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Gokuma

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Everything posted by Gokuma

  1. Actually I was faking a sarcasm... Hooked up my VCR to crappy capture adapter just to edit together these scenes with the music. https://www.youtube.com/watch?v=5_UnNz3mMjQ
  2. YOU'RE ALL WRONG!! It's from Chopping Mall! Not the main theme though. You hear it a little in this clip. But you really hear it earlier in the movie while the Killbots are creeping.
  3. Gokuma

    Post your Doom textures!

    Just simple colorswaps. I really like how the black, orange, gold, and maybe green one turned out. The yellow and purple not so much. Go ahead and use them however you want. Flip them upside to be Satanic and make a devilish version of Super Mario Kart's Rainbow Road if you want.
  4. I remember someone came up with different sprites for the Doomguy wielding different weapons or just fists. I probably have them somewhere but no idea what they were called or what they were included with. Maybe have even been a particular source mod.
  5. Gokuma

    Doom: Annihilation update

    Trying to be totally reasonable and not misogynist or chauvinist, a Doomchick (closest equivalent to Doomguy) sounds like a great idea to have somewhere. Problems with this case being inaccuracy to the source material, the actress's crappy tweet, and being in line with current Hollywood trends of disingenuous virtue signaling, etc. From what I see here, it seems she may have played the part very well, kicked ass, and shown some great physical skill. Just what I previously said is the problem as well as her looking like an undersized kid in her helmet in the trailer. For a Doomchick people expect someone bigger and more muscular like a wrestler such as the late Chyna. Personally I'm too damn skinny to play THE Doomguy no matter how strong or powerful I am. In my avatar picture I only appear to have such bulk due to wearing a regular black gi top under all that. Giving some real life examples. Fire Departments used to have a requirement that you must be able to carry someone. So that more women could qualify for the job more easily, they eased the requirement to you can drag a victim, which unfortunately could be more detrimental to victims. Also I have a friend who has a handicapped brother with health problems they have to sometimes call an ambulance for. He has complained about them sending two woman paramedics of which neither can carry his brother who I think is a small skinny guy (in a wheelchair), so he carries his brother and helps load him in the ambulance himself. Now there's plenty of women strong enough to do so, but it's a problem when they hire the wrong people for the job for the sake of hiring them, and send them out without sufficient backup. If he wasn't there to carry his brother, it would have been worse. I can picture the paramedics knocking on a neighbor's door and asking, "Hey, do you think you can carry this guy?"
  6. Gokuma

    Halloween themed wads?

    https://www.doomworld.com/idgames/levels/doom/s-u/spooky01 replacing E2M1
  7. Gokuma

    Random Image Thread

    Further stages of addiction lead to people wandering dark back alleys behind Cons hoping to be invited into secret fur-suit orgies. Often these poor souls are abducted and forced to work in furry cantinas. They then live a tortured existence they have great difficulty escaping for fear of missing their next furry fix. The most unfortunate victims are surgically modified to better fulfill their enslaved occupation.
  8. Gokuma

    Favorite Fighting Game?

    Ultra Street Fighter 4 seems to be the pinnacle of SF, at least since they fixed the shitty control delay in previous versions of SF4. SF Alpha 3 for Dreamcast is great for 3 player mode taking on two friends at once. Love the smooth animation of SF3. Capcom vs SNK 2 is great. Love the Vampire/ Darkstalkers series. Mortal Kombat Project based on Mugen, MK Armageddon, Mortal Kombat 9, and MK Deception are my favorites though I need a better comp to install MKXL and have only played MK11 over a friend's house. MK3 is where it finally got fluid but 1&2 though clunky are great for nostalgia. I actually like Deadly Alliance but I hate MK4 or Gold. (Little known info about MK Gold for DC if you have any interest: The yellow disc is glitchy launch day garbage. Only get the red disc somewhat fixed version that came six months after.) SNK's fighters such as Last Blade, Samurai Shodown, King of Fighters, and Garou: Mark of the Wolves are great. Never cared much for plain Fatal Fury though. Guilty Gear X or whatever the newest is. Couple old forgotten ones I'd like to play and learn to get good at: Weapon Lord and Primal Rage, maybe Primal Rage 2. Put the most time into MK Armageddon's Kreate-A-Fighter.
  9. Gokuma

