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Everything posted by valkiriforce

  1. TNT: Resistance is an 8-map vanilla episode for Final Doom's TNT IWAD, featuring maps from various authors. All the maps were tested with Chocolate Doom/chocorenderlimits and should be playable in all source ports (well, almost all). I've now posted the final version link below - unless anything game-breaking needs to be addressed, I will upload this in the coming weeks. Maplist: MAP01: Dynamite by valkiriforce (Complete) MAP02: Crystal Protocol by AD_79/Alfonzo (Complete) MAP03: Expressive Overload by valkiriforce (Complete) MAP04: Algorithm For Chaos by valkiriforce (Complete) MAP05: Rooted Area by joe-ilya MAP06: Nukage Filtration by scotty (Complete) MAP07: Rust Peak by dt_ (Complete) MAP08: Redemption Reloaded by valkiriforce (Complete) Download Final Version Screenshots:
  2. Agreed with Xaser - I'd like a community project setting that uses powergun.wad or some other new weapons or assets. Like I mentioned in another thread something that uses Valiant's monsters/textures would be super cool to join with everything already sorted out - and it doesn't have to be a megawad in length (although it could be) but an episode would be just as acceptable. I'd also like to see more total or partial conversions. Some mods like Contra Doom are cool or that Castlevania wad. I'd also like to see more love for player skins - I think my biggest obstacle when making player skins is working around Doom's color palette, since some things I've turned into player skins usually require some additional editing to make sure it looks good enough, at least. Also I'm not very good at animating, so I'd like to see other people with more talent manage such things.
  3. ^ I actually went in and made that fix myself since it was so minor a thing; unless any other major changes have been made to the map, there shouldn't be anything else to worry about. :) Concerning a DeHackEd with level names - that's a good idea; however I have no experience making DeHackEd patches. If someone could make one for this, I'd be eternally grateful.
  4. I agree with Memfis; since the project isn't going for the full 32 it would be nice to have it release with the available maps. A 26-level megawad still sounds like a good length.
  5. That looks pretty nice - I've made adjustments to the status bar and included the fix for both maps concerning hawkwind's feedback.
  6. OK, so I started to get second thoughts about using a status bar that uses a space theme despite there being no space maps, so I decided to come up with something more Final Doom-ish for this little set: I may keep that space one in reserve though; I almost feel inspired to do something space-like considering I've never actually made anything with a space theme before.
  7. @galileo31dos01 Okay, decision-making time - which one should I go with: the status bar with a health pulse or a more consistent space theme?
  8. Oceanside, MAP04 H2H-Xmas, MAP13 H2H-Xmas, MAP25
  9. Well, Devilution is still in development. I don't think it'd be fair to include it in a lesser TNT project such as this. On the other hand, maybe I can either find a replacement status bar or just whip one up and include it for the eventual idgames release. EDIT: By the way any suggestions would be welcome.
  10. Seems you really stumbled on the trove.
  11. Thanks for the update! The final version is now posted. A big thank-you to all the mappers and testers involved; I will upload this in the coming weeks.
  12. Rebel Sky Plutonia 2, MAP26 Plutonia 2, MAP29 Ancient Aliens, MAP01
  13. Death on exit.
  14. Also, if we're talking about non-megawads in general that don't necessarily have to be just one map, there's also my episode for Doom II called Eternally Yours, which has a boss shooter on MAP11.
  15. This thread makes me wish I'd taken more time to think about making new status bars for some of the stuff I've put out there - Reverie was the only time I ever tried creating my own HUD, but I should definitely give it a shot again sometime.
  16. Don't know anything that came out recently that was just a boss shooter, but here's an old single Icon map from one of the authors of Memento Mori.
  17. I assume they mean megawads as-is (15 or more maps - preferably 32). Here's a list of good-quality vanilla megawads: Heroes Heroes 2 Cleimos 2 Memento Mori Memento Mori II Requiem Icarus: Alien Vanguard STRAIN Hell Revealed Eternal Doom Alien Vendetta 2002: A Doom Odyssey (also 10th anniversary edition) Scythe TV1998 Revolution! Demonfear The Twilight Zone Hell Revealed II Kama Sutra Doom II Reloaded Plutonia 2 Plutonia Revisited Urania Epic 2 Doom Core Reverie Vispire Interception (fixed version) Back To Saturn X E1: Get Out of My Stations Base Ganymede: Complete Doom The Way Id Did Doom 2 The Way Id Did No End In Sight TNT: Revilution
  18. Just had fun on a Plutonia 2 server over ZDaemon; I joined in on MAP17 and ended up playing it to the end (save for MAP27 for the most part).
  19. Just a friendly reminder that TNT: Resistance is nearing completion with only one map left that needs an update. For those that aren't familiar, it's an 8-level vanilla mapset for the TNT IWAD featuring maps from myself and a few other authors. I'm hoping we can get this released before the end of the year.
    Loved this whole set - I can relate to a lot of the ideas present in this wad. The interesting layouts and encounters were ringing all the right bells for me; not to sound arrogant but it almost felt like I was playing something I made from the future. My only complaint is that it came and went too fast - wish it had more maps but I found it to be a very solid experience for something of a mini-episode. It could be seen as a plus though since I guess it'd be easier to revisit something that isn't as long as most other mapsets that go up to 11 or beyond. Also great use of Sega Genesis/Megadrive music on the maps - really hope this author puts out more maps one day.
    This was like a nice modern take on something inspired from The Innocent Crew with strokes of Matthias Worch - all of which I know the author Brian Knox took inspiration from beforehand. The first episode didn't do a whole lot for me but it really started to pick up in the later parts leading up to episode 2 and onward. Great soundtrack from the talented John Weekley and a few guest maps to mix things up a little. I played on HNTR for a more casual experience and felt even there some parts of the megawad felt rather cruel - namely in the third episode. Overall I had a blast going through this wad finally after so long and was rather surprised to find a collab map between me and DeathevocatioN find its way into the mapset.
  20. One Bloody Night, MAP03 One Bloody Night, MAP07 One Bloody Night, MAP08 Memento Mori II, MAP22