Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

theleo_ua

Members
  • Content count

    174
  • Joined

  • Last visited

Everything posted by theleo_ua

  1. I also tried to mix Heretic and Hexen, but in another way: https://www.youtube.com/watch?v=Oul9gPRGyew&list=PL5QwAqOy7WACIixjImZwupZFq8JNBjCsp&index=2&t=4m17s#t=4m17s (watch at 4:17 and please enable English subs) But again, deathzero021's idea is also cool
  2. theleo_ua

    Russian Doom 6.3 (October 29, 2023)

    Roadmap for the nearest changes: 1) Rewrite initialization of the render backend 2) WAD selection gui during port execution 3) Distributives for Mac Os. Appimage for Linux. Builds for ARM processors. Create Flatpack after release and try to appear in other Linux repositories (not only for Arch). 4) Rewrite audio subsystem, fix bugs, add support for music packs, cd-music and fluidsynth. 5) Remove necessity of port restart after changing of some options 6) Rewrite text drawing system, add options for text scrolling. Change options menu Next release may be after these 6 changes 7) Language.csv support 8) Level patches and scripts outside of the port code 9) UMAPINFO support 10) Hexen psx support 11) Partial support of ACSe/E and a lot of other stuff 12) Move FPS counter to the exact top right corner, as in GZDoom 13) Move gameplay and graphics features to different menu sections. Move options, which are in "set video mode" section in GZDoom, to "video" menu section. So, to combine Display and Render options and move graphical features there from Gameplay Options. 14) Add options for different text color for different pickup items (for exampe blue for armor, red for weapons, green for powerups etc) 15) Add options for crosshair color 16) Remove vanilla options menu. Because it is weird that some options continue working in "-vanila" mode (for example "customize controls" options), but you can't change them
  3. Hi jval I'm new to this port, and using it for the first time (I plan to stream voxel mods of Conrad GRAU (and other authors, for example Cheello) in software renderer with this port), so I have questions: 1) How to start it for the first time exactly in windowed mode? Most of the ports (for example zdoom) are starting in fullscreen, breaking my win10 desktop layout at all and forcing me to reboot PC, and then creating config file, so I can select windowed mode in ingame options or in config after. Is it a way in DelphiDoom to use autoexec.cfg or command line commands, to force windowed mode during first launch of the port? 2) Conrad GRAU told me, that DelphiDoom has support of decorate. Is it true? Is it possible to run for example this https://doomwiki.org/wiki/Masters_of_Chaos and this https://doomwiki.org/wiki/Day_of_the_Acolyte pwads in DelphiDoom and play as intended?
  4. yes, with Constable's Gate bugfixes
  5. difference is huge, I like this idea
  6. Axe Hit (VFX): https://www.youtube.com/watch?v=f86BUBqZIfY
  7. Brian Raffel (original painter of Serpent Staff) and Serpent Staff from ELV (I'm very happy to see something like this): UPDATE: despite the model looks like very similar to ours https://www.artstation.com/artwork/NobJJ, they made their model from scratch (we asked them to make sure)
  8. New VFX by veirdo: Xmas tree (test) 4k 60 fps. Better to download before watching. https://filedn.com/llnKciHa4tkbyeQtz8QoRlj/ELV/ELV_XmasTree.mp4 And, as I promised in previous post, let me give you all links to all sources of information about 2 projects, so you can follow on what you interested: ELV Doomsday: Discord server: https://discord.gg/MfnVx9neQg Twitter: https://twitter.com/ELV_project Dengine thread: https://talk.dengine.net/discussion/2910/elv-project-hexen Doomworld thread: https://www.doomworld.com/forum/topic/123035-hexen-elv-project-high-quality-3d-mod-for-doomsday/ ZDoom thread: https://forum.zdoom.org/viewtopic.php?f=12&t=72698 Steam thread: https://steamcommunity.com/app/2360/discussions/0/3075377162308858771/ iddqd thread: https://i.iddqd.ru/viewtopic.php?t=2145 ”Hexen – Rebirth of Cronos” for GZDoom: Discord server: https://discord.gg/QS2gr2jhgv Twitter: https://twitter.com/RebirthofCronos Doomworld thread: https://www.doomworld.com/forum/topic/132334-hexen-rebirth-of-cronos-teaser-high-quality-3d-mod-for-gzdoom ZDoom thread: https://forum.zdoom.org/viewtopic.php?t=76769 Steam thread: https://steamcommunity.com/app/2360/discussions/0/3463857594051047648/ iddqd thread: missing for now. When it’s created, respective link will be posted to ELV iddqd thread comments So, starting from now, all GZDoom-related information will not be posted in current thread, so please follow respective threads and check respective news there. Thank you for your attention!
