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Gokuma

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Everything posted by Gokuma

  1. Gokuma

    Quake Oatmeal (single map)

    Wilford Brimley would be proud! ...Except for what Quaker Oats has become. Those vats that appear to be nukage are probably Monsanto's carcinogenic glyphosate.
  2. Though you can't have enemies shoot the super shotgun which is a wide spread of 20 pellets, compared to the regular shotgun that's a more accurate blast of seven pellets, you can stack multiple shotgun shooting frames. You can set a frame's duration to 0 if it has a code pointer and is followed by a frame with code pointer. Then only the frame that finally has a duration of 1 or more is displayed and actions of the previous undisplayed zero duration frames are all carried out on it simulaneously. Some old stuff of mine, someone else added to and uploaded: https://www.doomworld.com/idgames/utils/exe_edit/patches/quad2 I stack multiple shotgun blasts and on some variations, also a lost soul charge. I haven't ever tried this zip of stuff or messed with my original version in years. I don't know why this text file says authors may not use the level. Whichever test level or stuff was mine people can do whatever they want with, though it may not be worthwhile.
  3. Gokuma

    Doom: Annihilation update

    A movie could start out with the Doomguy assaulting his superior officer for commanding a squad to fire upon unarmed civilians.
  4. Gokuma

    Slade crashing when I open the color remaper.

    To access the color remapper, I highlight the series of entries by shift-clicking, then right click, Graphics, Colour Remap...
  5. Gokuma

    let's stop calling them "things"

    SomeTHING wrong? We can say anyTHING we want! Some like big THINGS they can not lie! Shake hands with THING. Having edited Doom on and off since 95 or 96, they will always be THINGS to me in Doom. DeHackEd calls them things. The entry in map wad is called Things and all map editors call them so. And also mentioned, they're called Things in the source code. If we're talking about decorate lump or the same type of code in a source port's .pk3, only then I'll call them Actors. If it's a text-based Multi User Dungeon (M.U.D.) then they're Mobiles, though I haven't touched a MUD in I don't know how many years, though it's interesting to read the data that makes them up or some old content I copied and pasted into text files. At least some God Wars MUD had a Doom area, though it didn't fit with the rest of the medieval fantasy type stuff. If it's a specific type of enemies in Zelda, then they're Moblins.
  6. Gokuma

    Slade crashing when I open the color remaper.

    I happen to have another problem with the color remapper. Here's a screenshot of how I can't see the top portion of it. My laptop is maxed at 1366x768 resolution. Fortunately, I can still accomplish what I want by loading translation string txt files of the series of colors to remap.
  7. Cool work! Only thing I don't like is changing enemies' pain chance to 0 so you can never interrupt them, see their pain frame, or hear their ouch. I would leave some small chance. Heresiarch is normally 10, same as an Arch-Vile. Korax is normally 20, same as a Cyberdemon. Maybe lower it to half those or make them both 5? I think max is 255 for reacting every time, so 5 would be 1 out of 51 or roughly 2% chance for each hit.
  8. Gokuma

    Old Nerd Playing Doom On PC

    "NNNNEEERRRDDDDDSSSSS!!" https://www.youtube.com/watch?v=gZEdDMQZaCU Hey, she sure doesn't look like it but if Elvira picked any of us up, she'd be a cradle-robber! People suspect vampiracy, but maybe she's actually a kung fu master.
  9. Gokuma

    DOOM: War Games

    Not five stars compared to modern maps. Despite the late submission year, this wad dates back to May 29th, 1994. I got it on an add-on CD in 1995. Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for. And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers. And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN { haha = 154; } SCRIPT 23 (void) { haha+=1; printbold (d:haha); } SCRIPT 22 (void) { haha+=10; printbold (d:haha); } SCRIPT 21 (void) { haha+=100; printbold (d:haha); } SCRIPT 26 (void) { haha-=1; printbold (d:haha); } SCRIPT 25 (void) { haha-=10; printbold (d:haha); } SCRIPT 24 (void) { haha-=100; printbold (d:haha); } SCRIPT 27 (void) { printbold (d:haha); Thing_Spawn (random(3,6), haha, 0, 7); }
  10. Here's a screenshot of the current GZDB Bugfix where I can't see any field for type of trigger or OK or Cancel buttons, so I'm stuck with player walks over for trigger type for whatever linedef until I open it in something else. I also have to press enter or escape on a field that it doesn't affect to confirm or cancel my line changes. And here's a screenshot of old Doom Builder 2.1.2.1553 where I can set the trigger type and the tops of the OK/Cancel are barely visible and clickable. My resolution is 1366x768 on this laptop. On a side note, relearning how to do polyobjs, damn that's weird that you use the angle of the anchor and start thing to match to the tag.
  11. Gokuma

