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About dpkonofa

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    Warming Up
  1. dpkonofa

    Hexen Neural Upscale [08.01.2018]

    Looks like it's not the effect but on the sprite itself. Notice how the fire on the statues has a dark shadow or border on it. Something is going wrong with the upscaling or downscaling. Do you have antialiasing turned on when you're doing the upscaling? May need to turn that off.
  2. dpkonofa

    Hexen Neural Upscale [08.01.2018]

    I agree that the smoothing effects from Doomsday look bad in that pic. The claws I always thought were fingers too but I guess that's more of a perception than any kind of factual statement.
  3. This is awesome... now what about Heretic and Hexen? What do I need to enable/disable to get the most accurate version of that?
  4. Are there any other options that I would want to enable/disable in order to get a more vanilla gameplay/control experience?
  5. Where do you determine the proper CVARs for each IWAD? Having never played some of these games in their original form, I'm not sure which allowed crouching/jumping/whatever combination of settings...
  6. Yeah... looks like I haven't played Quake in a while. That demo made my last attempts look amateur hour. Forget about a first attempt!
  7. This is kind of the opposite of what I'm looking for. This disables all the graphic effects and engine fixes that the source ports give (like removing the infinite height from enemies and sprites) but leaves the gameplay settings to whatever they are in ZDoom. I'm looking for a way to play with all the graphical effects and engine fixes but without adding things like jumping, crouching, or FOV changes. I looked through the screenshot of the settings on the last page of that thread and I couldn't find the control/key settings anywhere.
  8. Absolutely not. The original games did not even include jumping so the original source ports restricted jumping as well.
  9. I'm specifically referring to the default IWADs for these games, not custom PWADs. I'm looking to play DooM/Heretic/Hexen as close as possible to the original games as far as the gameplay goes but I would like to use the updated visuals provided by these source ports. Since I've not played some of these games (Hexen, for example), I didn't know what functions are or are not allowed in the originals so I was hoping that ZDoom/GZDoom (way to be pedantic) had a switch that forced compatibility for gameplay. Unfortunately, it seems the only switch is to force original DooM compatibility and that doesn't really work for the others.
  10. I used to use Boom/PRBoom/Choco to play DooM, DooM II, Final DooM, Heretic, Hexen, etc. pretty regularly but have completely switched over to ZDoom/ZDoomGL since my last play through. As I started playing, I noticed that it was allowing me to jump and crouch in Doom/Heretic and crouch in Hexen (which, as far as I remember, weren't the way the originals played). In the options, there's a setting for jump and crouch where the choices are Yes, No, Default and I have all of these types of options set to default and yet it's still allowing me to use these while playing. I was under the impression that setting these to default used whatever was standard for that game unless someone specified the ability to jump/crouch in the WAD's MAPINFO or ZMAPINFO lumps. Why am I able to jump/crouch when set to default and I how to I automatically set these options to make sure that I'm not inadvertently enabling something that would allow me to unknowingly cheat/break these original IWADs? I guess I can just look up what was allowed in each IWAD but I thought the whole point of the "Default" setting was take the guesswork out so that the game would just behave as intended...
  11. dpkonofa

    Hexen Neural Upscale [08.01.2018]

    This is just a suggestion but I would suggest setting up the structure for ZDoom-style archives since it seems to be the more popular port. It's interesting to me that source ports haven't really standardized but I don't see any advantages to the Doomsday namespace as opposed to ZDoom's.
  12. Pardon my ignorance but what's an FDA? First demo attempt?
  13. dpkonofa

    [v 0 .95] Doom Neural Upscale 2X

    @grandgreedIs there a separate thread for the Heretic/Hexen upscales? That looks awesome.
  14. I would love to see a video play through of that. I've attempted 3 or 4 times with just the axe to save up ammo in the shotgun and get killed as soon as the 2nd room opens up.
  15. They added a secret lightning gun. That was about all I could find after spending a few minutes running around, grabbing the key, opening a door and getting killed.