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Alfonzo

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  1. https://www.twitch.tv/videos/265677160 (99 Ways to Die & Troopers' Playground) It's been a long while since I last covered this stuff on stream. True to form I've left it plenty late, but hopefully still with enough time to knock Talosian out cold in the next few days. Happy viewing!
  2. Alfonzo

    Commissioning mods?

    Throw in a flat 10K and I'll make Doom 2 every year for the next 10 years plus I'll convert to Mormonism and wear a really colourful bow tie.
  3. Alfonzo

    The DWIronman League dies to: Double Impact

    Haven't checked the run out but I'm going to slip a crusher obituary onto the leader board and be 90% certain it's correct, anyway.
  4. Alfonzo

    Switcheroom 2 - Alpha 2

    I can understand wanting to maximize creative license and interpretation in a project that hosts a lot of talent and carries the spirit of the CP, but staking that idea as far back as the mission statement itself strikes me as poor thinking... especially when some ideas are, in fact, better than others. Which ideas? The ones that you decide upon as project leader. Without a concrete understanding of what the rules and limitations are when applying new ideas to existing layouts you're guaranteed to lose some of the coherency that the set has the potential to develop. There's still plenty of room to express identity within the established rules, perhaps more when you are made to explore the foreground of any one selected approach. This is precisely the same issue that befell Switcheroom. You had contributors like Travers who would apply the new episode philosophy to the skeleton of the old layout, reimagining some ideas from the level and disappearing others (by far the best take for my money, by the way); you had levels which retained the occupied slot's ideas precisely so that it felt like a conflict between two maps rather than the evolution of one; and you had Death Egg reskins of layouts wholesale, resulting in maps like Halls of the Damned featuring twice in the set, basically. The result was a wayward mess, even as most of the individual levels were quite fun to play. Don't sack the set's identity for relativity's sake! If you do, you risk its becoming a designer exercise instead of a wholly realised experience. Unless that's what you're after, I suppose, in which case I have horribly misjudged this from the beginning. Best of luck from here out. I look forward to playing the result whatever direction it takes.
  5. Oh, yes, it's a Doom 2 cannonball episode! Does this one play similarly to Hadron? I've been thinking a lot about how the encounters in that series sustain a kind of guerrilla combat across sprawling, open networks, and whether it can be replicated as well in Doom 2 granted full use of its assets. It's perfectly chaotic—honestly the most fun I have with Doom—and it's troubling that almost all the sets I've played that either achieve or tend toward this kind of play are for the original game. Something to do with the lack of an SSG making it difficult for players to stand their ground for too long, maybe, forcing them to pull the herd to another unexplored corner of the layout? Or maybe you've found a way to have this all work out and it's not nearly as difficult as I make it sound. Looking forward to playing this one. I'll try to keep my expectations in check.
  6. Alfonzo

    The DWIronman League dies to: Double Impact

    dbimpact_ironman_alfnz.zip Immediately ripped to shreds in e1m8 by a stubborn spiderdemon who refused to teleport away. Disappointed that I didn't get to have a fair go at that map because it was the one I was looking forward to the most, but I was pretty hard done by the roll of the dice so I can't be too hard on myself. Although, the follow-up attempts for fun indicated I probably wouldn't have fared much better anyway (even managed to trigger the soft-lock—nice!). Important: Rottking has patched the WAD to fix the major bugs outlined in the OP as well as a number of other inconveniences found later in the set. If you are yet to record your run, please use this version instead of the /idgames one. The links for both versions will remain in the OP, with older runs being asterisked. Apologies for the inconvenience (and especially to NoisyVelvet!)!
  7. Alfonzo

    Doom Streams

    https://www.twitch.tv/st_alfonzo Commentary on my recorded run of this month's Ironman challenge at the top of the hour.
  8. Alfonzo

