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DESPIS3D

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About DESPIS3D

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    Warming Up
  1. DESPIS3D

    Doom Builder 2 texture not showing up in gameplay

    That did the trick! Thank you very much! :)
  2. DESPIS3D

    Doom Builder 2 texture not showing up in gameplay

    Thanks for the reply but I figured out the problem. I deleted all the textures beside the two I added but when I deleted all the texture and just add them all back. It work like it should. But I have another problem. Is there any way to fix it the texture so it doesn't look like the floor is kinda see through (couldn't explain really check screenshot) Notice you can see the texture through the floor. Is there anyway I can stop it from doing that? Thanks again.
  3. DESPIS3D

    Weapons and Monster respawn

    thank you very much for the reply. Sorry for taking forever to reply back ^^; will try this out. Also look like the file is offline at the moment. Sorry for taking up your time. I will try this out
  4. I'm having this issue with Doom Builder/Skull Tag. Few of the side texture won't show up in gameplay but during visual mode on Doom Builder I can see them perfectly. I have tried a few things such as move the texture up/down to see if its just off in game but that didn't help. The texture size is 32x128(don't know if this matters) Here's a few screenshots Really stump here. Any help will greatly appreciated
  5. DESPIS3D

    Weapons and Monster respawn

    I have this idea for my map and I was doing this rpg type thing on doom where I go into this big area and kill all the monsters and after I'm done I can leave and the monsters will respawn back so I can go for round two. I also want to make weapons respawn. I'm pretty sure this is possible but I haven't figure out how. I look at zdoom wiki but I haven't found any clues. Can any body help me out?
  6. DESPIS3D

    WorldPanning keyword in the texture definition?

    Thank you! after adjustment to xscale and yscale I got it working. Thank you very much.
  7. DESPIS3D

    WorldPanning keyword in the texture definition?

    This is how I'm doing it and now the texture turns back. I try multiples things. http://www.youtube.com/watch?v=VBXifuck4tI
  8. DESPIS3D

    WorldPanning keyword in the texture definition?

    [QUOTE]boris said: Looks like you're using ZDoom. If so, then read up on http://zdoom.org/wiki/TEXTURES [/QUOTE I read this multiple times and I don't quite understand can somebody explain in their own words or post a screen shot. Check my screen shot I think I'm doing it wrong since it not working.
  9. DESPIS3D

    WorldPanning keyword in the texture definition?

    Nobody Knows? Just post a screen shot or an Example would be much appreciate. I really need help on this. Please ^_^
  10. DESPIS3D

    WorldPanning keyword in the texture definition?

    I'm still getting stuck I'll make the lump and it doesn't work for me, I think I'm probably doing it wrong. Well here a screen shot I'm still confused. http://yfrog.com/4bsomethingsomethingcomplj
  11. DESPIS3D

    WorldPanning keyword in the texture definition?

    somehow its already change. sorry about that.
  12. Can some one please tell me how to put WorldPanning keyword in the texture definition. I'm really new at this and I search everywhere and can't find how to do this. Please Help and thank you for your time
  13. DESPIS3D

    I got a few questions

    I found this but I can't really make sense of it http://zdoom.org/wiki/TEXTURES Where do I go to change the definition? I can't seem to find it. It has to to be in slumped correct? Well I'll post a screen and maybe you can guide me to the right path. http://yfrog.com/jydontknowj Can it be in doom builder 2? Script editor? Thank you for your time ^_^
  14. DESPIS3D

    I got a few questions

    I really hate to ask, I don't want to annoy you but How do you do that? I'm confused and don't know the first step in doing this. Sorry I just started wad editing for a couples of day now.
  15. DESPIS3D

    I got a few questions

    THAT WORK! Ok but now I run into another problem in doom builder 2 I go into Visual mode/3d mode and I align the texture right and then when I test the game they line up all weird. Can't really explain it so I'll post a screen shot. The left one is in game test and the right one is in visual mode/3d mode
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