    Ice/Snowy variants of demons

    Here's a snow cyberdemon you can use: http://www.mediafire.com/file/m0v01caak32pi7x/snowcyb.wad/file Maybe not the highest quality but may work. Can just run the wad to see replacement cyber. Also there's some additional floor textures, some I made and the ice from Heretic and Hexen.
  10. Gokuma

    Doom: Annihilation update

    I was having some more interest in seeing this and just about to say they just shouldn't have screwed up so much with marketing and PR. But they lied about it having the Doomguy. I'll still probably see it sooner than the 2005 film which I took over a decade to get around too, but meh bleh shrug fart gurgle pop sizzle.
  11. Gokuma

    Post your Doom video! [but don't quote video]

    (Post deleted)
  12. Gokuma

    How to turn IWAD into PWAD?

    Start a new wad file in Slade. With that open, go and open the iwad. Select ALL the resources. Copy. Paste in new wad. Save new wad.
  13. Here's a screenshot of the current GZDB Bugfix where I can't see any field for type of trigger or OK or Cancel buttons, so I'm stuck with player walks over for trigger type for whatever linedef until I open it in something else. I also have to press enter or escape on a field that it doesn't affect to confirm or cancel my line changes. And here's a screenshot of old Doom Builder 2.1.2.1553 where I can set the trigger type and the tops of the OK/Cancel are barely visible and clickable. My resolution is 1366x768 on this laptop. On a side note, relearning how to do polyobjs, damn that's weird that you use the angle of the anchor and start thing to match to the tag.
  14. Awesome, that was exactly it. Thanks! Now that fixes the color-remapper in Slade as well.
  15. Gokuma

    The best method to do boss healers?

    Another possible method though I haven't tried it myself: Make healers inheriting Korax's stuff: https://zdoom.org/wiki/Classes:Korax ACTOR Healer : Korax { Game Doom ...stripped down Korax stuff and nerfing stuff goes here. Could copy and paste all Korax's stuff, then delete whatever is redundant to inherit when finished. } In map scripts just make 249 through 255 that Korax activates into stuff like this https://zdoom.org/wiki/SetActorProperty with the target being the boss. SetActorProperty (66, APROP_Health, 4000); Where 66 would be the boss's tid#, whatever number you want. And 4000 would be his max health or whatever. Could also spawn some healing looking graphics effects at the boss's tid. What I like about this method (if it works) is it's the closest to the healers literally doing the healing while they're around. Though it may really all be a big bunch of overblown more than necessary work compared to what was already suggested.
  16. Gokuma

    Screenshots with or without weapon?

    I just guessed you could type spectate in the console and that works (At least in Zandronum). Normally I like to show weapons, but for taking pictures of a map to use within a selection map, I put it in spectate mode. Another method is you could make a pwad with a blank graphic in place of the fist idle frame.
  17. Gokuma

    Things about Doom you just found out

    Spacehog by Will, map06 of Dwango7.wad dated 1/26/96 , seems to be an earlier version of Final Doom TNT:Evilution map01, the original tnt.wad being dated 6/6/96. https://www.wad-archive.com/search?q=dwango7 This zip has dwango7.wad with its original date: http://www.doomshack.org/uploads/dwango_full.zip EDIT: TNT map01 may just have been heavily inspired by Dwango7 map06 and remade from scratch. You can definitely see the resemblance though. Also dwango7.wad has seven more sets of map entries missing the map## label entry. So I added map11 through map17 entries to check them out. There's three additional maps though one is extremely simple, and older versions of its maps 1, 2, 5, and 9. Some difference in 1 and 2 are apparent. EDIT EDIT: OK it gets weirder. TNT map01 pretty close to its final form was Dwango6 map11 so it seems inspiration was the other way around, all before it was in Final Doom. Also a much earlier version of TNT map17 is #1dwango.wad's map06, dated 3/9/95.
  18. Gokuma

    Ion Fury, a new Build Engine game out now.

    This is like some Bring Your Own Iwad business, except it's .grp files.
  19. Gokuma

    Ion Fury, a new Build Engine game out now.