    The DWIronman League dies to: Double Impact

    Changing brightness is okay I think, yes, though choosing what renderer to use could be a point of contention and I'd like to get some input from other members of the league, because while there's nothing in the rules that enforces one or the other there are plainly going to be times when darkness really plays into the difficulty of a set; and in Double Impact it's particularly harsh. Software render folk (like me!) are going to get shafted where GL will allow for cushy visibility. For the time being, there are no restrictions on it but if you're the noble sort then you'll select a renderer that doesn't gimp the horror of the game in this context. I think adjusting brightness and contrast levels is fine, though (it totally smears the visuals and that's punishment enough :)). Oof, that's a bad one. Tough luck. I'm amazed that wasn't picked up during testing (by me. I was on the testing team... for shame!).
  9. Alfonzo

    The DWIronman League dies to: Double Impact

    Why do I get the feeling that this isn't the first time you've been sensational at Doom, Beginner? I bet your obituary history is hiding a few trends.
  10. Alfonzo

    The DWIronman League dies to: Double Impact

    Oh, I'd forgotten all about Double Impact being hosted in Freedoom. You'll have to use the PWAD version linked, yes: running Freedoom as a substitute with a set that uses only vanilla resources would be accepted, but meddling with map order (as well as things and actions etc.) is definitely off the table.
  11. Alfonzo

    What is like to live in your country or city?

    Some good calls on the dated infrastructure (train delays; level crossings etc.) and no kidding! It's daylight robbery. Every time one of my family members flies in from overseas he gets caught out going 60 in a 40 zone when there's absolutely no reason for a slow-down in that area. Chadstone in particular—my neck of the woods—is one of the worst areas for this sort of thing.
  12. May, 2018 > Download Double Impact (hotfixed version—use this) > Download Double Impact (/idgames version—for asterisked playback only) > NaZa's unofficial leader board Leaderboard [2] e1m8 Alfonzo - Spiflicated by a spiderdemon and with nowhere to run. The teleporter technicians have some explaining to do.* [2] e1m8 Roofi - Genuine terror forces Roofi into the green stuff and blinds him from the only way out of there. M8 has arrived.* [2] e1m7 Beginner - What a time to be alive; what a time to be Good At Doom. Right at the exit, no less!* [1] e1m7 antares031 - Wrong-sided by the baron horde; had his arms ripped off trying to split the middle.* [1] e1m6 Benjogami - "I really wanted to use the rocket launcher."* [2] e1m4 NoisyVelvet - Unfairly trapped within a secret cage. This is now documented in the OP. Stay frosty! (DNF)* [1] e1m4 JudgeDeadd - Went searching for health but forgot to pay the green-haired doorman on the way in. [2] e1m9 Anima Zero - There's Zero ammo in that plasma gun, Anima! Ripped apart in the YK encounter.* [1] e1m9 leodoom85 - Played a game of lifts and lost to a sneaky sergeant.* [1] e1m9 Bdubzzz - I'm 60% certain that's the exact same sergeant that killed leo. What a sneak attack! [1] e1m3 NaZa - Marinated in nukage and then DEVOURED WHOLE by spectres. Mmmm... devoured.* [1] e1m3 BioRenegat - And again! The voraciousness of these assholes cannot be underestimated. DEVOURED.* [1] e1m2 Eris Falling - Double Impact is like kryptonite to Eris and his hasty ways. Tapped on the shoulder by a zombieman. [1] e1m2 Agent6 - Blind-sided by one of Central Computing's many bastard sergeants.* [2] e1m2 guineu - Executed by an unseen sergeant/IT consultant in the dark. What is the Doomworld Ironman League? The DWIronman League is a monthy competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag below for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! In May 2018 the Doomworld Ironman League dies to Double Impact, -complevel 3 (Doom (strict)), an Ultimate Doom Episode 1 replacement from 2011 by partners in crime @RottKing and @Ralphis. Perhaps the most difficult high-profile set that retains strong ties to the source inspiration, this is not like Mapgame or DTWiD—an opportunity to kick back and run rampant through scores of imps and sergeants unchallenged. Double Impact displays the experience and ability of its authors in obvious ways and can turn the lights out in an instant with its deviously placed zombies and clever traps. Putting your foot on the gas is a surefire way to get into trouble, then... though it may ultimately have a big say in where you finish up. Good luck! May E1M8 have mercy on your soul :) Potential Game-stoppers and Bugs (/idgame version) There is a chance that the dummy barons used in conjunction with the E1M8 tag special will be crushed before their death animation resolves, effectively bypassing the trigger and resulting in a soft-lock. This cannot be controlled by the player in any way. dew informs me that it's a very low chance, but you'd better cross your fingers and pray to Jeebus, anyway. (/idgame version) <dew> the lift out of the blue key area [in E1M7] is broken into two lines and both are S1, so it works just twice at most. (/idgame version) Be wary of the secret accessed via this teleporter in E1M4. The teleporter that takes you back out of the secret is rigged with W1 lines, and it is possible to get soft-locked if those lines are triggered/wasted before you are able to use them. prboom-plus -file dbimpact -complevel 3 -warp -skill 4 -record my_demo Previous Threads 2016 Jenesis (winner: Demon of the Well) Crusades (winner: Ribbiks) Nilla Doom (winner: Demon of the Well) Khorus' Speedy Shit (winner: Bloodite Krypto) Perdition's Gate (winner: Bloodite Krypto) UAC Ultra (winner: Bloodite Krypto) 2017 Jade Earth (winner: Bloodite Krypto) Legacy of Heroes (winner: Bloodite Krypto) Back to Saturn X E1 (winner: dew) Mapgame (winner: Bloodite Krypto) Vae Victus 1 & 2 (winner: Demon of the Well) Disturbia (winner: Bloodite Krypto) Insertion (winner: Bloodite Krypto) Unholy Realms (winner: Bloodite Krypto) Osiris (winner: Demon of the Well) End Game & End Point (winner: Bloodite Krypto) Oscillation (winner: Ancalagon) Doom The Way id Did (winner: kmc) 2018 Combat Shock 2 (winner: Bloodite Krypto) Coffee Break (winner: Bloodite Krypto) Warlock's Hearth (winner: Demon of the Well) 50 Monsters (winner: Bloodite Krypto)
  13. Alfonzo

