Mazze

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About Mazze

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    Warming Up
  1. I noticed in the documentation it mentions 'Active:' and 'Inactive:' apply to Hexen, does this mean my map has to be in 'Hexen ACS' format and not 'ZDoom ACS' format? I have a linedef which shares the same tag as my thing (using 'Activate Thing' in the linedef options), but the switch doesn't appear to change the behaviour. By the way, apologies because I know this must be pretty tiresome when I can't figure out basic stuff.
  2. Thank you for your reply! I'm quite a noob, and have never created a thing before. What I have so far is this... ACTOR Turret 3203 { Radius 20 Height 56 Activation THINGSPEC_Activate +SOLID +USESPECIAL -PUSHABLE Obituary "%o was splattered by the turret's rocket." MONSTER States { Spawn: MPOS A 5 A_Look Loop Active: Missile: MPOS F 5 MPOS G 13 A_CustomMissile("TurretShot",32,0,0,0,CMF_AIMDIRECTION) Loop } } At the moment my 'monster' just stands there and never carries out A_CustomMissile. The 'TurretShot' is just a copy and paste from a working monster in case you're wondering. Would love to know how to make the 'Active' code run.
  3. Been playing a bit of RoTT and gained the inspiration to make Doom maps with similar traps. Most specifically I want to be able to implement turrets or 'walls' that fire projectiles at a constant rate, and can be activated/deactivated by the player. All I've found are zDoom artillery strikes which is not what I want. Any ideas?
  4. I thought the game looked average because of how low my framerate was but I did notice the game wasn't very sharp even when still. I really hope the optimisation improves before release, I'm not sure I want to invest in a new graphics card just to play DOOM. The game seemed pretty fun from what I played but definitely not $300+ worth.
  5. I understand my PC isn't top of the line nowadays, but I'm pretty disappointed in how the game runs. I have a GTX 660 Ti and an i5-3570K and I'm barely getting 30 fps. No other game I've played has given me less than 60 fps (e.g. Far Cry 3). Does anyone have any performance tips and tricks? I'm pretty annoyed that the advanced settings are hidden.
  6. Well since the game was said to be coming out in "spring", this would be a bit of a bummer if we were still being given more info about the game in June.
  7. Hey Crunchy! I hope you remember who I am (from youtube 08-10 mainly). Amazing to see you still going at maps and can't wait to have a go at it! I was about to make one map about a month ago but Doom Builder crashed after I made a room so I ragequit and never bothered to try again. Congrats on all your work!
  8. I think Doom would eliminate a lot of potential complaints if it includes multiple "slider" options for difficulties, or if not sliders, then just a few options for different aspects of the game. There would be preset difficulties that affect all options, but ideally the player could use the preset difficulties as a base on which they can edit the details of how the game plays. If there are options to basically let the player balance their own game as they wish, that would be fantastic. For example, increasing the hp of an imp from 0% - 200%, or being able to switch off cinematic "finishers" with a simple yes/no option. I think giving the player as many options as possible is the best way to make the game please everyone.
  9. Ok, I'm interested. Starting my map now.
  10. Oh well, it looks like I'll have to go old school mapping style then.
  11. Hey it's mazzekaarts from youtube, Can the map be in Doom in Hexen format?