Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About MajorRawne

  • Rank
    Senior Member

Recent Profile Visitors

841 profile views
  1. Hi all. I have been recording my Doom playthroughs with commentary since summer 2018 and have finally managed (read: dared) to upload the first of them. I was inspired to do this by King G's hilarious videos. I am using Complex Doom LCA, later upgrading to Clusterfuck for later playthroughs. It's the first time I've ever done a spoken commentary to anything so any and all feedback would be very gratefully received! Fortunately my confidence does greatly improve over time! My first upload is part 1 of Bloody Rust 2. I am trying to review /Newstuff wads in order to get recognition for new maps and mappers, but I have also played through Doom 2 and Requiem for old times sake, with plenty more to come... if anyone wants it! Thank you so much in advance for any views, comments and likes!
  2. MajorRawne

    Hell's play garden

    The map author left the words "how not" out of his description, I'll let you figure out where.
  3. MajorRawne

    The /newstuff Chronicles #543

    Doom 2: Purgatory is very old-school. It's sobering to realise that some Doomworlders have either never played the truly old school classics, or don't remember them any more. Modern "classic" megawads seem to be mainly slaughtermaps, which isn't what the original Doom maps ever were except maybe The Suburbs and Courtyard. Atmosphere and exploration, as well as loneliness at times, were a huge part - you were in a bizarre environment, not just a series of arenas linked by a corridor. Purgatory captures Doom's original spirit well. I would agree with many of Magicsofa's points, although the music seems to come all or mostly from PSX Doom. PSX Doom and Doom 64 use the same sound effects but the soundtracks are different - PSX music tends to be melodic and melancholic, whereas D64's is darker and more sinister. I'm currently making a video playthrough of Purgatory on Ultra Violence using Clusterfuck and the maps are so well put together that they retain a sense of lonely deolation, even when screaming zombies carrying bombs are chasing you along the halls.
  4. MajorRawne

    The /newstuff Chronicles #542

    Working on it. I've already recorded my playthrough with commentary of Bloody Rust 2 and am going to work through as much from the Newstuff queue, and past editions of Newstuff, as I can. I'm using Complex Doom, Legendary Creatures Add-on and Dusted's Add-on. In addition to the Newstuff maps, I am currently 30% of the way through the original Doom 2, as I haven't seen anyone play it with these mods, and it's been nearly 20 years since I last played PC Doom 2. The comparisons between PC and PSX Doom 2 are interesting. If my playthroughs are at all popular and there is any demand for it, I will do Sunder. With the mods. I have already hidden all sharp objects in my house in preparation for this. Now if only I can get my head around this video editor to put it all together...
  5. MajorRawne

    GZDoom, Complex Doom, LCA and HEM

    EDIT: Commenting it out and deleting it don't work. I get the same error message. Looks like everyone who mentioned ZDoom being the problem were correct. King G definitely plays in Zandronum and I am pretty sure Ultraviolence does too, although thanks to his constant and unnecessary swearing, I'd rather skin myself alive and roll in salt than contact him about it. Let me try setting ZDL3 up to work with Zandronum. EDIT2: It won't work in Zandronum either, with or without line 222. Instead I get a huge list of all the monsters in the game saying that they tried to register more than once and execution cannot continue. Everything works perfectly without HEM. Am I missing something here? And why do my edits create new posts??
  6. MajorRawne

    GZDoom, Complex Doom, LCA and HEM

    Slade3! Wow, I completely forgot what that was for! Haven't used any of this stuff since I left the Panophobia project years ago. (What happened to Panophobia?) I got it going, found the definition and simply commented out the line: Actor Cybruiser2 : Cybruiser {} The following lines state: Actor DarkCybruiserSpawner : randomspawner { DropItem "Cybruiser2", 255, 80 DropItem "DarkCybruiser", 255, 45 } But line 16 states: ACTOR OverlordSpawner3 : RandomSpawner Replaces Cybruiser I'm confused. Does line 16 imply that the Cybruiser (whoever he is) has been replaced by the Cybruiser2? And does the DarkCybruiserSpawner line mean that if the game decides to deploy a DarkCybruiser, it must then randomise a choice between a DarkCybruiser and the mysterious Cybruiser2?
  7. MajorRawne

    GZDoom, Complex Doom, LCA and HEM

    Thanks for the replies chaps. I am using a Zdoom launcher at the moment. I've got Zandronum too but don't know how to make it all work together. Zandronum keeps asking for my Doom directory and won't accept anything I try to use. I also don't know how to edit the Decorate? My computer knowledge seems to have degraded by 2D10 points in recent years.
  8. MajorRawne

