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Yugiboy85

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Everything posted by Yugiboy85

  1. Yugiboy85

    Wads you gave up on...

    Oh boy, here goes: -a planned sequel to my E1M8 remake. It would have been an E2M8 remake. In fact, my plan was to remake the boss maps. I started e2m8, not so long after finishing e1m8 and well, i lost interest in it real quick tbh. Glad i didn't go through when i look back upon the e1m8 remake i made haha -a space map for gzdoom with uac ultra textures. I had done quite some work on it and managed to make some interesting rooms and all but ultimately, i lost motivation to go through. It was too ambitious for me at the time so, i gave up and nuked it. -Fortress of misery. Boy do i have some history with this map. It started out as a submission for the dwmp2015 but ultimately, it got too big and i really liked what i was doing with it so, i went on and decided to make it a standalone. I had all those crazy ideas and actually managed to make quite a hefty map and all but, it eventually got to a point where i just could not go through with it. It was yet again, too ambitious for my own good and i just wanted to make something simpler. It was at this time that i just gave up on zdoom/gzdoom mapping and started mapping for boom (prboom+) exclusively. I must admit i miss this map though. I still have it in limbo on my hard drive, it's in a state where i'm not even sure if it's cancelled or not. Sometimes, i have some ideas and all but heh, i never end up adding them in. That's about it. I have other projects i decided to abandon but, they were never made public so... although, i do remember making a demo of 7 maps or so for a megawad i was starting, with scythe 2 textures and all. I released it back then under the name "Death_demo" or something, it was even before my first upload to the archive (e1m8remake). The link is dead though and it's on an old hard drive i don't have anymore. If anyone maybe remembers it? it was released under my previous name: the_trigger If you somehow have a copy of it, i would like to have it, out of nostalgia mainly haha. But, i think it's just wishful thinking at that point.
  2. Yugiboy85

    Plasma rifle, or plasma gun?

    I call it the plasma gun because I can abbreviate it to PG. I don't like my gun being abbreviated to PR (public relations) :)
  3. Yugiboy85

    E1M3 - Toxin refinery remake (Version 1.1 released!)

    Absolutely gorgeous, man :D Keep it up
  4. Yugiboy85

    When Do Your Maps Get Named?

    Honestly, i don't really know what to name my maps most of the time so i guess i just think about something while im doing the mapping. Usually, i end up getting a name once the map is about 70-80% done.
  5. Yugiboy85

    Doom RTX On - AKA "Ah, shit, here we go again"

    You forgot the password and stuff, yet you uploaded this literally on the 29th of june? How can you forget a password for something that you uploaded literally 6 days ago???
  6. Yugiboy85

    Just for fun: My 5 favourite DooM mappers

    -Vader: he was a big inspiration for me back in the days and, while I have kinda sweyed away from zdoom mapping, I still hold him dear -Skillsaw: From his early work (zpack, lunatic, vanguard) to his more recent work (valiant, ancient aliens), he has shown to have an awesome style imo. He is my main source of inspiration currently -Erik Alm: Not so much as far as gameplay goes but, design wise, he is no doubts one of my favorites. I remember being AWED by some of his maps in scythe 2 (map 27 mainly) I can only think of these three so far because they have contributed, to some extent, into who I am right now as far as mapping goes. I cannot refute the inspiration they gave me. Honorable mentions: AD_79, esselfortium, an_mutt And many more of course
  7. Yugiboy85

    defilered has been archive

    And it does look good, I was just pointing this out is all Don't feel discouraged to not upload this or anything just cause of that, it can be changed pretty easily :) The rest of the wad looks awesome from what i've seen :)
  8. Yugiboy85

    defilered has been archive

    Well, on the file i have (which i downloaded from your post), there is most defo a map 31.
  9. Yugiboy85

    defilered has been archive

    Hmm, I skimmed through the wad a bit and it does seem to be competently made from what I played. Map 31 could be a problem if you decide to upload this to the archive as: Other than that, looks cool.
  10. Yugiboy85

    defilered has been archive

    what port is this for at least?
  11. Yugiboy85

    What TV series did you watch recently

    I watched cobra kai after taking a trial for youtube premium. This was surprisingly good and now, i cant wait for season 3.
  12. Yugiboy85

    The DWmegawad Club plays: ESP 2

    Welp, guess I won't be participating this month heh (not that I participate very often anyways haha)
  13. Yugiboy85

    Cacowards 2019 Mentionation Thread

    +++ Verdant Citadel A terrific map which came out of nowhere (all the better) and it uses the advanced features very well imo without hindering the gameplay.
  14. Yugiboy85

    Best Single Map WADs

    The recently released map (still in beta stage afaik) by Exl: Verdant Citadel It's a map for the newly released version of gzdoom (according to the author, only version 4.0 and up will load this map) and man, it was a TON of fun. Beautiful to look at with the gzdoom features used in interesting ways and they actually add to the gameplay instead of being just here for the sake of having them in. The map is just the right lenght as far as runtime goes imo (takes about 20-30 minutes to complete, maybe more if you hunt for the secrets) and the gameplay is surprisingly pretty good too. Give this one a try, at least once. Oh yeah, it has collorgrading implemented into it (which unfortunately doesn't seem to work very well for me so I turned it off) so, for those who can have it look good, I'd say go with it :)
  15. Yugiboy85

    Verdant Citadel

    Yes, exactly like this. Tried fideling with the different settings but it didn't do anything heh
  16. Yugiboy85

