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Caffeine Freak

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About Caffeine Freak

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  1. Caffeine Freak

    HEXEN: Cyrgoth's Revenge - 8 Level Hub

    I play without mouselook as well. I use the mouse for lateral aiming/looking, rely on auto-aim for enemies above and below, and leave vertical looking alone almost entirely. I feel it's a better way to play classic 2.5D games, because if you're constantly looking up and down, the illusion of depth is constantly getting broken when viewing sprites. Vertical aiming is also pretty sketchy when dealing with sprites.
  2. Caffeine Freak

    HEXEN: Cyrgoth's Revenge - 8 Level Hub

    You know what, forget all that shit I just said. It seems I mysteriously forgot that Hexen allows you to look up and down, unlike Doom. Really makes hitting the Wyvern a lot easier. That's a derp moment if I've ever had one.
  3. Caffeine Freak

    HEXEN: Cyrgoth's Revenge - 8 Level Hub

    I'm in the same boat as Jimmy. I'm at the Death Wyvern fight, playing as the Fighter, and I'm seriously considering just restarting the entire game as a different class because of how futile this whole fight feels. Honestly, there's just no reliable way to hit the damn thing, even when it ventures within range. The auto-aim of the Hammer and the Quietus are unreliable in this situation, even if you wait until the Wyvern gets to the closest point. And you're totally helpless when the Wyvern flies even a small distance away. At close range, it's basically a crapshoot when firing the Quietus at the thing, because 9 times out of 10, the auto-aim doesn't seem to register the fact that it's there. This could be remedied by wings obviously, or by making a smaller arena in which to conduct the fight---something where the player isn't stuck waiting for the Wyvern to get close enough first. Or as a third possibility, adding a few Kraters of Might to the starting area. I'm sure this fight wouldn't be as much of an issue with the other two classes, which goes without saying---the Fighter always has a harder time with Wyverns because of the non-homing nature of his weapons. Here though, it seems *insanely* lopsided against the Fighter class. EDIT: I would like to add that I've immensely enjoyed the rest of the WAD though, and plan on replaying it. You'll probably see a proper review from me as well.
  4. Caffeine Freak

    Things that you Loved but now Hate

    Next topic: 'Things that you Hated, then Loved, but now Hate again'. In general, rap music. Used to be my go-to music when I was younger. Though I wouldn't say I 'hate' it now, I just don't listen to much of it anymore, doesn't really do much for me. Any rap I hate now, I definitely would have hated when I was younger too. If we're talking strictly in a Doom context, I guess total slaughter maps. Used to love that shit, not so much anymore. It's not that I *mind* shit tons of enemies thrown at me, but there needs to be some sort of strategic, tactical thought that's been put into it. For example, some of the maps from the 'Hell Revealed' WADs have aged rather poorly, despite them still being really quality WADs overall. You can't just throw 20 Arch-Viles/Revenants/whatever in my path and think that makes for a compelling encounter. So I guess it isn't slaughter maps per se that I dislike, it's just ones that have very little thought put into them.
  5. Caffeine Freak

    Happy Halloween Doomworld!

    It's my birthday, so I'll be doing something involving alcohol.
  6. Sorry to hear about this, @KVELLER. From what I've seen, I don't think it's been covered a great deal in the US media. I haven't heard much about what was going on down there, other than hearing something about student protests and seeing a video or two of a high rise building that went up in flames.
  7. Caffeine Freak

    Doom 64 coming to PC and modern consoles?

    Not sure what they'd use in place of it. Doom 64 wouldn't be Doom 64 without Aubrey Hodges' dark, ambient soundtrack. Still fuckin' PSYCHED about this. I honestly never thought we'd see Doom 64 getting an official PC port.
  8. Caffeine Freak

    John Romero's reaction to signing a Doom 3 box is priceless

    If you re-watch the IGN video where the guy plays co-op with Romero through 'Knee Deep In The Dead' (they did it for Doom's 20th anniversary), Romero specifically says that he never even finished Doom 3. I think he says he played it for around 8 hours and quit, due to the monotony and predictability of the game. So yeah, his expression there says it all.
  9. Caffeine Freak

    When Doom looks more cartoony than Serious Sam...

    This should be the new subtext under the 'Doom Eternal' forum title.
  10. Caffeine Freak

    Doom 64 coming to PC and modern consoles?

    https://www.pcgamer.com/doom-eternal-has-been-delayed-until-2020/ YEEAAAHHHH!!!!!
  11. Caffeine Freak

    React To The Profile Pic Above You

    That crowbar is wearing a lampshade. Didn't know those were back in style.
  12. To be fair, back in 1996 I doubt any of them (including Prince) envisioned a future selection of online stores that would forever preserve the legacy of older games. They probably signed that contract on the assumption that, like most of the games in the decades prior to that point, DN3D would someday be obsolete and nearly impossible to obtain.
  13. Caffeine Freak

    React To The Profile Pic Above You

    Don't watch a lot of anime, so I unfortunately have very little frame of reference for that. But I like his hair.
  14. https://www.pcgamer.com/amp/duke-nukem-3d-composer-sues-randy-pitchford-gearbox-and-valve/ I never would have thought he had a contract with Apogee where he made $1 per unit sold of DN3D. That's a hell of a deal.
  15. Caffeine Freak

    The Art Of Doom Eternal (Book)

    Me too, as well as 'The Making of Doom 3'. This will make a fine addition.
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