    ion fury is out

    My paradise is full of these:
  12. Gokuma

    ion fury is out

    But that's a potential marketing goldmine!
  13. Gokuma

    No Traditional Multiplayer

    I haven't played Doom 2016. I actually just got a physical copy with all DLC cheap off ebay but need a new computer first. But anyway, not sure entirely what loadouts are but I think some classic Doom deathmatch maps I was playing on Zandronum simulated it with you starting right on an SSG or something. The biggest point is it's pretty simple to whip up some deathmatch mode with all they already have and leave it up to the players to make more custom maps for it. Battle Mode looks pretty cool, but at least give people the freaking option to play regular multiplayer, at least Doomguy vs Doomguy deathmatch, if not that and cooperative. Classic Doom invented multiplayer in first person shooters, didn't it? Give people the simple freaking option to try it.
  14. Seeing a baron claw himself to death after getting pissed at himself for blowing up a barrel that hurt him in v1.2. But a shotgun sergeant trying to commit suicide and failing may be funnier. Actually have v1.2 demos of those and also an imp clawing itself to death. Here: http://www.mediafire.com/file/qsn4ae1xvr2rpyy/12fun.zip/file I used the downgrade patch to turn my Ultimate Doom into v1.0 or v1.1. Then upgraded it to v1.2. Actually I did get the v1.666 floppy disks from someone but I think it was Ultimate Doom I downgraded.
  15. Gokuma

    Exclusively Games Interview with Doomguy

    Excellent candid interview. He's a good guy.
  16. There's so many good real Italian independent pizza places in my region that it blows my mind when I see people going for the corporate stuff. Buy local. Screw the corporate processed garbage.
  17. Gokuma

    ion fury is out

    Will do
  18. Gokuma

    ion fury is out

    Just ordered the big box edition!
  19. Gokuma

    How to make a spreadshot weapon?

    You're welcome! Here's a wad file: https://www.mediafire.com/file/1281uxf1i6sy2ui/gokplas.zip/file Threw a couple bonus weapons in there too. You can just run Zandronum/GZdoom with the wad and give yourself the weapons with IDFA or in the console. Summon ContraSpread in the console for its awesome pickup sound.
  20. Gokuma

    How to make a spreadshot weapon?

    My Contra spread gun with regular fire being horizontal and altfire being vertical like Contra: ACTOR ContraSpread : DoomWeapon 2036 { SpawnID 245 Weapon.SelectionOrder 105 Weapon.SlotNumber 7 Weapon.AmmoUse 1 Weapon.AmmoGive 80 Weapon.AmmoType "Cell" Weapon.AmmoUse2 1 Weapon.AmmoType2 "Cell" Inventory.pickupsound "contra" Inventory.PickupMessage "You got the Spreadgun" Obituary "%o couldn't dodge %k's Contra gun" States { Ready: PLSG B 1 A_WeaponReady Loop Deselect: PLSG B 1 A_Lower Loop Select: PLSG B 1 A_Raise Loop Fire: PLSG A 0 A_GunFlash PLSG A 0 A_FireCustomMissile("ContraBullet",random(-20,-13),1,0,0,0,0) PLSG A 0 A_FireCustomMissile("ContraBullet",random(-11,-5),1,0,0,0,0) PLSG A 0 A_FireCustomMissile("ContraBullet",random(-3,3),1,0,0,0,0) PLSG A 0 A_FireCustomMissile("ContraBullet",random(5,11),1,0,0,0,0) PLSG A 9 A_FireCustomMissile("ContraBullet",random(13,20),1,0,0,0,0) PLSG A 20 A_ReFire Goto Ready AltFire: PLSG A 0 A_GunFlash PLSG A 0 A_FireCustomMissile("ContraBullet",0,1,0,0,0,random(-20,-13)) PLSG A 0 A_FireCustomMissile("ContraBullet",0,1,0,0,0,random(-11,-5)) PLSG A 0 A_FireCustomMissile("ContraBullet",0,1,0,0,0,random(-3,3)) PLSG A 0 A_FireCustomMissile("ContraBullet",0,1,0,0,0,random(5,11)) PLSG A 9 A_FireCustomMissile("ContraBullet",0,1,0,0,0,random(13,20)) PLSG A 20 A_ReFire Goto Ready Flash: PLSF C 4 Bright A_Light1 PLSF D 4 Bright A_Light1 Goto LightDone Spawn: PLAS C -1 Stop } } ACTOR ContraBullet { Radius 5 Height 8 Speed 20 FastSpeed 20 Damage 4 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "spread" States { Spawn: FLMB N 3 Bright Loop Death: FLMB HIJK 4 Bright Stop } } Could put it in its own wad with gfx and sounds and upload it if you want? The gun itself just uses the plasma rifle graphics, but holding it diagonal for the regular idle/ready frame.
  21. Gokuma