    Verdant Citadel

    Gave this map a go this morning and man, what a great ride it was. The map is visually stunning, yet it manages to keep it rather simple (no over the top 3d shenanigans, etc...) and I like that. The features (3d floors, etc...) are used quite creatively and I comend you on that because that's not easy to achieve. They blend very well with the flow of the map. Gameplay wise, it was pretty easy although, I did find myself low on health a few times (the archvile at the end surprised the hell out of me). I like the quick save scrolls, they aren't mandatory so, that is a plus in my eyes. A good take on the autosave script imo: Give the player the option to autosave and don't force it. I didn't find all secrets (only about 5 or 6 out of 29) but, I think I may play this again sometimes to try and grab them because the map sure want you to explore it. It is a shame that there are some blocking lines preventing you from completely exploring it (the cyberdemon fight on the shore for example) as some of those places scream secret imo. Then again, it's not that big of a deal :) So yeah, overall, I really enjoyed this map. It has a good flow, terrific design and is really pleasing to the eye imo. Defo recommend it. Oh yeah, the collorgrading looked like complete shit on my computer but, that's probably on my end (my computer is extremely old haha) so, I had to disable it heh.
  17. Yugiboy85

    Post Your Doom Picture (Part 2)

    Something PS: Yes, the right area is my submitted (but not approved due to it having been constructed prior to the project) area for the "impromptu minidido" project PS2: Oh, an no, it is not a space base and/or tech themed map this time
  18. Yugiboy85

    Super Doom Brothers 1.4

    Terry wad or not, it still has pretty much the entire iwad assets in there, unedited. So yeah, a bit questionable IMO
  19. Yugiboy85

    Super Doom Brothers 1.4

    The only map is just a box with some linedef action on it (from slade). NVM, there are other "new" maps in there that are literally just copy/pasted maps from the different iwads. Oh, and there is sound in it that is characteristic of a terry wad. To sum this up: AVOID It's probably just another terry wad. Granted, I have not launched the pk3 but, there are obvious terry-wad signs in there. And for some reason, all of the doom 2 midis are in it, untouched. Actually, not just that put pretty much all of the iwads assets, unedited. It's not a good thing to release a wad with stolen assets (the iwads) and call it your own ;)
  20. eh, I keep it 1280 x 720 on prboom+, windowed. It works for me and I'm quite pleased with how it looks that way :D
  21. Yugiboy85

    How many maps have you created and released?

    I'm not a very productive mapper considering I take roughly a billion years to release one single map Although, I guess I've made about 9 that are released (one of them is still in a wip project but, available publically iirc): Released: 2010 - e1m8 remake for zdoom (yay) 2013 - Water control (dwmp13, map 4 of the zdoom mapset) 2013 - Canyon Complex (2048 Unleashed, map 8, prboom+), not too sure on the year 2013 - Undesired reality (single map for zdoom) 2016 - Travelling to the moon (single map for prboom+, cl9) 2016 - Crimson Wood (dwmp16 project, map 28, prboom+, cl9), was later released as a standalone map in 2018 (I'll count it as one though) 2017 - Archangels (Cereal killer, prboom+ cl9. Note: CK is a wip project) 2018 - Orange juice (Tangerine nightmare, map 5) 2018 - Man on the Moon (Single map and sequel to "travelling to the moon", prboom+, cl11), recieved an honorable mention in the 2018 cacowards Scrapped: 2015 (decision to scrap it was in 2017 I think) - Fortress of Misery (Single large map for zdoom, UDMF) Was too ambitious/lack of interest to continue. The "leftovers" (the map in it's current state) is available somewhere Upcoming: 20?? - Oh Gstone, my Gstone ! (map 20 of the upcoming necromantic thirst project, working title obviously haha) So yeah, technically 9 maps released + a 10th one that is abandonned but available (fortress of misery) Currently, only 1 map in the works (Necromantic thirst) haha What I hope for this year: (A goal I have set myself, may or may not succeed) 2019? - A small mappack (would be my first) of maybe, 3 or 4 maps (maybe more)
  22. Yugiboy85

    Back to Saturn X Episode 3 [WIP]

    The last screenshot with the very small pilars looks really interesting. Other than that, great looking screens. Hope this means an impending release sometime in 2019 haha :D
  23. Yugiboy85

    The screenshot you are most proud of

    This perticular area in "Travelling to the Moon". Mainly because I managed to implement every idea I had for it and it turned out pretty good in the end :D
  24. Yugiboy85

    How do you organize your mods?

    Haha, it feels quite nostalgic to see "undesired reality" here :D As for me: Well, I have a bunch of folders for different sourceports (gzdoom, zdoom, qzdoom, prboom, etc...) and in each of these folders, I have the iwads and sub folders for wads, pk3s (if the port allows them), zip files, etc... I also have a folder called IWADS where I keep a copy of the different, well you guessed it, iwads. Just in case I accidently delete them from the sourceport folders (it has happened a few times...). I also have a folder where I keep my own maps (finished and wip) :D
  25. Yugiboy85

    Do you still have your very first map?

    My very first map hmm? I wish I did but unfortunately, I don't :( It was on an old computer of mine and I don't have said computer anymore, nor can I recover the stuff from the harddrive. I do remember it vaguely though. It was a map with zero doors, reason being I had no idea how to do them. It was just one big room with a bunch of monsters in it (it wasn't a square though, mind you, it actually had odd shapes and stuff). Not worth sharing from what I remember though, not worth sharing at all haha
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