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Foodles

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Posts posted by Foodles


  1. On 11/1/2023 at 2:13 PM, invictius said:

     

    Imagine doom 3 is sold like a second expansion but the music is happy birthday or star spangled banner.  The gameplay is great, but that music makes it faceplant, even though you can of course turn it off.  It's a "Why?" dev decision.

    The title is a bit confusing,  so as I understand it you are asking for levels with bad music choices, where the choice of music wasn't picked either ironically or as a joke?


  2. I played HR for the first (and to date, only) time maybe around 5 years ago now, pistol starting each level on UV without saves. Overall I really enjoyed it, several of the maps were quite challenging but not really what you would call slaughter, by today’s standards at least (I think the most enemies on a map is only something like 400). The best levels, from what I remember (like city in the clouds and afterlife) were like puzzles that you had to slowly piece together and when you finally beat it, it was very satisfying. I played through this very much with the aim of challenging and stretching myself as a player and to that end I think it was the perfect level of difficulty for me.

     

    The first 9 maps or so were a little boring and it does fizzle out a little after map26 (which to me is the climax of the wad). I don’t really think too much of Hagay Niv’s offerings, not that they’re bad but the gameplay’s not as compelling as a lot of Yonatan Donner’s maps. Were they both speedrunners back in the day?


  3. I bought Return to Castle Wolfenstein for about £1.50 which I'm looking forward to playing again. I played it a lot as a child but the last time must have been, over 10 years ago now...

    I don't know if it's considered a good game but I certainly loved playing it when I was younger.


  4. 2 hours ago, YMB said:

    Looks like it's already been ripped and archived here. I'm guessing it's just another disc that ripped everything off of BBS (or early WWW, given the '96 date on this one) sites indiscriminately.

    I figured that's what it probably was. I can't imagine that it was legal to do that sort of thing - selling other people's work even if they didn't include the IWADS. I could be wrong but I seem to remember buying this off Amazon way back.


  5. We've had this old CD lying around for a long time now but I can't recall ever booting it up and seeing what was on it. It boasts that it contains over 2000 new levels for Hexen, Rise of the triad, Dark forces and some other games I've not heard of as well as some sort of level editors. It's made by the well known US Dreams inc (based in Holland?). I don't have a CD drive on my PC anymore so I was wondering if anyone knew what was on this - I imagine it's probably just a bunch of fan-made levels shoved onto a CD similar to maximum doom or something right?

     

    I seem to recall we bought it mistakenly when we were trying to get hold of a copy of Hexen.

     

    20230225_133708.jpg.4d6a1d61cb7dd4bdc5e68500526a0729.jpg

    20230225_133714.jpg.97d8a4e7b73041aec9b74f9690275fa0.jpg

    20230225_133728.jpg.1ad1e891986a023f64be18178da10130.jpg


  6. 18 hours ago, Individualised said:

    image.png.06f50d03ca4cced7e8d6d500152f4293.pngI'm not a speedrunner by any means, so anything below 1:30 is good for me

    wtf were they smoking when they set the par time to 30s for that level? Just did it myself and got 47s after many attempts, pretty difficult for me to get that even.


  7. Like Jacek Bourne mentioned above, I find that I don’t get worse over a long break. There was a few years between 2014 and 2018 when I didn’t map at all and when I returned I found that what I made was better than anything I’d done before.

    I suppose the only thing you might forget is some of the technical stuff like dehacked or scripting if you’re making for gzdoom etc.


  8. 37 minutes ago, Insaneprophet said:

    So ive played a few more levels and Wow. It really just keeps getting better and better. I again had a ton of fun with lvl 2. Everything except for the last fight that is. I have a save at the bigining of it and after probably 30 tries or so i needed to move on. I really just dont know what to do with that size and scale of slaughter. Level 3... oh yeah this is my new favorite. The gigantic sprawling space base. That thing is awesome, such an adventure to explore. And even though some of the fights get tough they arent anything that just melts my brain like the end of lvl 2. I was so pleased that its end reminded me more of lvl 1, was a little afraid i would end up with saves at the end of every lvl and be idcleving my way through. On to lvl 4. Forget lvl 3, lvl 4 is my new favorite!!!! Arch-Isle is everything i want in a map. Grand scenery, got it, twisting tunnels/corridors, got it, hard to tough incedental combat at every turn, got it, large scale battles, got it, 3/4s of the map still to play afrer the first hour, got it! This map truely feels like a masterpiece to me and im not quite done with it yet. I spent all day yesterday going back and forth between it and real life and my best guess is that my play time sits somewhere around the 2, 2 1/2 hour mark and really ive just now gotten all 3 keys!!! I moved on a little from there exspecting one more arena to end the lvl but to my joyous surprise no... the map just opened up again. Cant wait to finish this one up and see the rest of the set but as it stands level 4 is really and truely on my all time list with my other favorites of the last 30 yrs. Thanks for making these.