    GZDoom Builder Screenshot Error

    Run as administrator?
  22. Gokuma

    What Doom books are worth getting?

    Was that sky castle by any chance an MC Escher work of art experiment in the form of a vanilla Doom map, made by the Aliens TC guy? I have it on the 3D Alchemy CD. It's map02 of Nemesis.wad. Crazy illusion of solid curved arches as well as some less solid onesin map02 and solid diagonal girders in map01. Even looking around with modern freelook it still works. Want me to upload it to mediafire?
  23. Gokuma

    What is your hobby?

    Aside from editing, modding, making custom characters for various games, Martial arts... Black belt in Bujinkan Taijutsu, Brown belt but didn't test last four of ten years in good practical oriented TKD/Shotokan/SmallCircleJujutsu+more hybrid style, Amateur Muay Thai champion belt, and red sash with black stripe in Tai Chi with practical application. Also decent experience in Russian martlal art, modified Wing Chun/Jeet Kune Do concepts, Capoeira, and some other kung fu. Currently doing more standard TKD again as it's the right exercise I'm used to and the black belts and master of the school are really impressive and there are some great modern innovations by TKD that were missing from the great hybrid school I did, though it should still be supplemented with other stuff. With all my experience I had previously written off TKD as just being good to pick up some things from, but you meet the right people who are actually really good, and you learn something new, regardless of which art it is. For a good 9 year period I barely touched video games except for Castlevania a couple times a year while usually doing 3 different arts at once, in two different areas. I've been able to put my martial arts expertise to use designing custom fighting styles for custom characters in Mortal Kombat Armageddon, though it annoys me to no end that in all the moves available, the people who did the motion capture had no idea how to do a good standing Muay Thai style knee, despite knowing possibly more styles than me. Well the rendition of Russian Sambo in Deadly Alliance was also awful. My best recommendation to anyone is seek a type of Kung Fu school that also advertises Tai Chi, and do either the Kung Fu, Tai Chi, or both as the Kung Fu should be good stuff with Tai Chi benefits and the Tai Chi should be the real deal with some practical application, but major points off if there turns out to be ZERO sparring or Chi Sou, or if the Chi Sou has lost its essence and is just going through the traditional motions. Also, I'm aware of three different types of Chi Sou of which I've trained substantially in two. Traditional Wing Chun (only had an intro but from a good master), more freeflow modern stuff (follow and create openings while closing your own ultra naturally), and Tai Chi focused mostly on taking balance while retaining your own. Take balance and you can defeat others at your leasure. The term master is sometimes thrown around too much, especially in TKD (in which it's just standard for 4th degree+ to be called so). Some have earned it and some have not. So I use it more as referring to the headmaster of a school now. I just recommend never calling yourself a master. One of the best things is totally fooling around being silly and few have an idea what you're truly capable of. And when you know enough, you can actually make goofy shit work.
  24. Gokuma

    My personal website updated

    This is great, but really no one go to that shady geocities.ws for hosting. Neocities is much better and old school geocities staff are actually involved in it. I plan to make a site there.
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