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Everything posted by valkiriforce

  1. valkiriforce

    MAYhem 2018 - Orange Version!

    All right, here's my Orange entry called Vortex Chambers (fixed link). I'm likely to keep playtesting and make some adjustments, but I'd like some outside opinions and whatnot. Here's a couple crossposted screens.
  2. valkiriforce

    MAYhem 2018 - Purple Version!

    Here's an update to my map Surreality. Hopefully the ammo balance is a little more ideal.
  3. valkiriforce

    Post Your Doom Picture (Part 2)

    I've got an update coming for my Purple version MAYhem entry, and an upcoming one for the Orange version.
  4. For some reason my level was given the wrong music, so I uploaded a fixed version of this on Doomshack: http://www.doomshack.org/uploads/DBP_02.wad
  5. valkiriforce

    MAYhem 2018 - Purple Version!

    Hey, I made a map for this. Any feedback regarding balancing the map out would be wonderful. download
  6. I think my all-time favorite secret level would be Doorway To Quake from Requiem - short, sweet level with an awesome gimmick. Those blue portals and vanilla effects including the sliding door and room-over-room effect really gave me the impression I was somewhere outside of Doom's usual settings. Concerning slaughter maps in place of secret levels, I don't feel I mind them...I do think the potential for some really interesting "out there" ideas could be used to better effect though, since a slaughter-type setting doesn't feel as out there to me unless it were a part of a more casual level set. But hey - I've also been guilty of the 32 slot being chock-full of difficult monsters, so some people are just in the mood for that.
  7. valkiriforce

    Favorite Source Port?

    You could always create a multiple-choice poll to keep track of things, and include a bigger list of source ports and make the voter names public.
  8. valkiriforce

    Monuments of Mars

    I can't help but love what's been coming from 40oz and company lately - this was a very fun and quick set of levels with plenty of red themes to go around. Really loved some of the concepts on play; there's a couple 'reach for the top' stages, a hemmed-in section of pumping rockets into crowds of cacos and former humans and some other brutal affairs carefully introduced without overstaying its welcome. I did feel some parts were potentially more frustrating given a lighter footing - if you're as careless as I can be at times you might just take some hits from behind you in some windowed acres of flying projectiles or trying to solve the mystery of the lost hitscanner. This is otherwise a worthwhile mapset, no doubt - and at 7 maps in length it shouldn't take players long to explore for themselves and see what they liked most about it.
  9. valkiriforce

    Post Your Doom Picture (Part 2)

    Know what I wish I could do is an animated flat of snakes moving around so you could make it like a damaging snake pit. That'd be kinda freaky.
  10. valkiriforce

    What are you listening to?

    Underrated Rush song.
  11. valkiriforce

    Ezekiel (Abridged version)

    Very solid set of maps. Ezekiel has a nice episode 4 flavor to its design with a mixture of Doom 2 influences seasoned with some occasionally cruel traps. My only complaint would be about the exit areas of some maps, as they sometimes lock the player off from the rest of the map thus hindering exploration for the rest of the secrets I missed. The last level pays a very cool tribute to the ending of the original Doom - I only wish it would have lasted longer. Definitely worth checking out if you're a lover of 90's-inspired patchwads.
  12. valkiriforce

    Game/Doom wad recommendations to hear my music over

    Mario Kart and Smash Bros - two games I played a lot in my high school days while blasting music throughout the house.
  13. You wrote Cania instead of Caina in the thread title. :P
  14. valkiriforce

    Female Protagonist in the new Doom movie?

    A bit off-topic: when it comes to the actual HUD face of Doomguy, I always thought a younger Harrison Ford could have played him.
  15. valkiriforce

    Post Your Doom Picture (Part 2)

    That sky does loop vertically, so it should work nicely in a space setting.
  16. valkiriforce

    Post Your Doom Picture (Part 2)

    I'm not the greatest at making new skies but here are some fun ones I put together sometime ago if anyone wants to use them: Credit would be appreciated!
  17. valkiriforce

    Interception II: It's Back, and It's in Boom Format! (CL9 Doom II Megawad)

    Looks like map 2 is taken...I'll go with map 16, then. [edit] Dang...this list is filling up quickly. Guess I'll just sit this out then.
  18. valkiriforce

    Interception II: It's Back, and It's in Boom Format! (CL9 Doom II Megawad)

    @The Mysterious Moustachio Can you let me know which skies of mine you may or may not have accepted? I'd like to use them elsewhere if any of them are not appearing in this wad. I'll probably make something small for map 2 eventually.
  19. valkiriforce

    Post Your Doom Picture (Part 2)

    Back To Thunder Road, MAP01 Back To Thunder Road, MAP03 Back To Thunder Road, MAP06
  20. valkiriforce

    What are the best "Vanilla"-style Wads?

    You should check out Counterattack by Mechadon - I've heard plenty of good things about it even though I've yet to play it myself. Interception and Doom II Unleashed both use stock textures. While they do have some custom textures, Doom Core, Reverie and Eternally Yours stick to mostly using regular Doom II textures for the most part. Also Absolute Dishonor uses stock textures, with some remixed versions on Doom II's textures.
  21. This makes me very appreciative of what we have available today.
  22. valkiriforce

    Post Your Doom Picture (Part 2)

    More screens. (nice window view)
  23. valkiriforce

    First/Second/Third gen Doomer?

    I must be a first generation Doomer then because I remember clicking those cute little MS-DOS icons to launch the game.