djvero

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About djvero

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  1. Sometimes when I play various WADs I take screenshots of certain areas I really like or when I come across cool looking screenshots here or somewhere else I save them on my PC. When I lack inspiration for mapping I sometimes look at these screenshots to try to recreate (parts of) it. Of course I alter certain parts, textures or the general looks of it to make sure it's not a 1-on-1 copy. In the past I've also recreated whole levels from various WADs, but this is a long time ago and I haven't done that since. My question is however, how bad is it to do this? Is it acceptable or do people think it is a no go?
  2. Thanks for the replies already!!
  3. Hello, I've just recently got back to playing/mapping. Now for the playing part I'm looking for awesome megaWADs (32 levels). I've already done: - Scythe (all 3); which is my number one favorite megaWAD - Alien Vendetta - Cchest IV - Jenesis - Reverie - Original Doom games of course, including TNT Evilution Which other megaWADs are a must-play? ps. Sorry if the question has been asked before; linking me to a topic like that is fine as well. Thanks in advance
  4. Yea well I'm not too keen on posting unfinished work. Not that anybody would copy or steal my junk, but still lol. Besides, my problem seems to be fixed now. What I could do however, is to copy my material to a new WAD, call it "test" and then upload it for you to take a look at.
  5. OK I figured it out!! I added some new monsters to my WAD and one of them, the Archon Of Hell, is listed in the DECORATE file as "ACTOR ArchonOfHell : BaronOfHell". So it probably conflicts with the baron of hell because when I remove the Archon the Icon wakes up and starts spawning monsters. Thanks to everyone who tried to help though
  6. No that's not it, because it does work when I open up a new map and copy-paste it to there. It just doesn't work in my megaWAD...
  7. Yea I know. I studied Map30 (doom2.wad) thoroughly, but it still doesn't wake up in my megaWAD. I can kill it - meaning I can shoot the Romero head so that it screams - but it doesn't wake up and spawn any monsters. The strange thing is that it does work when I copy-paste the whole thing to any newly named WAD
  8. Hmm....I just figured out it doesn't work on any map in my megaWAD, not even Map30....
  9. Lump editor? Anyway, it's not like I want to copy-paste everything to a different level, I just did that to try and see if what I built in Map17 worked on Map30. And then I came to the conclusion it worked on Map30, but NOT on map17, in which I initially built the Icon of Sin structure.
  10. Well, it's part of a megaWAD I'm working on, but when I copy-paste it to MAP17 in a newly named WAD (test for example) for you to take a look at it it somehow works. However, in the megaWAD it doesn't, weird ???
  11. That's weird, coz when I copy-paste everything to map30 it does wake up whereas in map17 it doesn't...
  12. Hello, is it possible to have the Icon Of Sin working in a different level? I wanted to have the IOS in map17 for example, but when I build it it doesn't "wake up", it only does so when I build it in map30. Thanks in advance
  13. YES finally! It seems I forgot to go all the way to that switch on the left side of the map, even though I had already been in that area according to the map when you press TAB, only halfway through. Now I can finally proceed and finish this beast. Thank you so much!
  14. I know this is an old topic, but I need some help with this map. I literally spent one hour of brainlessly running around trying to find a switch or something to open that big door leading up to the final arena. Does anyone know how to open this door. I've watched the walk through vids posted above me, but that guy is just like "hey, ow this door is open", but in my game it's still closed and I've no idea how to open it. I've even opened the WAD with DoomBuilder but the map is just too big to notice which lines turn yellow. I'd gladly appreciate help !!