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Posts posted by Yugiboy85
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Is the name a reference to a song of the same name by hiroyuki sawano? (For attack on titan)
Looks hella cool btw
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Can we like stop?
I think most of what had to be said has been said already here. There really is no need to continue any further.
At this point, it's just not worth it. They have shown that they do not learn eitherway so, what else is there to continue on about? -
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7 hours ago, EduardoAndFriends said:Map 04 totally hits the spot for me; Yugiboy you’ve made something that really sings to me and hits its marks like a champ. Hot but not uncomfortable, beautifully rendered and with remarkable flow. That subtle humour will always make my eyes light up too. 😎 an absolute joy to play, matey!
Glad you liked it :D
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10 hours ago, Mr. Alexander said:I felt like an asshole for shooting my mouth off while only half-remembering The Room Taking Shape, so I replayed The Room Taking Shape, and really the only big reference in DLDSTRCT Map04 is "a big curving gallery late into the level," and the two levels' galleries look and play pretty differently! Maybe the music and the complevel just made the level feel more like TRTS than it actually did, but whatever the reason, I think you did a good job on this. I'm a sucker for waterfall secrets, and this one almost fooled me into thinking it was the intended route. I like the big fight in the starting area a lot.
No worries. At the same time, i knew what you were saying, i dont hold you accountable for anything (not that there is anything to be held accountable for). You're cool, don't worry about it :)
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"liked Map04 as a breather level before the punishment of Maps 05 and 06. It owes an awful lot to The Room Taking Shape from BTSX E1, and it probably should have used different music so it could read more as a homage and have more of a separate identity from its original. It's a lot of fun, though. It was nice to get close to the end of a level! But today was a laundry day, I had to change loads, and a half-hour is about as much as I like to spend recording an FDA anyway, so I chumped out before I could get the clear."
Nah, not changing the music since it's part of the joke and also serves as a a joke to the wad's name (the music is called "drilling by night" in a wad called "daylight district").
Also, yes, i own up to the fact that this is a direct reference to the map in question (in the map blurb, i call it "bootleg the room taking shape" but that was a silly joke).
But, i also think it has an identity of its own. The homage is more in the way it opens up etc...but that's about it. I did not obviously copy the layout heh.
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On 2/14/2024 at 10:29 PM, Stroggman said:Map 4 just settled for 58 % kills cause one area impossible to get to and wish there was a playthrough on yt
I'm guessing you mean the soulsphere area?
If so, there is defo a way to get there.SpoilerUp the lift (in the sand area), go left instead of right, there is a waterfall you can pass through.
EDIT: Unless maybe, you meant map 3 which, indeed has a secret area with some monsters in it.
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2 hours ago, Maribo said:Great work as usual, Squonkers. Works as a lovely green counterpart to Moonlit District. Highlights for me this time around were The Place Building Itself (major BTSX energy) and Hacker, and I'll say that Hydropump caught me off guard with its significantly hotter start (and a moderately evil secret fight) compared to the previous two maps. Everyone delivered handily.
Some minor bugs:
Map01: in the bottom left corner of the map, sector 394 with the single imp in it isn't tagged to pop-up like its sister sector 396, so the imp inside is unreachable.Map03: looks like there's no proper sound propagation on this set of closets in the top left of the map, so they never wake up (the empty ones are multiplayer-only monsters)
Edit: forgot the obligatory ditzy playthrough demos, -dsdademo and play back on v.0.27.5 - daylightdistrict-maribo.zip
Haha thanks. Yeah, "the place building itself" is pretty much tesco value "the room taking shape" lmao
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6 hours ago, DoomGater said:I think the meaning of the term "official" in the context of a computer game is not appropriate. It's just a scam to make money.
The addons are completely free of charge.
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Thank you very much for all the playthroughs and feedback :D
Here is V2(now in a zip containing the single version and the DM version)
Nothing much has changed aside from adding some polish here and there. Map now has its correct name on the automap (and on the intermission screen).
