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Everything posted by Yugiboy85

  1. Yugiboy85

    What If Doom Was Real?

    A simple former human would kill us instantly. THE END
  2. Yugiboy85

    Doom Pictures Thread 2020

    I'm pretty sure one of the "city of the damned" uses primarily blood textures. There was also a whole mayhem centered around blood textures iirc
  3. Yugiboy85

    Doom Pictures Thread 2020

    It's not complete yet. I have one last area to start.
  4. Yugiboy85

    Doom Pictures Thread 2020

    Almost there ;)
  5. Yugiboy85

    What popular megawads do you think are overrated?

    The average monster count in valiant for UV with secret maps excluded (so only maps 1 to 30) is 239. With secret maps included, it's like 279. I don't really see how this qualifies as "very high monster count". That's pretty average imo The only map that qualifies as a slaughtermap really is maybe map 31 with, yes, a 1599 monster count. That is indeed quite high but then again, it's a secret map. The second map with the highest monster count in the wad is map 27 BUT, about half of them (if not more) are in the secret "final countdown area". There are other maps with a rather high monster count (Above 300), but alot of them are placed at the end of the episodes they are in so imo, there's nothing wrong with that. Again, I see nothing really that qualifies as "very high monster count" here.
  6. Yugiboy85

    Back to Saturn X Episode 3 [WIP]

    Dare i say it but, of the 2 new screenshots posted here, i find the one with the tree like structure to be more interesting. The first one (with the fake slopes and pipes) looks kinda meh to me. I dont find anything so interesting in it. Im sure the rest of the map looks awesome as does most of xaser's work, but, this screenshot just isn't doing it for me. Of course, this is just my opinion haha But yeah, still cool to see some update on this :)
  7. Yugiboy85

    aa.wad - [SCREENSHOTS ADDED]

    I strongly recommend reading this as, in this current state (with no screenshots/description, etc...), hardly anyone will be inclined to play through this. Sorry.
  8. Yugiboy85

    How do people come up with map layouts?

    I remember seeing a thread one day where the dude suggested creating some landmarks for your map first (Some big elevator, some tower, or whatever) and then, build arround it. That's not my personnal approach (and my approach is prob not suited for everyone) but I think it's a neat way of going at things. Personally, I tend to have a rough idea of what the setting of the map should be (some space station, some castle, etc...) and then, I just go along the way. It's not the best approach by far but, it works for me as I can visualise what a room will look like in my head before going at it. Sometimes, obviously, you get out of ideas but, usually, they come back heh
  9. "Lost Soul's HP is decreased from 100 to 45" Enough to earn a download :D no need to read the rest
  10. Yugiboy85

    Doom Pictures Thread 2020

    Awesome man :D Nice job on that gstone alignement, I know the pain of aligning that texture... Only nitpick (nothing too distracting though) is the use of that grate texture in the second screenshot. It looks a little out of place IMO
  11. Yugiboy85

    Doom Pictures Thread 2020

    What the hell? I thought those screens were lost forever haha This is a map I attempted to make with an egyptian theme back in 2009. It never got anywhere pass those ominous stairs in the last screenshot. I won't make anything out of it (or maybe take a few bits here and there, I dunno) since I don't have the files anymore. But, I guess out of nostalgia, I wanted to share these heh
  12. Sure, but how do you recreate the "fake floor" effect, covering the fact that it is indeed, a pit?
  13. That is quite true, but it has a bunch of variants (bigger versions of the "vrack" textures, etc...). Granted, I'd say the base is probably cc4 so, I guess it's fine as is.
  14. I would like to add (because i've seen my maps mentioned here) that "man on the moon" doesn't use cc4 tex exclusively. It does use some but, it's mainly inspired by the textures used in valiant's space episode. It's prequel (travelling to the moon) is however, mostly cc4 tex exclusive.
  15. Yugiboy85

    looking for a Giant single-level wad

    The only thing that comes to mind. It doesn't have monsters though AFAIK
  16. Yugiboy85

    WhackED problem

    Actually, you don't need a script at all in those formats. You can put actions directly on to things. For monsters, this means the action will activate upon their death IIRC. So basically, put a floor_lower action directly on the cyberdemon and it should work. Not 100% sure though EDIT: Yup, works fine in UDMF
  17. Dunno if it was the first first, but, it was amongst the first ones for sure: 2002Ado That megawad was awesome tbh, what I liked most about it was the music that came with it (all original) and, the level design was also very good.
  18. Yugiboy85

    Mean Green (single boom-compatible map)

    I like what i see. I'm getting a few scythe 2 vibes from the architecture (it's a good thing). Maybe i'll try this one out later on.
  19. Yugiboy85

    I'm having issues finding a certain mod

    Can't load the link.
  20. Yugiboy85

    Post Your Doom Picture (Part 2)

    Awesome but, that's entryway :) hanger is e1m1 from doom 1
  21. Yugiboy85

    What was the first custom wads you have played?

    Hmm. I think it was 2002ado. I was blown away at how awesome it was back then. I was mainly blown away by the fact that you could play custom stuff too and that there was quite a big pool of content available already.
  22. Yugiboy85

    what are you working on? I wanna see your wads.

    Oh, moon themed episode? Awesome, i'm always a sucker for moon maps :) Keep it up. Looks cool
  23. Yugiboy85

    Your advices for mappers

    -Start small and dont dive in the megawad format right now. You will get overwhelmed and you will hate yourself because you won't know what to do for the next map and so on. -Take a look at maps made by other mappers you like and try and find what makes them good. This is mainoy how i learned -This goes alongside the first advice but, dont try and use all of those crazy zdoom effects right off the bat. Just try and make something basic to get an understanding on how the builder works and everything. For example, my first published map was a zdoom one with a few advanced effects but, i had done more personnal maps before just to get a grip at things. I couldn't even make a door at first ! -Enjoy what you do and take criticism the right way. Sure there are people who will sound harsh for no reason ("this wad sucks.", "you suck", etc... with no indication on what they didn't like in it) at all but, some will give you good pointers on how to improve your skill and you should take these into account. Trust me on that one. -If at anytime you feel that mapping is becoming a chore or you are not enjoying it, STOP. Take a break for a while (it can be anything from a few hours to a few months), do something else and come back to it later on with a fresh mindset. Mapping for doom is, before anything else, a hobby and it should be fun. That's about it for me.
  24. Yugiboy85

    Unable to pick up ammo

    Isn't the "loop" in the gas ammo actor going to infinitely spawn the sprite or whatever?
  25. Yugiboy85

    Abandon - Beta is here!

    These screenshots are orgasmic. I'm not really a fan of the slaughter gameplay but, i still have to comend the architecture and overall detailing. Brilliant work I may stroll through these with no monsters just to admire the scenery.