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Officer D

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About Officer D

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  1. Does recreating in Unreal count? Admittedly I did look at E1M1 occasionally while creating this. I messed up the scale though :/
  2. Officer D

    Fixed Medkits For Steam Rerelease

    This mod already exists Classic MediKit's for Doom BFG Edition The more the merrier I guess 👌
  3. Baculus is an outstanding solid megawad and I'm psyched to try out the overhaul. Played the first two maps. And my thoughts so far. 2nd map is pretty much what I would of expected from an overhaul but what happened to map01 Breach? It's a completely different map and there is nothing memorable about the opening shot anymore. That spiral staircase with the tech pillar in the middle and the windows to the yellow sky was such a cool introduction. Now we just see a wall :( I personally like the old map01 way better. It felt more dynamic and had plenty of room to maneuver. This new replacement feels a bit cramped imo. Definitely glad to see this overhaul though. Thank you! P.S.: There still seems to be a texture error.
  4. Officer D

    Smooth Doom Bugged BFG9000

    lol For some reason the BFG gives the player 256 ammo when fired.
  5. Officer D

    Things that mappers do that annoy you.

    When a mapper applies broken or impossible geometry causing the game engine to render it with an visual error. It's a common problem in older BSP based game engines and are mostly displayed as HOM effects or just black voids. Nothing you can't fix but some mappers seem to just ignore it.
  6. Officer D

    Things that mappers do that annoy you.

    Lazy level design. Meaning: no height variations, unaligned textures, BSP errors, empty box-shaped rooms.
  7. Officer D

    Mapping regrets?

    My biggest regret was never getting into Doom mapping. I started around 1996 with the Descent editor then moved on to the Build editor and before even getting into Doom, games like Quake 2 and Unreal came to the market and Doom pretty much lost all my interest. Later on, I tried modern editors (Crysis, Amnesia, UEd 3 & 4) but got overwhelmed with all the new things I would have to learn. So I remained with UEd 2.0. In the late 2000's Doom was reintroduced to me with all the great community projects. Sadly at this point I already had given up learning new editors. However as a rookie coder, at least I have done a little with Doom, so that's cool I guess.
  8. Officer D

    Doom Exp [Gameplay Mod]

    1.9 Changelog The shoulder cannon now has 3 different fire mode types, that you`ll have to toggle via keybind (Options - Doom Exp Settings). The flamethrower (Ammo type Fuel). Probably the most effective weapon but dangerous to use in tight places. Does not damage Arch Viles and Pyro Demons. The Grenade launcher (Ammo type rockets). Fires a burst of 10 grenades. Not the strongest fire mode but great for shooting around corners. The Frost launcher (Ammo type cells). Will freeze any monster besides bosses and is super effective against Arch Viles and Pyro Demons. -Barrels now spawn fire around them when destroyed. -More breakable sprites added (Big Torches, Candelabra). -Minor effects added to the breakable sprites e.g smoke puffs and sparks. -Missing decals added for arm blade, plasma rifle, rocket launcher and BFG. -BFG impact spawns fire. -When standing closer to the BFG impact the player will get a little camera shake. -Zombieman cut in half animation was sped up and minor sprite fixes on the torso.
  9. Officer D

    Share a random fact about yourself

    I'm currently on a tropical island south from spain.
  10. Still is lacking a few things e.g. force disable mouselook, disable hardware rendering and maybe even console just to be sure. :) Question to author : since you mentioned custom playerclasses will overwrite your script. Does this apply to only the classes defined in zscript or will the older mods that don't use zscript overwrite it as well?
  11. On PC the most common way, is to get it through Steam or GOG and both include Dosbox. Since apparently people these days are too naive to follow instructions, they will probably first try and load pootal Doom with Dosbox and then google for solution, which will lead them to the GZDoom, Zandronum, etc. People who want the original experience will settle with the pre-configured Dosbox version included, which works fine for modern PC's.
  12. If someone is new to classic Doom they will most likely end up playing it on a console are on Dos-Box, which will not even have it coded in. I don't see why this should be hard-coded into the engine for the iwads. This being zscript would mean it's specifically for GZDoom. Also Doom purists constantly complain about people jumping, it's hard to not know this. ;)
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