Officer D

Members
  • Content count

    108
  • Joined

  • Last visited

1 Follower

About Officer D

  • Rank
    Junior Member

Recent Profile Visitors

264 profile views
  1. Thanx! I had a little bit of a setback. I accidentally deleted the intro level >.< However E1M3 is almost completed. Taking a break atm from this project. But as soon as I remade the intro and completed Toxin Refinery, I'll post a ready to play single player campaign beta version of this. As of, why this wasn't done before? I have no idea =) I did however make a E1M1 remake for the UT99 mod Tactical Ops 7 years ago. But nothing close to a TC, it was just a single map and I guess many more like this exists.
  2. Nuclear Plant pretty much done now.
  3. lol ikr. UE4 remakes usually end up looking ugly af and having poor mechanics. To be fair, those are mammoth projects and require huge effort and motivation, when building it from scratch (especially when this is coming from 1 person alone). My project however will rely on good old fashion BSP level design, sprite art and Unreal gunplay. It's pretty much a clash of two games. =)
  4. Greetings! Thought I might share this here too, since I posted it on the Doomworld facebook group. I plan to make this a full single-player campaign for Unreal. The idea is to try and keep the maps close to the originals without too many fancy Unreal features. E1M1 is pretty much done and ready for playtesting. So if anyone still has his copy of unreal installed or feels like playing it again, this is a good opportunity to reinstall. Criticism and bug-reports are appreciated. Unreal Meets Doom Build Time : Approximately 1 week Programs Used: UnrealEd 2.1, Gimp 2.8, ModPlug, Audacity, Slade3 Game version this was build on : Unreal Gold 227h Download : @moddb Intro Full level videos:
  5. Yes, but the error messages were originating from the cazador.o file related to other weapons/options which weren't defined anymore. Since I pretty much tried to delete everything which had nothing to do with the slide feature. When I deleted the whole file, the slide mechanic would stop working, so I had to leave it in. Awesome! That is just what I was looking for. Searching on Google for "Doom slide mod" didn't give me any results I was looking for. Thanks! Since your mod is pretty solid, there isn't really any suggestions I could give to improve it, besides minor bug fixes. Although I have to agree with what someone mentioned already. The staff seems to be my least favorite weapon and I wouldn't miss it if it were scratched entirely. Another thing, but this is probably a personal preference thing. I would love it, if the whiplash sounds would be replaced with the ones I added in the .zip file. Your trailer suggested it would actually be in the mod but I was disappointed when it wasn't. The berserk whiplash sound is basically a thunder/lighting sound added over it =) WhipSnd.zip
  6. Any chance of there being a standalone version of the slide feature? I really enjoy that mechanic and would love to use it with other gameplay mods. I have pretty much managed to extract a working version already but it's still giving me error messages in-game. I believe this would require editing the cazador.o file which can't be done within Slade. So I tried to decompile it with listacs but that also is giving me error messages and no actual code output.
  7. I have been accumulating doom files for almost 10 years now probably. Back then my Skulltag source port was pretty much the doom files dumpster. Now it's become an archive folder.
  8. Posted this video in the doomworld facebook group. Thought I might as well share it on this forum.
  9. Love the new update. I'm encountering sound issues when spamming dual grenades, set to explode on impact. The second pair of grenades don't play the exploding sound. Is there a sound setting to fix the issue or is this a bug within the mod? All the sound settings are pretty much default.
  10. Not sure if this was addressed in one of the other Doom forum but when performing a slide and using the Basilissa transformation, the player will not return back to his original height and stay midget size. Also monsters will no longer aggro onto you.
  11. This mod is a blast. I love it when gameplay mods have a large variety of customization. Nicely put together!
  12. You can strafe run trough the door onto that window.
  13. Currently best mapset 2017 for me. Thank you to the makers.
  14. Not directly a cheat protection like Battleye or VAC. I was thinking of something like signatures verification. Not sure if that's a thing with Zandronum.
  15. Both you can your friend should make sure you are using the exact same IWAD and PWAD's. Also try a fresh installment of the source port or clear out your ini. If that's some-kind of cheat protection? You could always have your friend launch the server with sv_cheats enabled. Password the server if it's a private session, to prevent random players from abusing it.