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deepthought

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Everything posted by deepthought

  1. Maybe it'll be fast paced or have better recreations of the original weapons and monsters. I would love to see that.
  2. Nah. We'll have JarJar singing " mesa gungan style". But seriously, a new star wars film would be cool if it covered the yuuzhan vhong war. Also, did you know Jacen Solo gets killed by his own sister after becoming a with lord?
  3. deepthought

    favorite multiplayer maps?

    What are the funnest maps you've played multi player on ( any game, any mode) For me; Dm on Plutonia map04 caged Ctf Ut99 facing worlds Dm Anything on heretic Ctf on Ut99 cybrosis
  4. deepthought

    Quake 1 Reboot?

    Get American McGee back, and all will be fine.
  5. Non boring levels. Cough... DOOM3 cough...
  6. deepthought

    Protecting Children from Internet Pornography Bill

    free webcams in monitors can always be coverer with duct tape...
  7. deepthought

    do YOU have an epic gameplay song?

    OK so i've noticed that some music just totally ramps up my skill for soe reason. my epic gameplay songs are: Basshunter: Dota, Boten Anna, Camilla (kind of), and All i Ever wanted, in her eyes, i miss you Skid Row: 18 and life (no idea why. don't ask) Metallica: Day that never comes, the struggle within, Holier than thou (kind of) Christia schneider: ich bin dein gummibar tune up: bounce,raver's fantasy DJ splash: Flying high DJ mangoo: Eurodancer some Cascada, i'm still experimenting with that. Anybody else have any epic gameplay songs? any idea why they increase your performance?
  8. deepthought

    skulltag translocator

    would it be possible to make a mod for skulltag that would add something similar to the translocator from unreal tournament? one of my friends and i had so much fun doing translocator jousting trying to telefrag each other in UT, and want to do it in doom. of course it would look a bit more hellish looking.
  9. deepthought

    do YOU have an epic gameplay song?

    I usually don't listen to external music while playing single-player unless i need an extra boost, but it definitely helps on multiplayer.
  10. deepthought

    why can't i pick up my weapon?

    i've created a flamethrower with DECORATE script, but when i run over it i can't pick it up. here's the code. actor dbflamethrower : DoomWeapon replaces grenadelauncher 3080 { Game Doom Weapon.SlotNumber 5 +Weapon.dontbob Weapon.SlotPriority 2 spawnid 255 Weapon.selectionorder 500 Weapon.AmmoUse1 2 Weapon.AmmoUse2 3 Weapon.ammotype1 "gascanister" Weapon.ammotype2 "gascanister" Weapon.AmmoGive 50 Obituary"flamed" +WEAPON.NOAUTOAIM states { Spawn: FLTR B -1 stop Ready: FLTR A 1 A_WeaponReady loop Deselect: FLTR A 1 A_Lower loop Select: FLTR A 1 A_Raise loop Fire: FLTR a 3 A_FireCustomMissile("burningnapalm",0,true,10,10,0) //FLTR a 1 A_FireCustomMissile("fakenapalm",0,false,10,10,0) //FLTR a 1 A_FireCustomMissile("fakenapalm",0,false,10,10,0) FLTR A 0 a_refire goto Ready AltFire: FLTR A 3 A_FireCustomMissile("napalmball",0,true,10,10,0) FLTR A 0 a_refire Goto Ready } } what's wrong here! thanks!
  11. deepthought

    why can't i pick up my weapon?

