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File Reviews posted by MajorRawne
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Fools! Women! Mortals! I shall destroy every map on UV without breaking a sweat! Here, watch me go on UV - shit, I'm dead. Hang on, that was just a test, this is the real thing, LET'S GO! *A brief time passes* Well, I fucking died more in five minutes of this than I did in three months of N+. Excellent for fans of super-hard maps, but ridiculous for anyone below Tatsurdcacocaco. -
32mb for 8 levels, Christ. This will appeal to anyone who liked PSX Doom, or anyone who ever wanted to see the original Doom maps re-imagined as their worst nightmare. Unfortunately the gameplay balance is off - even if you bring your own ammo it's easy to run out and the new monsters are placed with extreme nastiness - you've been warned. Map design is superlative, they are all absolutely gorgeous, and The Solution managed the impossible feat: he turned Unholy Cathedral into an exciting, interesting map! -
Even today, after playing Scythe, Resurgence and Deus Vult, Hell Revealed is still the daddy. Modern slaughtermaps have lost their way; they are just battles against blocks of pop-up monsters. HR.WAD remembers it's still Doom, yet it puts up one hell of a fight. 5* for its impact on the community, for being light years in front of all modern slaughtermaps and for dragging me back again and again, even though I don't even fething like it. I hate slaughterwads!!! -
It's actually quite boring to play at times, but this is one of the most immersive and atmospheric wads you can play. The music is melancholy and loaded with nostalgia, it's almost a painful experience. The empty maps were a nice idea but, frankly, dull. 3* for the atmosphere and the music, 1* for old time's sake. -
I like the brown one with corridors, empty rooms and stock Doom 2 music. The design brief must have been "use no detail and no more than three textures in the entire wad". I actually loved playing through this back in the days of splitscreen Legacy co-op, but Vilecore has aged very poorly. 2* for the 1-man effort, 1* for the memories, but this came out 5 years after Requiem and around a year after Alien Vendetta. The sequel never materialised. Of historical interest only. Sorry! -
Oh my God, the spiders, the spiders... I died less during my combined playthroughs of HR.wad, HR2.wad, AV.wad and resurge.wad than I did to these fething spiders. Who needs Hell Barons when you can have super-hard, super-fast arachnids running after you at 100mph, surviving super shotgun blasts? And why do their attacks sound like someone's having a shit? -
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All the fun of your last bowel movement, assuming you are a ton of broken glass for your dinner. Stretch the process to nearly infinity. You just recreated the magic of this map. -
The Icon of Sin's hideout? A giant, fifty-foot-high wall with a blind goat's face and a glowing hole in its forehead can hide out? Next you're going to tell me Hell Knights are simply bad-tempered marines with one extra chromosome. -
Simply changes all the wall textures to greyscale and replaces a tiny number of monsters with (admittedly good) sprites supposedly resembling the creatures from Doom 3, which incidentally I thought looked like shit when playing D3. A gameplay mod that doesn't mod the gameplay? Mind = blown -
Save who? From what? Fuck the story. This is far prettier than the inside-out colon most of ToD's maps look like, with intense, tough gameplay aimed at skilled players. There's a sense of progression and exploration as you move through the map. It does feel like a slog at times with constant ambushes and lots of tough monsters, but this is definitely one Doom veterans should play. There's something off-kilter about the gameplay that I like, enhanced by the dream-like music. -
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What does "ABC Edition" mean? After many hours of painstaking research, including watching Deep Space 9 and giving myself the shits after eating buffalo wings, I can conclusively state that I don't fucking know. -
This wad is best appreciated with the music turned off. However, two stars for the Goonies theme and some other decent tracks. -
Anyone who's ever been on Doomworld ever knows how I feel about PSX Doom. I've been told to shut up about it enough times. Threshold of Pain is quite simply a milestone for fellow PSXers, effortlessly combining the scale and mods of PC Doom with the truly Doomed feeling of the PSX. Others, not many, have tried, but no original mapset comes close to this. It's the fething daddy - it's YOUR daddy - and daddy's come home. There's gonna be a spanking. -
Be our guest, be our guest, put your crapness to the test! This is an ultra-hard slaughtermap by ToD that, gasp, I actually enjoyed playing. The map's unfair, but you get a bit further each time and it leaves me with the sensation that I can beat it next time. It also leaves me with sweaty hands and pits, not something many Doom maps do these days. -
I just don't get TimeofDeath's maps. It's a horrifying mess of textures thrown together, some HOMs for flavour, plus my perennial favourite of inescapable lava. Was Memfis playing the same map as everyone else? It seems not. I suppose we can at least congratulate TimeofDeath for his imagination, if not his ability to make brilliant maps. -
If this doesn't win some kind of award, they're pulling Shadowman's plonker. The map design is generally amazing and the music suits each map well. I played this in GZDoom with no problems. I was not keen on map 7 though, and the maps don't feel optimised for a pistol start - though that could be me being shite. -
An interesting idea. Some of the music seems slightly improved at first but I found that something was "off" with every track - they started to get on my nerves in a strange way. Am a bit biased though, I never liked the Doom 2 soundtrack anyway! ;) -
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One of the first custom maps I ever played all those years ago. The lack of monsters cripples this completely, they can't leave their starting area. 1 star for the nostalgia value, fuck all for the shoddy design. -
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Doesn't appear to work with ZDoom or GZDoom, and after seeing the trailer for this map, I'm more likely to buy a WinRAR licence than I am to see why my source ports aren't doing their magic.
Hell's play garden
in g-i
Posted
The map author left the words "how not" out of his description, I'll let you figure out where.