Also, here is a UV-MAX of the map (for those interested):
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Say Hello to sunshine - A Limit-removing Doom 1 map (yes yes)
Description:
This map was initially done for a project (sort of) started in correlation with the anouncement of the impending release of john romero's biography in france. I can't really go into too much details but, basically, we were asked to make a map. Due to unforseen consequences though, I could not make it in time for the deadline so, I decided to polish this map up a little and release it regardless (with permission by the project lead of course).
Here is the blurb I had prepared:
When I heard about this project, I was a little worried that I couldn't do anything for it. Mainly due to the limited roster of doom 1 and, my inexperience altogether with this
Iwad. But, I decided to step aside all that and started drawing shapes. Lo and behold, it turned into this map.The water raising gimmick was something that came along with me fooling around with "floor raise by 24" which I had never used before and, that was pretty fun. I did decide to introduce the player to the gimmick as soon as the map is loaded so that they know exactly what to do. Hopefully it translates well.
The general theme for this map is more on the quake side of things, mixed with some sand areas. One of my fellow mappers told me that it kinda had an egyptian feel to it which is, surprising, but, you know what, I'll go with it :D
There were so many times where my mind was like "oh, an archvile would be nice here" or "oh, a bunch of revs and a few mancubi would be cool here" and then, I remembered this was doom 1 haha.
It's pretty easy, slaughter-light and should be a pushover for most players. Don't let your guard down on the final fight though, that one can get explosive really quickcly :D
This layout, imo, works pretty well for DM too actually.
A second version of the map (for DM) was actually made and, I will share it here too. (there are no player 1 starts)Play info:
Iwad: Doom
Slot: E4M1
Music: "Undefined" by AD_79
Play time: Should take you no longer than 10 minutes I think. It's not very long
Skill settings: Yes
Overall difficulty: Pretty easy tbh.
Misc info:
Build time: About a week, on and off
Editors used: Ultimate doom builder, slade
Tested with: Dsda doom, gzdoom, etc...
Known bugs: None that I can think of
The sky was edited by @franckFRAG
Ask him if you wanna use it elsewhere, it's not really my place to decide haha. I don't really see where you could use it thoughLinks:
Single player version: Version 1DM Version (no player 1 start): DM VersionDo note that the DM version was untested and just has a few weapons/items slashed around. It's the same map but, everything is opened up already (the water is also raised) and most of the railings were taken out to ease the flow.
Have fun !
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Hmm, let's see:
- Finish and release mapset (that was a resolution for last year but, stuff happened)
- Finish my contributions for other projects (one of which is done with 2 maps submitted actually, the last one today)
- Play more stuff?
Anyhow, let's see how the year turns out :D
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Apparently, this is something I do alot (which is true). If I have a staircase and If I can do it, I'll make a "fade to black sector" to spruce up the stairs:
I dunno why. It's just something I like doing because, my mind thinks a plain staircase just doesn't look appealing to me anymore hehI do it sparingly in vanilla too if i can get away with it. It's grossly simplified though (like 3 to 4 max splits of gradients).
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You see,
The "big friendly giant" should not be relegated to "other" status. It is highly important.
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Im gonna be that guy but,"doom chuds"? Who is "us" in that sentence?
Personally, I dont see myself as a doom "chud" or, a chud whatsoever. Please dont call "us" that. Thank you
On the topic, im sure they will find someone that does the job just fine. Yes, it sucks that mick gordon probably wont be involved due to the disaster that happened during doom eternal's production but, at the same time, it was inevitable.
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Not really. Usual:
Doomguy has to go on a moon (motm) via a secret military base with a rocket ship (tttm) and, once on moon, he realises that the source is elsewhere, on the purple saturn planet (man from the moon, aka part 3 which is wip).
Daylight District | A 7-level vanilla episode! - RC3! [split]
in WAD Releases & Development
Posted
Guys, this is becoming a little unhealthy. Can we go back to talking about the project in question?