    I heard as a concession, an update is going to give Shelly the ability to teabag and tallywhack her enemies. Anyway,half seriously, I once saw a seemingly serious late night long commercial but not really an infomercial show, for a skin cream called Nads. It was your usual skin cream commercial featuring women and it actually said, "Get Nads now." What was even funnier was stepping in a usual deli convenience store in the morning to see Dietz Nuts, snackballs of processed meat. I heard the commercials for those are ridiculous but I see very little TV. Of course sometimes stupidity wraps around into brilliant humor, intentional or not. Not sure if this was supposed to be funny or not...
  20. There's the 3D Alchemy book one as mentioned on another thread. It has a few oversights where things could have been done better but it's still cool. It might have given me some ideas back in the day. Probably would have been more inspiration if I hadn't already seen Werner's Spahl's Theme Patch first ,which is about the most prolific dehacked patch of old and I learned a lot from that. In the Alchemy book, the Dehacked stuff goes from pg. 437 to 451. I think it purposely doesn't mention the name Dehacked in that chapter, but then on pg. 589 to 594 it explains how to set up and use Dehacked. Also page 635 is the beginning of useful Thing listings with all their map id#'s and four letter sprite groups for Doom through Heretic & Hexen plus Hexen spawn id#'s. And width/height stats for most enemies. HELPFUL EDIT: All map id#'s are here in case you want to swap any around or give new unused ones to things in Dehacked: https://zdoom.org/wiki/Standard_editor_numbers I did that using Sehacked on Strife and made a bunch more things able to be placed in levels. Just relevant to Decorate and stuff, all spawn id#'s for scripting are here: https://zdoom.org/wiki/Spawn_number Except while some Skulltag stuff is listed in those, a bunch of map id#'s (ranging in 5000's, 5100's, and 5328) and spawn id#'s (within 155-222) are missing but I have in txt files., in case you want to use Skulltag actors with a ZDoom-based port. Well spawn numbers are relevant to deciding which things you want to change in Dehacked even if it can't change the actual spawn numbers. Currently I'm fixing up an old Dehacked patch and adding a bunch of stuff with Decorate, so I got quite some juggling to do. Before I've totally remade a huge dehacked patch in decorate, but with this one I'm only phasing a few things out of the dehacked so far. Besides maybe a few text and miscellaneous changes, I can think of something easy in Dehacked that I don't know if it can be done in Decorate -- a roulette item. With regular Doom dehacking, what a gettable item gives you is determined by its four letter sprite name, so you could put a bunch of frames each of a different item in sequence. Then it's luck or timing whatever it is when you grab the item. Maybe Zscript and other stuff can but I haven't even looked into anything else. Well way back there was also DDF (Doom Definition Files) with the old port dosDoom which became EDGE soon afterwards. That was a little of a forerunner to Decorate having a lot in common such as adding as much as you want, but multiplayer sync seemed to be broken in the versions I messed with and I had to update the code to work with EDGE which I never did.
  21. Gokuma

    Quake Oatmeal (single map)

    Wilford Brimley would be proud! ...Except for what Quaker Oats has become. Those vats that appear to be nukage are probably Monsanto's carcinogenic glyphosate.
  22. Though you can't have enemies shoot the super shotgun which is a wide spread of 20 pellets, compared to the regular shotgun that's a more accurate blast of seven pellets, you can stack multiple shotgun shooting frames. You can set a frame's duration to 0 if it has a code pointer and is followed by a frame with code pointer. Then only the frame that finally has a duration of 1 or more is displayed and actions of the previous undisplayed zero duration frames are all carried out on it simulaneously. Some old stuff of mine, someone else added to and uploaded: https://www.doomworld.com/idgames/utils/exe_edit/patches/quad2 I stack multiple shotgun blasts and on some variations, also a lost soul charge. I haven't ever tried this zip of stuff or messed with my original version in years. I don't know why this text file says authors may not use the level. Whichever test level or stuff was mine people can do whatever they want with, though it may not be worthwhile.
  23. Gokuma

    Doom: Annihilation update

    A movie could start out with the Doomguy assaulting his superior officer for commanding a squad to fire upon unarmed civilians.
  24. Gokuma

    Slade crashing when I open the color remaper.

    To access the color remapper, I highlight the series of entries by shift-clicking, then right click, Graphics, Colour Remap...
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