  9. Dear ELV community and Hexen fans! ELV project founders (Emmanuel, Leo and Veirdo, that’s why it’s called ELV) decided to separate Doomsday and GZDoom versions and team members entirely. If you don’t like to read bunch of text, here is the short explanation: The ELV project for Doomsday and GZDoom are separate projects because different people are working on them. One project is based on another, but it's a separate branch (like Risen3D – separated from Doomsday and now a different project) “ELV Doomsday version” discord server (veirdo is here): https://discord.gg/MfnVx9neQg “̶E̶L̶V̶ Hexen – Rebirth of Cronos for GZDoom” discord server: https://discord.gg/QS2gr2jhgv And now – long explanation, why it’s happened and what exactly happened (for those who interested), so let’s start: From now, Doomsday and GZDoom versions will have: 1) Separate names (“ELV” for Doomsday version, ”Hexen – Rebirth of Cronos” for GZDoom version) 2) Separate management (Emmanuel, Leo and Veirdo for Doomsday version, Emmanuel and DaXx for GZDoom version) 3) Separate discord servers: this one https://discord.gg/MfnVx9neQg for Doomsday version, and this one https://discord.gg/QS2gr2jhgv for GZDoom version 4) Separate twitter account and forum threads will be also created for GZDoom version (current threads/twitter will be used for Doomsday version only) So, this mean, that starting from now, discussions about Doomsday version of ELV will be entirely stopped on this https://discord.gg/QS2gr2jhgv server, and moved to this https://discord.gg/MfnVx9neQg server, and even ELV logo will be removed from this https://discord.gg/QS2gr2jhgv server, because from now, GZDoom version and its servers are not related directly to ELV, and instead, will be considered as entirely different project with its own philosophy and management/development process Both, veirdo and me, agreed to not be credited in GZDoom version, because our tasks are mainly related to Doomsday one So, if you interested in Doomsday version, to communicate with Doomsday version devs, team, community, to be the first who knows any related news and so on, please consider to join this https://discord.gg/MfnVx9neQg server, because for now it is the only source of such kind of information. And for those, who interested in GZDoom version, please join this https://discord.gg/QS2gr2jhgv server (if still not joined) Veirdo is already joined Doomsday discord server and ready for answering your questions, and he will not join GZDoom server because lack of time and interest, so if you need to ask him questions in discord, consider to join this https://discord.gg/MfnVx9neQg server. Here are the roles list for the created projects: ELV Doomsday: Emmanuel: project co-founder, project leader, project backer theleo_ua: project co-founder, project support team member, decision approval peer and model/texture quality approval peer, community manager Veirdo: project co-founder, 3D designer/modeller, vfx artist, coder, decision approval peer and model/texture quality approval peer GrigoriyArx: 3D designer/modeller, texture artist ”Hexen – Rebirth of Cronos” for GZDoom: Emmanuel: project co-founder, project leader, project backer DaXx: 3D modeller, vfx artist, coder, level designer I understand, that you confused with a lot of information and servers, and asking questions like “why so complicated, why we need separations”, but situation on the project forced us to make them, because it’s impossible (from our point of view) to develop those projects effectively without such separations So, from now, I’m not related to GZDoom version anymore, so if you have questions about it, please ask them to Emmanuel or DaXx in respective threads/twitter (when they created, I’ll post links to them in current threads) I’m sorry for this bunch of text, but hope it will give us a lot of benefits, and all of you will join communities of your interests! Thank you for reading!
  10. thanks, very appreciated Additional news: We started to maintain additional version of ELV, designed for GZDoom. Here is the teaser: https://twitter.com/ELV_project/status/1586725648021786624 https://youtu.be/qEhkRXk1a5E Model format - MD3 GZDoom version license will allow modders any modifications or reuse in their own mods. Here is the quote from Daxx about this:
  11. We created discord server for ELV project: https://discord.gg/MfnVx9neQg
  12. In my HD mods (I using 3d models, but logic is the same) I created a script to autorotate those sprites, and using this script for example for Masters of Chaos mappack. The problem that code was written years ago with ACS (and without zscript), so there are a lot of strings of code to implement simple features Here is how it looks like: https://www.youtube.com/watch?v=qeOVLXa8uaA&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&index=193&t=2h31m25s#t=2h31m25s Timings: 2:31:25 1:25:25 2:51:09 3:31:12 3:32:11 3:27:14 3:28:05
  13. HUD Weapons Animations: https://www.youtube.com/watch?v=_lmbD-POCL0
  14. theleo_ua