    The DWIronman League dies to: 50 Monsters

    Oh, I was done on the 2nd. I just have this dumb theory that holding back will somehow make all the other players perform that extra bit worse. Now that the roster has been manipulated and demoted... it's time to unleash my brilliant run! 50monstr_ironman_alfnz.zip Dead on map10 with no bonus maps completed. Not so brilliant. Did most of the hard work in clearing out the opening area but decided to double back into the fray to pick up the immediately available medikit. Some poor dodging ensues (I froze ala rabbits and headlights) and promptly got sat on my ass by a mancubus. For all that, though, map35 was somehow worse: I completely missed the backpack at the start of the map which, as it turns out, is a Serious Sam backpack that maxes out your stock and is absolutely necessary to finish the level. DNF. No demos enclosed for those two bonus maps. A big welcome to all the newcomers these last few months, by the way. Particularly impressed with @BioRenegat's debut performance. A joy to watch and especially in the knowledge that he was unfamiliar with the setup. I thought he was a gonner in map08 when the rev fireball smacked him down a lift and into the waiting claws of imps. Real heart-in-mouth sort of stuff.
  14. Alfonzo

    Female Protagonist in the new Doom movie?

    There must be something special about Doomguy for Hell to have mass-produced framed artwork of his arm hair and built it into walls along many of its largest establishments. Are the demons just a bunch of rabid fans trying to get Doomguy's autograph? Wouldn't this necessitate a male lead? Yes, that's another film I want to see. Jot that down.
  15. Alfonzo

    Female Protagonist in the new Doom movie?

    If it's not a Samuel Beckett-esque film about two janitor types wandering around empty layouts placing weapons, monsters and gruesome decorations while they wait for Doomguy to arrive then I don't care what gender they are, you can count me out—I'm not interested. My God, I hadn't even read this line. What a coincidence: that's two people who want to see this happen. Storm the studios!
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