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Everything posted by D_GARG
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http://www.youtube.com/watch?v=0y0P_Wz53Uc this is just sick ...
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well then, can i upload some screen-shots of what i have made this far? (btw how do i upload those screen-shots? __________________________________ For great justice, Move every Zig!
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uuuh, i meant focus, sorry for fumbling that bad any way, its the maps we have in FOCUS shit happens (ive also had a (unnessary) post sent to hell, (i put effort to make that post really bad)
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now, would any one explain ...?
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Republicans Blast Obama Over "Happy Holidays" Cards
D_GARG replied to Georgef551's topic in Everything Else
Ok, the words may be different... but ... ... how mutch does that matters? happy holliday ( isnt that friendly enough? ) -
Hi again. Me and my friend were trying out the 'weapon reasource.wad' and in zdoom (dont remember the version, must be the latest) it did not work at all, so we lurked out the answers on the internet, the answer was that the coding language is not finished, and just keeps developing. the new ports (under development and newly released) are just keeping trashing old code of decorate that the authors dont belive any one is going to use. and im finding intrests of applying new weapons in my wads (say an arsenal of 16 weapons total). what should i do?
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if you had a skybox, you could make a invisible bridge, its quite simple, floor and roof/sky is F_SKY across death-sector you put another sector, whit floor and sky F_SKY whit missing textures on the sides. thats what you need to know about a skybox bridge, also, in zdoom build there is objects called 'bridge parts' try em out :)
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this is what happens... Execution could not continue. Script error, "wrw.wad:DECORATE" line 5614: "NOALERT" is an unknown flag so it might be the broken version, vere can i find a working one?
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any decorate code works on zdoom 2.4.0 ? well thats something! we tryed out weapon resource wad about 2 weeks ago
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-------------------------------------------------------------------------------- D_GARG said: and i cant stop writing -------------------------------------------------------------------------------- yea
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ok, sorry, i tend to fumble, and i cant stop writing
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well, mine are here Machinea Supermacy Sonic Mayhem (QUAD -UAD -AD -D!!) DOOM MUSIC (kicks demoniacs butt) Pink Floyd Raddox Might And Macig VI soundtracks Head Hunterz (for some mercyless fragging) Fluke Vitalic Juno Reactor Queen (real classic) SlaggsmÄlsklubben (awesome) and some more various songs from anywere. i cant stand listening to pop-music, especialy Lady-gaga <---- turn of the Sh!7 or some one gets shot, Please. and i cant stand american college bands (MAJORITY!) playing stuff witch only have different text but not the sound.
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[QUOTE]Sergeant_Mark_IV said: [B]My favorites (In no particular order): I hate: Pink Floyd QUOTE] why pink floyd? ( they lay some of the ground for "modern music" as we know it today.
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thats a pitty. owell, supose that he took monopoly if the entire industry, and hope i never would anyway, witch he never could, witch uhm, he never would.
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they most have been, if they were releasing expansion-packs for duke nukem, they would maybe have been still alive as a company today. (i dont know if they are, but they sure got screwed up since those sues they were hit by).
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WHAT? please explain. and yes, its the maps i am modifying/editing/makeing/remakeing/uppgradeing/downgradeing. and vanilla doom might be the best engine. (not talking about realm 667's stuff, thats more awesome, not really old-doom looking ).
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well, getting to a point were you become a monster and dont refill the money. the money is what every one in the company wants, and the "consumers" want the game, why sitting back and eating your cookies and milk when you have a company to take care of? failure is at that point, imminent. but ok, you want the sequel to be greatest there are, but, then u must have something else to make the system go around, its almost comical to read this, and even more comical, its true. so, why waiting?
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here in sweden, its 1 hour and 45 minutes 'till 2010, and in im my grandmothers cellar, at the computer, it sux overhere. happy new year :D
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oh i see, well, i wonder if they want to make the maps look like orginal or something new and modern, beacuse its the maps that are in fucus, this is suposed to give the feeling of some Really old stuff.
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also, you dont have to really play it in doom95, but try out zdoom whitout crosshair mouse and A, D keys to strafe, then you're back in the 1996 whitout the awfull bugs :) i have made a wad based on the idea of making the game MDK go to life again through DOOM, but wad was based on the DWANGO1 witch i know does not make you happy at all. since, the author of this wad was one of the most epic and awesome doom mappers in history, and he died tragicly in a car crash :'( ( at least what i know and have read ). so ... some parts of the maps are actually from dwangos base, and the rest, well, is made from scratch. this wads contains modifyed weapons, and some sprites to make the chaingun look like the chaingun kurt hectic uses in MDK. any intrests or flamers?
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i supose, that i should just put it all in a PWAD, and hope, that no one gets pissed-off, and then maybe upload it to you guys. sorry if i am confusing, i just manage to be so, by some reason. and now im trying to answer you all in one single reply(witch will fail), beacuse i have awfully bad forum experience, anyway, i guess i'll keep learning here. the idea was (again) to modify the doom1 maps to be more difficult and nice to play, more good-looking, and a few more rooms and secrets, all maps would be modifyed, and put in a pwad, including the episode Thy Flesh Consumed.