    Hexen Neural Texture Pack

    https://drive.google.com/file/d/1RSBc6HTlqwozxd5zUvfYSUaJkmCTWbAX/view?usp=sharing https://drive.google.com/file/d/1332lioBZQfQAjmVGV8WrtLS7BQZMwK_G/view?usp=sharing
  15. Flechette pickup and effects: https://twitter.com/ELV_project/status/1529220193079238656
  16. Quietus pickup: https://twitter.com/ELV_project/status/1519529466858549248
  17. Wraithverge pickup: https://twitter.com/ELV_project/status/1515489487547215877
  18. Rotten Dead Tree destruction states: https://twitter.com/ELV_project/status/1509723081832603652
  19. theleo_ua

    What does skill 6 do in Russian Heretic?

    Please try these steps: 1) login to github 2) go to https://github.com/JNechaevsky/russian-doom/actions/workflows/continuous-integration.yml?query=branch%3Amaster 3) click on last commit link ( "Hexen: rename "Клерик" to "Клирик"" for now) direct link: https://github.com/JNechaevsky/russian-doom/actions/runs/1837433885 4) scroll down to Artifacts section 5) try x64 russian-doom-e07aec3-windows-x64 43.8 MB https://github.com/JNechaevsky/russian-doom/suites/5288241724/artifacts/163832546 or x32 russian-doom-e07aec3-windows-x86 43.5 MB https://github.com/JNechaevsky/russian-doom/suites/5288241724/artifacts/163832547 Is it works for you?
  20. theleo_ua

    What does skill 6 do in Russian Heretic?

    Personally, I dont see any political and other similar problems in current port's name. The only low priority problem I see is that we already have another port called Russian Strife https://github.com/K0stov/russian-strife (port is a copy of Chocolate Strife with Russian translation and voiceover, but without any new features), so if Russian Doom will start support Strife, then we will have two similar names (Russian Strife in Russian Doom and standalone Russian Strife) for different ports. For now, Russian Doom doesn't support Strife because lack of interest from developers, that's why another port (Russian Strife) was created
  21. Hi Jimmy, could you please check this run at 3:24:58: https://www.youtube.com/watch?v=QLqleBb4rh0&t=3h24m58s#t=3h24m58s Very low fps on this map (and high fps on other maps). Is this intended?
  22. thanks Maps will be the same (from hexen and hexdd iwads) without any changes
  23. Another video about ELV, the mod is still in the work, nothing much to show for now. Let's see some other 3D models and textures: https://twitter.com/ELV_project/status/1472245468189138955 https://youtu.be/1yqSqzaBdWk Скачать видео
×