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Yugiboy85

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Everything posted by Yugiboy85

  1. Yugiboy85

    Heartland - final version available on idgames

    Oh ho, it's all connected then. I think we can thank essel too for this wonderful mapset :)
  2. Yugiboy85

    Heartland - final version available on idgames

    Yes, I know it doesn't compare to heartland but, that doesn't mean it isn't a cool map ^^ I'm hoping heartland gives people more insentive to try making more stuff for the engine. I would actually be tempted to make something myself one day haha
  3. Yugiboy85

    Heartland - final version available on idgames

    You can actually get a snippit of what esselfortium is capable of doing with the eternity engine. She released a map a few years ago called "vaporware". It showcases what the eternity engine is capable of doing and it's a pretty fun map overall. Here is a link to it:
  4. Yugiboy85

    Heartland - final version available on idgames

    I actually did encounter a potential block in map 02. During the fight with the two archviles on the crane, one of them shoved me off out of the playable area (behind the fences around the construction site) and there's no way back in. I guess an easy fix would be to add some teleporter or something? I don't know if this got reported or not. Then again, it only happened once but still haha Here (I nocliped obviously but, basically, an archvile shoved me here from the crane fight): Also, in map 04, I encountered some message saying something like "refused to draw portals". It only happened once and it was on top of the blue door building. It didn't affect gameplay whatsoever and when I load a save and went to that spot, it didn't happen again. I thought I'd mention it.
  5. Yugiboy85

    Heartland - final version available on idgames

    Played through map 02 and a little bit of map 03. Good job :)
  6. Yugiboy85

    Overhyped / underrated wads

    The thing is, the thread itself is kinda overrated. A simple search of the terms "overrated wad" will give you countless results. https://www.doomworld.com/search/?&q=overrated wad&search_and_or=and&sortby=relevancy We've seen these threads made countless times before and they always lead to the same results.
  7. Yugiboy85

    Overhyped / underrated wads

    Let's see: -Valiant -Ancient Aliens -Sunlust -alien vendetta -Plutonia -Vanguard -Stardate (x6 and x7) -Maniolia -Back to saturn X (episodes 1 and 2 and the upcoming 3) And many others :) Putting these here because they are bound to appear at some point of another :)
  8. Yugiboy85

    Heartland - final version available on idgames

    Are you perhaps talking about the vertical sensitivity for the mouse? Like, when you move your mouse forward/backwards, the character goes forward/backwards? If so, in the options menu, there should be a mouse options. Just set the vertical sensitivity to 0 and voila.
  9. Yugiboy85

    Heartland - final version available on idgames

    YES, a new skillsaw release :D Anyhow, only played map 01 but I love it so far. I can definitely sense your mapping style in this, be it aesthetic or gameplay wis and that is a plus in my book ^^ The portal usage is impressive and I liked the custom additions. You really like those suicide bombers I see :D Can't wait to play more of it.
  10. Thank you for your hard work. When I started mapping, you were part of my inspirations (alongside vader) and, even though my mapping has evolved to non zdoom oriented projects, I still can't forget what you have taught me. Thanks for all :D Good luck with your future endeavors :)
  11. Yugiboy85

    Quick Rant

    I'm sure there's an option to mute/block a person. Problem solved.
  12. Yugiboy85

    Is a blood floor supposed to damage the player?

    Any floor can be damaging, it's up to the mapper's choice really. I've seen maps where water is damaging for example. The only thing that I would say is a necessity is if the damaging floor texture is consistent throughout the whole map/mapset. I really hate it when a flat is established to be damaging in some map and then, some maps later (or in the same map), the same flat is non damaging.
  13. Yugiboy85

    Ventôse (Huge UD map)

    Garbage. Please consider giving up your mapping career. Thank you ^^ (I haven't actually played this but the screenshots look nice enough ^^. Well, except the last one, it feels like a pot-pouri of textures that don't really go well together. Then again, that's just subjective heh)
  14. Yugiboy85

    BackToSaturn Wad Troubleshoot

    I'm gonna assume you are talking about the first episode (though, the second episode works the same way). are you sure you loaded the 2 wads (btsx_e1a and btsx e1b)? As in, did you drag and drop both or did you just drag and drop only one of them? E1a contains all the map data, sprites, etc... Everything that is required to play basically E1b contains all the textures
  15. Yugiboy85

    Toxic Leek (A highly toxic Doom II map)

    No problem dude. I'd say keep it as is but it's up to you :)
  16. Yugiboy85

    Toxic Leek (A highly toxic Doom II map)

    Looks really good tbh. I cant play it right now due to me not being home but, i might give it a try when i get back. Also, I'll go on and say it, but, I think you meant toxic leAk and not toxic leek. But, I guess you should keep it as is because it's quite funny imo haha
  17. Yugiboy85

    Bridgeburner's Playtesting Series

    Guess I'll give it a shot then, is 2 maps fine? If so, you know which one I'm gonna submit ^^ -Travelling to the moon -Man on the Moon Both are for d2, one is cl9 (travelling to the moon) and the other is cl11 (man on the moon). Both maps run fine in gzdoom from what I've tested. Hopefully, you should have a blast. Maps should be loaded separately btw as they both occupy the map 1 slot. Links: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/travmoon > Travelling to the moon https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/motm > Man on the moon I unfortunately cannot guarantee that I will be here live due to timezones and shit but, I'll be sure to watch the on demand. No particular request on what to critique btw, just do whatever ^^ I would appreciate that you send the links to the on demand to me so that I don't have to search through a bunch of videos just to find my maps ^^ Have fun
  18. I don't understand, I downloaded this mod and now all of the monsters are imp. What happened? Is there something wrong I'm doing? (awesome mod to have a few laughs btw ^^)
  19. Yugiboy85

    Can someone recommend good WADs to me?

    I'll just be lazy and point to this: https://www.doomworld.com/search/?q=Recommend wads&sortby=newest&search_and_or=and&search_in=titles
  20. Yugiboy85

    Worst Maps in Your Favourite Megawads?

    That would be bingo pool hall yes.
  21. Yugiboy85

    Worst Maps in Your Favourite Megawads?

    Ancient Aliens: Map 28. I just hate this map. This map left a really bad taste in my mouth tbh. Valiant: I'd say episode 2 as a whole. The maps are fine I guess but I dunno, I just don't like them as much as I like the rest. BTSX episode 1: Map 19. The rest of the wad is hella fun and all and then, you get to this map. Something about it just doesn't work for me and, it's not that great visually either. Doom 2: At the risk of stating the obvious (at least it comes out quite often in threads like these), map 24. I'm sorry, I just don't like walking on tightropes, that just doesn't really work for me. Then, there are room that look just BAD, like the labyrinth with the nukage fall textures as walls for example.
  22. Yugiboy85

    What If Doom Was Real?

    Fair enough, an imp would kill us then, that sounds more likely. Or probably a former sargeant/chaingunner yeah
  23. Yugiboy85

    What If Doom Was Real?

    A simple former human would kill us instantly. THE END
  24. Yugiboy85

    Doom Pictures Thread 2020

    I'm pretty sure one of the "city of the damned" uses primarily blood textures. There was also a whole mayhem centered around blood textures iirc
  25. Yugiboy85

    Doom Pictures Thread 2020

    It's not complete yet. I have one last area to start.
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