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Gokuma

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About Gokuma

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    picnic bench lord

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  1. Gokuma

    Quake Oatmeal (single map)

    Wilford Brimley would be proud! ...Except for what Quaker Oats has become. Those vats that appear to be nukage are probably Monsanto's carcinogenic glyphosate.
  2. Though you can't have enemies shoot the super shotgun which is a wide spread of 20 pellets, compared to the regular shotgun that's a more accurate blast of seven pellets, you can stack multiple shotgun shooting frames. You can set a frame's duration to 0 if it has a code pointer and is followed by a frame with code pointer. Then only the frame that finally has a duration of 1 or more is displayed and actions of the previous undisplayed zero duration frames are all carried out on it simulaneously. Some old stuff of mine, someone else added to and uploaded: https://www.doomworld.com/idgames/utils/exe_edit/patches/quad2 I stack multiple shotgun blasts and on some variations, also a lost soul charge. I haven't ever tried this zip of stuff or messed with my original version in years. I don't know why this text file says authors may not use the level. Whichever test level or stuff was mine people can do whatever they want with, though it may not be worthwhile.
  3. Gokuma

    Doom: Annihilation update

    A movie could start out with the Doomguy assaulting his superior officer for commanding a squad to fire upon unarmed civilians.
  4. Gokuma’s return was the boon the doom community needed, I swear there’s a 50% chance of me laughing my ass off when you post. I knew it was gonna be the case ever since that Barfthesda thread a few weeks back 

  5. Gokuma

    Slade crashing when I open the color remaper.

    To access the color remapper, I highlight the series of entries by shift-clicking, then right click, Graphics, Colour Remap...
  6. Gokuma

    let's stop calling them "things"

    SomeTHING wrong? We can say anyTHING we want! Some like big THINGS they can not lie! Shake hands with THING. Having edited Doom on and off since 95 or 96, they will always be THINGS to me in Doom. DeHackEd calls them things. The entry in map wad is called Things and all map editors call them so. And also mentioned, they're called Things in the source code. If we're talking about decorate lump or the same type of code in a source port's .pk3, only then I'll call them Actors. If it's a text-based Multi User Dungeon (M.U.D.) then they're Mobiles, though I haven't touched a MUD in I don't know how many years, though it's interesting to read the data that makes them up or some old content I copied and pasted into text files. At least some God Wars MUD had a Doom area, though it didn't fit with the rest of the medieval fantasy type stuff. If it's a specific type of enemies in Zelda, then they're Moblins.
  7. Gokuma

    Slade crashing when I open the color remaper.

    I happen to have another problem with the color remapper. Here's a screenshot of how I can't see the top portion of it. My laptop is maxed at 1366x768 resolution. Fortunately, I can still accomplish what I want by loading translation string txt files of the series of colors to remap.
  8. Cool work! Only thing I don't like is changing enemies' pain chance to 0 so you can never interrupt them, see their pain frame, or hear their ouch. I would leave some small chance. Heresiarch is normally 10, same as an Arch-Vile. Korax is normally 20, same as a Cyberdemon. Maybe lower it to half those or make them both 5? I think max is 255 for reacting every time, so 5 would be 1 out of 51 or roughly 2% chance for each hit.
  9. Gokuma

    Old Nerd Playing Doom On PC

    "NNNNEEERRRDDDDDSSSSS!!" https://www.youtube.com/watch?v=gZEdDMQZaCU Hey, she sure doesn't look like it but if Elvira picked any of us up, she'd be a cradle-robber! People suspect vampiracy, but maybe she's actually a kung fu master.
  10. Gokuma

    DOOM: War Games

    Not five stars compared to modern maps. Despite the late submission year, this wad dates back to May 29th, 1994. I got it on an add-on CD in 1995. Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for. And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers. And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN { haha = 154; } SCRIPT 23 (void) { haha+=1; printbold (d:haha); } SCRIPT 22 (void) { haha+=10; printbold (d:haha); } SCRIPT 21 (void) { haha+=100; printbold (d:haha); } SCRIPT 26 (void) { haha-=1; printbold (d:haha); } SCRIPT 25 (void) { haha-=10; printbold (d:haha); } SCRIPT 24 (void) { haha-=100; printbold (d:haha); } SCRIPT 27 (void) { printbold (d:haha); Thing_Spawn (random(3,6), haha, 0, 7); }
  11. Here's a screenshot of the current GZDB Bugfix where I can't see any field for type of trigger or OK or Cancel buttons, so I'm stuck with player walks over for trigger type for whatever linedef until I open it in something else. I also have to press enter or escape on a field that it doesn't affect to confirm or cancel my line changes. And here's a screenshot of old Doom Builder 2.1.2.1553 where I can set the trigger type and the tops of the OK/Cancel are barely visible and clickable. My resolution is 1366x768 on this laptop. On a side note, relearning how to do polyobjs, damn that's weird that you use the angle of the anchor and start thing to match to the tag.
  12. Gokuma

    ion fury is out

    My paradise is full of these:
  13. Gokuma

    ion fury is out

    But that's a potential marketing goldmine!
  14. Gokuma

    No Traditional Multiplayer

    I haven't played Doom 2016. I actually just got a physical copy with all DLC cheap off ebay but need a new computer first. But anyway, not sure entirely what loadouts are but I think some classic Doom deathmatch maps I was playing on Zandronum simulated it with you starting right on an SSG or something. The biggest point is it's pretty simple to whip up some deathmatch mode with all they already have and leave it up to the players to make more custom maps for it. Battle Mode looks pretty cool, but at least give people the freaking option to play regular multiplayer, at least Doomguy vs Doomguy deathmatch, if not that and cooperative. Classic Doom invented multiplayer in first person shooters, didn't it? Give people the simple freaking option to try it.
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