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About Alfonzo

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  1. Alfonzo

    Megalyth Brendt Pantley R.I.P

    I'm so sorry, Sam. My sincere condolences. I can't claim to have known Megalyth all that well, but we exchanged quite a few stories and messages back in the day and would sometimes hit each other up for chats over Skype. This is about ten years ago, now. I still remember the first time we called each other to discuss something other than the game Doom... we spent an hour or two talking about some of the pie-in-the-sky activities we were hoping to do or thinking of doing in the future. I remember it well because it was when I was first finding my feet in the community and we were both getting caught up in the excitement of contributing to something "big", as things go here on Doomworld. Megalyth made me feel welcome, and, among all the names and aliases that I would come to know over the years, he remained one of the few that I actually spoke with... just for the sake of having a chat. Megalyth was an integral part of one of the most celebrated creations of this community in 2011/2012, Doom The Way id Did, and I would sometimes look to his works during development as we shared many similar goals... and also because he was doing a damn sight better job of meeting some of them than I was! There's a great deal to admire about his creative works. We also often played duels together and tested each other's stuff. He contributed one of the most regularly played duel maps during the development of a multiplayer level pack called CGI in 2015. This map — Pot City — is also his first credited work uploaded to the archives from way back in 2002. It's very silly, but we had a running gag for many years that we would some day together create a Scatman John sound replacement mod for the game. Something to the effect of hearing random "bee-bop!" and "skee-bap!" sounds every time you interacted with anything in the game world. I think we both knew it was more funny in theory than it would be in practice, so we were happy to leave it at that. And so we will. Rest in peace, buddy.
  2. Alfonzo

    TNT 2: Devilution (Third beta released)

    @Bucket I like these updates and I've always been a big fan of your music. Just wanted to put that on the record! Have never tired of listening to the old versions of these on loop during testing and the changes you've made are pretty seamless and great. TyraNt's Tomb and TyphoN ex Tartaros in particular. Thanks!
  3. Alfonzo

    TNT 2: Devilution (Third beta released)

    We ran the numbers. Turns out we needed the extra TNT to blow up your wrong opinion.
  4. Alfonzo

    TNT 2: Devilution (Third beta released)

    *counts feverishly* 182nd post! props to all logged in trolls!
  5. Any chance we might see a Doom Radio revival of sorts someday, mate?

    1. Alfonzo


      Hi! How's this for a late response? heh.


      Probably slim to none. I no longer have my finger on the pulse of Doomworld goings on (or at least not to the extent required for this kind of project) and due to reshuffled priorities this is almost definitely going to remain the case.

  6. Alfonzo

    [CANCELED]Community Chest 5

    Yes, one of Doomworld's many secret curses is that even asking about there whereabouts of CC5 would cause TGH to delay its inception by a year or more. Just starting a CC5 project without his blessing... I shudder to think. It would probably delay the project so much it would loop back in time and bite us in the ass. Get ready for a most unwelcome groping.
  7. Hey Kiddo, thanks to your good word I now have RLNDGM.sf2 assigned to my executables. For quite some time I'd been looking for a soundfont that wouldn't completely butcher the Wavetable Synth sound I had composed all my MIDIs around and at the same time allow for playback of those other MIDIs that for whatever reason wouldn't work properly with Synth. Now I can play those dumb Thin Lizzy tracks without flipping to some shitstick font that I would invariably have to switch away from again when a Doomworld composer track loads in.


    So hey, neat! You have a great day now!

    1. Doomkid


      I’m really glad to hear it’s been helpful for you, Alfonzo! I was in a similarly annoying position for ages, felt good to finally find that font.

  8. Alfonzo

    CONCEPT : Speedrun Focused Wad

    I'd like to see some speedy heavyweights weigh in on the viability of ideas like this. How many successful speedrunner-focused mapsets or games are there? My sense has always been that games in which broken, blithe or oblivious design allows for the discovery of routes and tricks are the ones that this corner of the community is most attracted to. Breaking your silly game is catnip, whereas baking tricks into the design of the map and then scrupulously testing it to modern standards so that there's no choice but to abide by the rules removes the discovery angle that helps to cultivate a healthy scene at the outset. The developers of Doom 2 The Way id Did were cognizant of the possibility of speedrunning, but the happy medium we discovered was our Leave It In™ policy—the agreement that we wouldn't remove most of the game-breaking shit we saw for the purposes of speedrunning instead of actively making technically demanding bits. That said I think it's an interesting idea! I just wonder the extent to which it would need to be a precise science, or if it even needs to be to compete with the most active arenas. As an experiment it could be neat.
  9. I swear to God if any of you swarming, nameless, ingrate weirdos profit off of making me undergo another fucking sex change you're going to foot the bill.
  10. Alfonzo

    The DWIronman League dies to: Sawdust

    Hey neat, cool idea for a comp. alfnz_sawdust_ironman.zip Played horribly in and died on map04, category 1 (I've probably clevved around bits of this before but I remember absolutely nothing). Pinned by a few viles and arachs. Probably the most noteworthy thing to this playthrough other than getting torpedoed at the start of the map by a bomber (??) and dropped to 8 health was the pins and needles in my playing hand. Eventually it went dead and I was just kneading the mouse buttons like it was clay pottery class. Funny, I guess, but maybe I should get that checked out :)
  11. Alfonzo

    Egg Discussion #1: Scrambled eggs

    What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie/sausage roll.
  12. Alfonzo

    Most overdone/played-out Doom arguments?

    I propose that all 2021 arguments nominated in the poll be manipulated by tactical sock-puppetry into heated debates about what Christian name best describes doomguy's face in the hud until this becomes the #1 issue communitywide. Because it's not Flynn. A Flynn wouldn't have a head like that. I reckon he's either an Ernest or a John. Could also be a Michael but I doubt the immaculate stoicism and jawline would have been able to take form after repeat utterances of the word 'Mike'. Huge issue, this. Totally unresolved. Let's put our heads together — aggressively and repeatedly — until all memory of Brutal Doom and difficulty level talk is disappeared under a towering waste paper basket of birth certificates and alphabetti spaghetti.
  13. Alfonzo

    Textures the Way Id Did?

    The team behind D2TWiD were, although the experiment lasted exactly one texture. I grew my curls out, captured some sexy shots, smashed my neck on the sidewalk for some gnarly scab graphics (jks), and after some sobering goes at the editor trying to get the unforgiving Doom pallet to agree with my pasty white skin, the world's greatest 256 x 104 tutti frutti Kevin Cloud imitation was born... ...But the world wasn't ready for BEARDLOW. It died in obscurity, and the disgrace from my failing was so powerful that it stunted my face follicles. I haven't been able grow a beard since 2013.
  14. @Doomkid These tracks weren't made with Doom 2 in mind, specifically. Parade was actually more a Duke 3D Lunar Apocalypse getup. That said... it could fit in a bunch of spots like 05, 06, 12, 13, 15, 21, 24, 25... I'd say 12 is the best option, in a pinch. Salon, though... is Sleazy Underhalls. If it's going to be used it doesn't have many other places to go.