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Everything posted by Torturephile
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1995 Tune Up Project - Limit-Removing Community Project [SLOTS ARE OPEN!]
Torturephile replied to Sparktimus's topic in WAD Releases & Development
This is sweet. The 1994T-uCP is among my favorites and usually play it yearly. Once, I decided to replace the remade maps with the originals in a separate wad just for fun. Looking forward to this. -
I won't watch this movie. That's all I'll say about it.
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I'm surprised that you quoted my reply considering I wrote it back in 2011. Yes, the cacodemon is clearly visible and in full color, but I didn't include it in my reply because I always noticed it, but at the time I realized that the red background had a few other enemies in it. Today, looking at Dark Pulse's image, I noticed for the first time the dying marine next to the baron of hell.
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I generally like it if it also includes new monsters to kill with the weapons, so Scaliano's 667 Shuffle, albeit with balance modifications and new stuff I added to it over the years.
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I'm getting the same problem for all games in GZDoom with my AMD HD 7850 and driver 18.7.1. All sprites (except the HUD weapon ones) are completely gone if I select the OpenGL display. Unfortunately, the new update hasn't fixed this problem. Looks like I will roll back my drivers to 18.5.1 for now.
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It's MidiMelody.ru, which contains a ridiculous amount of midis from real artists. You can find the song here.
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I don't map but I add music to maps that don't include any. I used to put a midi version of Darkest Hour's "Pay Phones and Pills" on map 29 in every megawad until months ago.
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Wait, why a new movie?
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Some brutal industrial-tinged British black metal band with grindcore influences. One of their albums is part of my cover picture.
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GZDoom. I used to toy with different source ports about ten years ago after getting tired of running Doom on DOSBox. I started using Doomsday/jDoom back in 2009 or so, amazed by its gorgeous visuals. At the same time, I also played with Skulltag just for some Super Mario mod that I wanted to play from time to time. I found out about ZDoom as well so I downloaded it, but rarely used it. Eventually, I got bored of Doomsday's minimal modding capability so I kept using Skulltag until it got discontinued in late 2010. At last, I got into GZDoom since it was a blend of the better visuals from Doomsday (specially in recent years) and the mod support of ZDoom. Never looked back ever since. I use the ZDL launcher to load files into GZDoom rather comfortably.
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The Dragon Ball series, Rurouni Kenshin (Samurai X), Yu Yu Hakusho, Saint Seiya, Captain Tsubasa, early Pokémon, etc.
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I call the Wolfenstein SS "Blue Nazi".
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E2M2 is the best map that ever existed!
Torturephile replied to superchargecacodemons800's topic in Doom General
I know. I hated it for years until earlier this decade, and even now, I think it's just alright. I prefer many others over it. -
absolute least favorite maps in doom or doom 2?
Torturephile replied to yellowmadness54's topic in Doom General
In Doom: E1M4, E1M6, E2M5 (90s console version is better, though), E3M5, and E3M7. In Doom II: map 10 and map 19. While I disliked more maps before, specially those in Doom II, with enough practice I got good and started enjoying them, but the aforementioned ones I still dislike because they are boring. -
I can deal with lost souls and rocket launchers, but I hate doors and elevators. They are my nemesis. Once I can finally do a victory cry, their timing is perfect and next thing I see is my face is covered in blood.
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What's your least favorite health pickup?
Torturephile replied to Grain of Salt's topic in Doom General
I hate the medikit I hit my head once at work and bled. The irony. -
Why do some not like classic combat/gameplay in new maps?
Torturephile replied to PsychoGoatee's topic in Doom General
I'm mixed about this. Sometimes I like more modern style wads like Valiant; sometimes I prefer classic style ones like Mars War. Sometimes ridiculous ones like Swift Death. Depends on my mood, though I generally lean towards classic. I'm not always in the mood of playing a level where walking every two feet teleports 50 monsters into my location. To be fair, I always play with random spawners, so that bumps up the difficulty considerably. Not a fan of playing levels without any challenge nor interesting architecture to stare at, either. I recently played The Rebirth and Mini-Level Megawad, and they felt like in-between for me. -
One Direction. Radiohead. Metallica. Cannibal Corpse. Anal Cunt.
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The Ultimate Doom for being the most fun to play. Doom II could have been the best one but some of the levels leave something to be desired. Final Doom I don't care about much. I wonder when could Doom 64 count as a classic game. It's 20 years old already.
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If you could ask any of the original devs a question, what would it be?
Torturephile replied to MrGlide's topic in Doom General
Why didn't the Doomguy and enemies have death animation rotations? -
Why do lost souls fly up to the ceiling when they're infighting?
Torturephile replied to NaturalTvventy's topic in Doom General
To piss off some players since they can't aim up. -
Yes.
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Found it on an emulator on my original Xbox. I was familiar with SNES and 32X Doom, so I gave it a try. Didn't like it; too different. Gave it some more tries and found it better than initially thought. Some say it is the true Doom 3, though I never played that game. I recently played Brutal Doom 64 and liked it quite a lot.
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John Romero once said that the Doomguy is supposed to be the player, so, yes he can.
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Reminds me of 0:37 of this video: