any good DOOM modding tutorials? I want to make a TC, but I can't really find any good in-depth scripting or DOOM programming tutorials. Help would be greatly appreciated!
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What is your most hated demon in Doom?
splatterhouse replied to doom_marine666's topic in Doom General
Definitely the pain elementals and revenants. My favorite enemies are probably cacodemons and arachnotrons. -
Thanks for the help.
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Shit man, I'm sorry I forgot to mention this, but I was looking for SlumpED tutorials because XWE doesn't work with my Windows 7 64-bit OS. Thanks for the links though!