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About deepthought
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Speculation Central - Post your retarded theories about Doom 4 here!
deepthought replied to AirRaid's topic in Doom 2016
Maybe it'll be fast paced or have better recreations of the original weapons and monsters. I would love to see that. -
3 new Star Wars films not enough? Well, have some more!
deepthought replied to Tristan's topic in Everything Else
Nah. We'll have JarJar singing " mesa gungan style". But seriously, a new star wars film would be cool if it covered the yuuzhan vhong war. Also, did you know Jacen Solo gets killed by his own sister after becoming a with lord? -
What are the funnest maps you've played multi player on ( any game, any mode) For me; Dm on Plutonia map04 caged Ctf Ut99 facing worlds Dm Anything on heretic Ctf on Ut99 cybrosis
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Get American McGee back, and all will be fine.
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Speculation Central - Post your retarded theories about Doom 4 here!
deepthought replied to AirRaid's topic in Doom 2016
Non boring levels. Cough... DOOM3 cough... -
Protecting Children from Internet Pornography Bill
deepthought replied to Technician's topic in Everything Else
free webcams in monitors can always be coverer with duct tape... -
I usually don't listen to external music while playing single-player unless i need an extra boost, but it definitely helps on multiplayer.
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OK so i've noticed that some music just totally ramps up my skill for soe reason. my epic gameplay songs are: Basshunter: Dota, Boten Anna, Camilla (kind of), and All i Ever wanted, in her eyes, i miss you Skid Row: 18 and life (no idea why. don't ask) Metallica: Day that never comes, the struggle within, Holier than thou (kind of) Christia schneider: ich bin dein gummibar tune up: bounce,raver's fantasy DJ splash: Flying high DJ mangoo: Eurodancer some Cascada, i'm still experimenting with that. Anybody else have any epic gameplay songs? any idea why they increase your performance?
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would it be possible to make a mod for skulltag that would add something similar to the translocator from unreal tournament? one of my friends and i had so much fun doing translocator jousting trying to telefrag each other in UT, and want to do it in doom. of course it would look a bit more hellish looking.
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i am such a dipshit. i was using noclip to get to an outside area to spawn the weapon for debugging, and forgot to take it off.
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i've created a flamethrower with DECORATE script, but when i run over it i can't pick it up. here's the code. actor dbflamethrower : DoomWeapon replaces grenadelauncher 3080 { Game Doom Weapon.SlotNumber 5 +Weapon.dontbob Weapon.SlotPriority 2 spawnid 255 Weapon.selectionorder 500 Weapon.AmmoUse1 2 Weapon.AmmoUse2 3 Weapon.ammotype1 "gascanister" Weapon.ammotype2 "gascanister" Weapon.AmmoGive 50 Obituary"flamed" +WEAPON.NOAUTOAIM states { Spawn: FLTR B -1 stop Ready: FLTR A 1 A_WeaponReady loop Deselect: FLTR A 1 A_Lower loop Select: FLTR A 1 A_Raise loop Fire: FLTR a 3 A_FireCustomMissile("burningnapalm",0,true,10,10,0) //FLTR a 1 A_FireCustomMissile("fakenapalm",0,false,10,10,0) //FLTR a 1 A_FireCustomMissile("fakenapalm",0,false,10,10,0) FLTR A 0 a_refire goto Ready AltFire: FLTR A 3 A_FireCustomMissile("napalmball",0,true,10,10,0) FLTR A 0 a_refire Goto Ready } } what's wrong here! thanks!
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I created a new version of the mancubus. here is the missile code: Missile: FATT G 20 a_facetarget FATT A 0 a_jump(128,"fireball") Goto wet fireball: Fatt H 2 a_custommissile("burningnapalm",30,10) Fatt I 2 Fatt H 2 a_custommissile("burningnapalm",30,-10) Fatt I 2 Goto See wet: FATT G GGGGGGGGGGGGGG 5 a_custommissile("napalmball",35,0,0) FATT H 2 FATT I 3 a_custommissile("burningnapalm",30,10) goto see the problem is, when it jumps to wet, the mancubus turns with me whenever i fire, instead of continuing to fire where i was. why is that?
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help [trying to make my own weapons and sprites]
deepthought replied to yellowmadness54's topic in Doom Editing
you just have info for everything, don't you, Gez? i didn't know that about the shift key. @yellowmadness54: go with gimp. it's free, it's simpler, it runs faster, and it's just plain BETTER. -
how would i use DECORATE to make a grenade or other bouncing actor spawn something whenever it bounces.
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for some reason just normal spawnitem worked. how would i get a grenade to do something, like leave a fire when it bounces?