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mmx

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Everything posted by mmx

  1. mmx

    From scratch mod?

    Both are awesome! Exactly what I was looking for. I'll take a look at the standalone template.
  2. mmx

    From scratch mod?

    What would be the best way to start a mod from scratch, or at least, with the bare minimum (weapons, 1 enemy, doors, explosives) to get a mod working? The Quake community has the https://www.insideqc.com/qctut/scratch.shtml tutorials, as well as https://github.com/Jason2Brownlee/CleanFixedQuakeC for anyone starting a new mod. Is there anything similar for Doom? Should FreeDoom be used as a base instead of Doom 2?
  3. mmx

    From scratch mod?

    That's really informative, thank you @Doomy__Doom
  4. mmx

    From scratch mod?

    I'm working on a total conversion, not a gameplay-specific mod. That's why I asked for a good base. I'll eventually replace everything, except monster/weapon logic.
  5. Are there any plans of adding multiplayer support to the WebGL build? Would be great for those non-tech savvy friends.
  6. I have some office friends that really struggle with anything technical. On top of that, everyone is on a different platform. Is there any source port with emscripten/webgl support and multiplayer? I'm technical so I can compile that and then just host a heroku thing with it and then send the link to everyone.
  7. mmx

    Darklight Arena on IcedTech

    was this abandoned? because it is pretty damn cool
  8. I was wondering if there is any tool able to export geometry and textures from Doom Maps to Blender, so they can be re-exported and used in other game engines? Godot, for example.
  9. Bumping with this other tool, for future people reading this thread: https://github.com/jminor/omgifol/blob/master/demo/wad2obj.py
  10. mmx

    Q-Zandronum 1.4.3 Released.

    I did not knew about this. Awesome! It's great to see a networking-focused source port.
  11. mmx

    Map generators?

    Are there any fun map generators out there? Looking for something to spice up coop play, as well as deathmatch.
  12. mmx

    Map generators?

    I ended up starting to work on roguelike-ish mod. :D
  13. https://arxiv.org/pdf/2302.05981.pdf Mostly text-based representation, then conversion: https://github.com/shyamsn97/mario-gpt/blob/main/mario_gpt/level.py
  14. mmx

    Map generators?

    I think it might be difficult for someone without experience playing roguelikes to enjoy generated maps. It is a different feeling and a different experience.
  15. mmx

    Map generators?

    Obsidian is pretty fantastic, thank you. Do you guys have any preset configuration for generating good MP maps?
  16. Currently looking for a source port that is easy to pickup and just play with a few friends. They are not very tech savvy, so, minimal setup would be the killer feature I'm looking for (no need for Hamachi or anything like that).
  17. Thanks for the link, there's plenty of info there. I've been using Zandronum for a while, but unfortunately it does not do NAT punchthrough, nor provides any P2P facilitators. So I always end up having to run a server on a VPC so people can join that instead. I was wondering if there are any "shiny new engines" that people are using instead of the traditional ones.
  18. Thanks for the help! I've tried it and having the geometry is a great first step! It's quite clean as well.
  19. I've been experimenting with sprite creation from photos, specifically for weapons, inspired by the original workflow of Doom. However, finding the right color palette conversion algorithm has been tricky. Dithering is applied, or color gets lost in the way, and it looks like crap. How were the original sprites done? Is there a color LUT I can apply so when palletizing it fits the Doom aesthetic a bit better?
  20. Never heard of Q-Zandronum, that's kind of awesome, specially since it seems to be well-maintained. I'll try that one out and see how it goes.
  21. I've been working with Zandronum for a while and I feel that my total conversion is ready for the next step. Since most of my work has been with art and levels, no engine holds me back. But before I start writing code, I wanted to know what would be the best source port to base a multiplayer total conversion on? I believe the critical features are: Easy for people to create & run servers Easy for people to find other people and play Cross platform: Windows, Linux, Mac
  22. mmx

    Converting photos to sprites

    Thank you for all the info, guys. Really appreciate it!
  23. mmx

    D3 game logic source?

    Hey guys! I'm interested in starting a Doom 3 mod, but I can't find the game logic source anywhere. Is it open-source? I'm using dhewm3 as the base for my mod.
  24. mmx

    Export Doom maps to Blender?

    Cool! It works very well. Thanks for the tip, guys! :)
  25. Does anyone know any good tool that allows me to export Doom maps to Blender? It can be as simple as anything that that exports an OBJ. I've found some old tools, but they don't keep texture information in the OBJ, which sucks.
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