    i am such a dipshit. i was using noclip to get to an outside area to spawn the weapon for debugging, and forgot to take it off.
  12. deepthought

    monster targeting problems

    I created a new version of the mancubus. here is the missile code: Missile: FATT G 20 a_facetarget FATT A 0 a_jump(128,"fireball") Goto wet fireball: Fatt H 2 a_custommissile("burningnapalm",30,10) Fatt I 2 Fatt H 2 a_custommissile("burningnapalm",30,-10) Fatt I 2 Goto See wet: FATT G GGGGGGGGGGGGGG 5 a_custommissile("napalmball",35,0,0) FATT H 2 FATT I 3 a_custommissile("burningnapalm",30,10) goto see the problem is, when it jumps to wet, the mancubus turns with me whenever i fire, instead of continuing to fire where i was. why is that?
  13. deepthought

    help [trying to make my own weapons and sprites]

    you just have info for everything, don't you, Gez? i didn't know that about the shift key. @yellowmadness54: go with gimp. it's free, it's simpler, it runs faster, and it's just plain BETTER.
  14. deepthought

    grenades bouncing

    how would i use DECORATE to make a grenade or other bouncing actor spawn something whenever it bounces.
  15. deepthought

    projectiles spawning projectiles

    if a projectile fired from my weapon spawns another projectile, which kills a player, will the kill be counted as mine?
  16. deepthought

    projectiles spawning projectiles

    for some reason just normal spawnitem worked. how would i get a grenade to do something, like leave a fire when it bounces?
  17. deepthought

    projectiles spawning projectiles

    i'm using DECORATE with skulltag. i really need to remember to specify which port. but i'm creating a flamethrower. if a flame ball hits a wall or floor, it will spawn a fire. if it hits an actor, it will spawn a fire that sticks to them. the idea is that if anybody walks too close to the fire, it'll kill them.
  18. deepthought

    botscript compiler

    where can i get a compiler for skulltag botscript? i tried the link on the skulltag wiki, but got a 404 error.
  19. deepthought

    botscript compiler

    the link you gave me links to a thread about ACS, not botscript. i tried IE, but got the same 404 error. the file just isn't there anymore.
  20. deepthought

    how to do napalm

    how would i get a weapon to fire unignited napalm which would stick and then be ignited when i launched flame out of it. it would also need to register kills as coming from whoever fired the napalm, not some other object
  21. deepthought

    shaders in skulltag

    how would i go about replacing skulltag's internal shaders? i created a pk3 with a shaders directory with shaders with the same names as the skulltag ones, but they don't get used. why is that?
  22. deepthought

    different powerlevels

    how would i give my DECORATE weapon 6 different powerlevels, and it increases for every few seconds you hold down the altfire button. what i've got now is actor laser : railgun replaces railgun { Weapon.SlotNumber 6 +Weapon.dontbob Weapon.SlotPriority 2 Weapon.AmmoUse1 5 Weapon.AmmoUse2 3 Weapon.ammotype1 "cell" Weapon.ammotype2 "cell" states { Ready: LASR AB 1 A_WeaponReady loop Deselect: LASR A 1 A_Lower loop Select: LASR A 1 A_Raise loop Fire: LASR ABCD 3 LASR A 0 A_FireCustomMissile("dummy",0,true,0,0,0) LASR DDD 0 A_CustomRailgun(1500,-8,"none","blue",1,0,2) LASR A 10 goto Ready AltFire: AltHold: LASR a 0 a_CheckForReload(5, "charge5", false) LASR A 3 charge1: LASR a 0 a_CheckForReload(1, "charge2", true) LASR G 5 LASR G 0 a_refire charge2: LASR a 0 a_CheckForReload(2, "charge3", true) LASR H 5 LASR G 0 a_refire charge3: LASR a 0 a_CheckForReload(3, "charge3", true) LASR I 5 LASR G 0 a_refire charge4: LASR a 0 a_CheckForReload(4, "charge5", true) LASR J 5 LASR G 0 a_refire charge5: LASR K 3 LASR K 0 a_refire } }
  23. deepthought

    different powerlevels

    YYYYYYEEEEEEEESSSSSSSS! that makes sense. (edit) never mind. for some odd reason it jumps to the highest state even though there shouldn't be any charge items in my inventory. can you get the source of this stronghold railgun?
  24. deepthought

    shaders in skulltag

    i plan on replacing lighting and texturing shaders to make it look celshaded i have an nvidia geforce 8500 gt, i think
  25. deepthought

    death jumps

    whenever i shoot something standing above me with a chaingun or a dragon claw, it jumps at me as it dies. why is that?
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