    GZDoom, Complex Doom, LCA and HEM

    Hi all. Not exactly sure where to post this, but since it relates to ZDoom, here it is. I've been following King G on Youtube and seen all the Complex Doom add-ons. I have been able to happily play Complex Doom using GZDoom with the Legendary Creatures Add-on and Dusted Add-on. However, the monster variety wasn't enough compared to what I've seen on Youtube (too many of the weakest versions spawn), so I tracked down HEM. Unfortunately it refuses to load up, giving me error message : Execution could not continue. Script error, "hem lca_v2.1.pk3:actors/spawner.txt" line 222: Script error, "hem lca_v2.1.pk3:actors/spawner.txt" line 222: Tried to define class 'Cybruiser2' more than twice in the same file. GZDoom version: Complex Doom version: v26a2 LCA version: v1.5.9.5 Dusted version: v1.6.1 HEM version: v2.1 King G and the gang don't explain how they got it all going. In fact one of the more potty-mouthed Youtubers actively refuses to do so. Can anyone help me?
  9. Doom 3 never happened as far as I'm concerned, it's a generic shooter with Hell Knights. Funny how they shitcanned Tom Hall then made his game anyway. New Doom took the best features of Doom 2 and Doom 3 and merged them. It improved in every possible way on what Doom 3 tried to do visually. It also retained the thrilling run and gun action of Doom 2. It seemed rather obvious that the references to a Slayer are references to the original Doom Marine, and the only confusion I can see comes from how they describe him, as they make a holy war out of what was basically one man looking for his keys.
  10. MajorRawne

    Those Pentagrams

    Doom 3 came out in the Great "Link-Up-With-Other-Soldiers-Whoops-they're-Dead" Era. It would have been fun to run and gun with other soldiers but Doom is about one man on his own against the legions of hell. It's a good theory that somehow violating a pentagram brought him to hell's attention but it was always going to happen. He was wrecking hell's shit every chance he got, they had to deal with him. "That human is running at a hundred miles an hour and punching Hell Knights to death! Deal with him!" Are pentagrams actually symbols of evil? Doom used popularised ideas of what was satanic without doing any research. For example, upside-down crosses are actually a Christian symbol representing St Peter. This means that morons who spray upside-down crosses on churches are actually contributing to the spiritual well-being of the Christian faith.
  11. MajorRawne

    The future of Doom...

    Thank you for those links. The Doom Community has changed a lot over the last two years! Pretty much for the better though, by the looks of things. Potential tard question here, but which of those two are the best for making PSX style maps? Can you implement coloured lighting easily?
  12. MajorRawne

    In the first time you played E1M1, where did you go first?

    Ah, the early days of Doom, where PSX Doom looked a million times better than it did on many PCs. (EDIT: Well that's how it seemed anyway.) To answer your question: to the left, up the stairs. Those fuckers had my green armour.
  13. MajorRawne

    Why are slaughter maps looked down upon?

    Sunder is a total work of art. It seems like the spiritual successor to the Hell Revealed wads. I had a quick look on Youtube at slaughterwads and to be honest there are so many "run around with the BFG while getting monsters to infight" that it's pointless listing them. There are maps over an hour long where the only weapon used for at least 45 minutes is the BFG. Has there ever been a map where you don't just run up to a Spider Mastermind and one-shot it with a BFG?
  14. MajorRawne

    Why are slaughter maps looked down upon?

    You never played any Slaughterfest maps? I would like to know any slaughtermaps that don't give you a BFG and near-unlimited plasma cells. That would be really interesting to see.
  15. MajorRawne

    The future of Doom...

    I still remember Doom Legacy split-screen multiplayer. Oh, and those super-impressive megawads which never appeared. Wasn't one called Hell something-or-other and the first level was a prison colony? Those screenshots were objects of lust and devotion until they ended up releasing the unfinished megawad. (Do people still say megawad these days?) And then there was Doom Millennium or Doom 2000 or something? Equally coveted, equally unfinished? Ooh, and Mordeth, which everyone used to talk about but which, IIRC, was a house in a swamp. Doom Builder 2 is no more? What do people use to map these days then? If Doom was going to go away any time soon then it would have already happened. Doomworld seems to still be going as strong as ever, most of the old guard are still here and it seems there are new gold-standard megawads like Valiant. Doom hasn't died at all, it's evolved.