     

    Thank you for the kind words, glad to hear you're enjoying it. I suspect that the end fight of map04 might be a bit much for you, don't worry too much if you can't finish it. Map05 gets a bit harder so you may want to consider playing on hurt me plenty or hey not too rough - there's not a whole lot of difference in the difficulty levels but dropping down might take the edge of some of the fights if you're more interested in the exploration/adventure aspect of the maps.

     


  9. This has finally been uploaded to idgames - I've updated the link in the top post.

     

    If you've played this I'd appreciate hearing your thoughts, even if you thought it was crap. Especially seeing as the idgames reviews don't work anymore, apart from the couple of individuals who replied in this thread I've not really had any feedback. I'm quite pleased with maps 3, 4 & 5 in particular so I'd encourage you all to give those a go.

     

    https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fromhell


  10. I released a full 32 map megawad some years ago now. Getting it finished was difficult; by the end of it I wouldn't say that I was particularly enjoying the process and after it all I had something that I didn't really feel was that good. I would probably have had more fun just making a few maps and trying to make them well.

     

    Also I know that we all like to dream that we'll drop our masterpiece and everyone will be queuing up to heap praise upon it and shower it with cacowards but the reality is sadly that even if it is good, it's a real gamble whether or not people take notice and play it. I think that, in this regard, people are more likely to try out one map that start a 32 map wad which may or may not be good.


  11. 11 hours ago, General Roasterock said:

    Map 30: Last Call

     

     

    So now that you're done with the wad what are your final thoughts? Would you reccommend someone who was getting into Doom to play or skip this?

     

    I do think that a lot of the fondness I, and many others, have for these levels is due in no small part to nostalgia but having said that I would argue that there are some legitimately good and enjoyable maps in the set even if they are sadly outnumbered by the not so good offerings.

     

    Did it deserve to be an iWad? I would say yes but I think there definitely needed to be a final layer of quality control applied to iron out some of the wrinkles and maybe even fully replace some maps e.g. Habitat.


  12. 18 hours ago, Pegleg said:

     

    Memento Mori 3

    Almost half of the team that made Memento Mori did not participate in Memento Mori II, and they were replaced with new people. I suppose you could say that they were both projects driven by The Innocent Crew, and they never made a Memento Mori III. I suppose you could say that was true, but they did make Requiem. While not a direct sequel to Memento Mori II, per se, it was many of the same contributors. The Möller brothers moved on to the Quake series after Requiem.

     

    Hell Revealed 3

    Considering that Hell Revealed and Hell Revealed 2 were made by completely different teams, it doesn't really fit on this list. There was a project kicked around Doomworld back in 2020 to make a Hell Revealed 3, but it's been dormant for over a year.

     

    Deus Vult 3

    Deus Vult 2 isn't actually finished, which is why a Deus Vult 3 has never been made. As it happens, Huy Pham is back to working on Deus Vult 2 (albeit slowly, since he's a full-time .

     

    Scythe 3

    Erik Alm released the first two episodes of Scythe X, which is essentially Scythe 3. Given that he is currently the Principal Expert in Applied Molecular Epidemiology at the European Centre for Disease Prevention and Control in Stockholm, and he seems quite happy and busy in that position, I doubt we'll see anything more from him anytime soon, even though he did have maps in process back in 2009. Still, he did release 10 maps, so there is that. 

     

    Action Doom 3

    Scuba Steve is apparently working on this. When asked about this in 2021, he replied "maybe next year?"

     

    Fair point about HR2 being made by different people, I'd forgotten that.

    I don't actually believe that 3 is cursed or anything like that - I cherry picked some examples but you could equally pick a few examples where the third of something was good e.g. community chest. Someone else made a point earlier where most things don't even get a second installment so it follows that a lot of things that do wouldn't get a third - and each of those that do get a third are unlikely to get a fourth and so on so you end up with a sort of exponential decay.

     

    Also didn't realise Huy Pham had gone to be a full-time full-stop (or period for you Americans).


  13. On 12/1/2022 at 8:47 PM, ryiron said:

    I really liked map03. It reminds me a bit of Interstellar Sickness from Community Chest 4, which is a favourite of mine. I had a go at trying to reduce the time for this one. Here's a uv-max in 41:47. I might come back to this one cause it's quite fun to play, and I think I can do much better on the time. Thanks for the fun maps.

     

    As a mapper it's always interesting to see people tackle your fights in ways you never really expected or planned for - speedrunning or just doing maps quickly isn't something I've ever dabbled with so it wasn't in my mind at all when designing these levels, so I'm glad you had fun though trying to get through it "quickly". Thank you for the video.

     

    MAP03 was probably the one I had the most fun building, partly due to the use of the amazing OTEX pack, partly due to the sandbox design and also I just love the space station theme - I think it's probably my personal favourite in the set. You're right in that I was influenced by Interstellar Sickness as well as Scythe X.

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