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valkiriforce

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About valkiriforce

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  1. I would like to withdraw my map Stalemate from this project, thank you.
  2. valkiriforce

    Favorite level in TNT: Evilution?`

    Pharaoh and Central Processing. Both are atmosphere-rich experiences that have influenced my mapping style and stay with me to this day.
  3. valkiriforce

    Cool M_DOOM graphics thread

    I want to talk about the cool menu graphics people have come up with - specifically titles, logos or otherwise. Share some you thought looked cool or some that you made on your own. Any other discussion about them is welcome of course. Some I thought looked cool: Some I put together:
  4. I challenge the above poster to play MAYhem 2018: Orange Edition - MAP06: Rushed. If that's too simple, then go for MAP09: Sun Blows Up Today - and play with saves!
  5. valkiriforce

    DOOM Retro v4.3 (updated October 15, 2021)

    I double-checked just to be sure, and the strafing issue only appears in 4.2 and above - it wasn't present in the 4.1.3 release or before it.
  6. valkiriforce

    DOOM Retro v4.3 (updated October 15, 2021)

    Unfortunately, I still get the same issues while strafing in the latest release - for some reason it stops registering on my end if I switch too quickly. Still holding out hope for a smooth 35 FPS as well - I don't mean to be pushy about it, it just felt really nice that way.
  7. valkiriforce

    Arrow keys or WASD for movement?

    Keyboard arrow user here - however on the few occasions I have used a mouse and keyboard for controls I use the right-click for forward movement, A & S for strafing left and right, and Z for moving backwards.
  8. valkiriforce

    DOOM Retro v4.3 (updated October 15, 2021)

    Hey Brad, I wanted to ask you something about the version 4.1.3 release and above where this particular change applies: Would it be possible for that same disabled interpolation to be a config option so it can replicate previous DOOM Retro releases? I'm still using 4.1.2, as the current 35 fps feels a bit too choppy on my end, and raising the framerate ventures too much into the dead zone inputs I tend to experience. Or, if there's any other way to replicate how it felt previously I'd be happy to know what options are available besides relying on an older release. One other issue I experienced with the newer Retro release is I had an odd instance of a keyboard input that wouldn't register if I switched too quickly between strafing left and right. Either one of those keys would fail to input and the player would stop in place. I've tested this again on the latest release just to be sure, and I get the same results.
  9. come baaaAAAaaaAAAaaack

  10. valkiriforce

    Doom Pictures Thread 2021

  11. valkiriforce

    The best megawad ever made?

    Painfully typical as it might seem, my vote goes between Memento Mori and Eternal Doom.
  12. valkiriforce

    Do profile pictures change your perception of a user?

    I suppose anime characters do live in a flat world. It's made of paper.
  13. valkiriforce

    Doom Pictures Thread 2021

    Not exactly - although I guess you could consider this first level somewhat of a sequel to it.
  14. valkiriforce

    Doomcute thread

    A truck trailer I made for Akeldama MAP11.
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