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Caffeine Freak

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About Caffeine Freak

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    black and shiny

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  1. Caffeine Freak

    Websites you go to, but not very often

    Yeah. I'm always careful about what I post on the internet. As far as non-social media posts go (such as forum activities and the like where I'm not using my real identity) I seldom leave any cross-reference to other accounts I might have, and also nothing that's really identifying about my personal life. Though that has more to do with protecting my info against strangers online than against social media companies.
  2. Caffeine Freak

    Websites you go to, but not very often

    This is about how I feel as well. Part of me says 'delete it', but then I figure 'I've been on it for years, I already KNOW they sell my data and will keep it even after I delete my account. What's the point?'
  3. Caffeine Freak

    Websites you go to, but not very often

    Sounds interesting. I believe I'll check this out.
  4. Caffeine Freak

    Doom 3 mapping

    Clicking the 'Up/Down' buttons on the entity window does it as well. For most entities, clicking one of the eight angle settings or Up/Down on the entity panel will set their angle, but for doors, it sets their movedir.
  5. Caffeine Freak

    Tinder: have you used it? Do you recommend it?

    I've used Tinder intermittenly for several years and had moderate success with it. I will say this much: where you live does make a difference in your match rate. Or at least it does for me. I live in a town with two big colleges, and being in my early thirties, tend to be anywhere from ten to fifteen years older than a vast percentage of the girls in my radius using the app. So, normally I can swipe for hours without getting any matches, but when I travel to a different state (or even a different city) my match rate tends to increase dramatically. My only other piece of advice is to know what it is you're looking for. Is it casual dating? Is it something long term? Are you just looking to hook up? Know what it is before you set out. I've come across plenty of people who seemed to convey different intentions than what they state in their profile(women who said they weren't looking to hook up but then seemed open to it, women who said they were just looking for friends and then clearly indicated otherwise, etc.)
  6. Caffeine Freak

    Nearly all betruger physical appearances in Doom 3.

    That one is pretty easy to miss. It happens right at the beginning of the level, as the player exits the entrance elevator. Betruger and the Commandos are on the floor below the player and easy to miss through the windows because of their angle relative to you.
  7. Caffeine Freak

    snapmap best of the best

    I uploaded a six map SP campaign back in April, called 'Blood, Fire, & Ice'.
  8. Caffeine Freak

    Doom 3 mapping

    Assuming you want the collision model to be different from the visual model, yes, that would be a way to do it. You'll need to make an entity def entry for it if your collision model is a separate model from your visual model, so that the engine knows which model to use for collision. I'm assuming you're trying to make a custom moveable object. Or is it something else? Not sure how to answer the last part of your question, as I don't know what you're putting in your custom .pk4. You can export things out of radiant to .cm format, and then use those as your collision models as well.
  9. Caffeine Freak

    Websites you go to, but not very often

    I check out the Polycount forums, though not as much as I used to. I should visit it more often, because it's a great place to check out other people's design work and scroll through job postings.
  10. Caffeine Freak

    Doom 3 mapping

    How you place collision for models is entirely up to you. Most of the time, you need do nothing more than simply place a static model in the editor. By default, the engine will make a collision model using the visual model, with no extra work required on your part. If you want a collision model that is different from the visual model, then use the material textures/common/collision and incorporate it into the model itself. When you do this, the game engine will only use the part of your model that uses the 'textures/common/collision' material to build the collision model. This is useful when you want to build stuff like moveable chairs that can be pushed around. If you look at the moveable objects in game, many of them have a green hull around them when viewed in the editor. That's the 'textures/common/collision' mesh. Hope that helps.
  11. Caffeine Freak

    Another DOOM movie being made?

    True, and hopefully Giglio keeps it that way. The absolute *worst* thing you can do as a director/studio is respond to these types of complaints by dismissing the entire fanbase as sexist/racist/whatever.
  12. Caffeine Freak

    Another DOOM movie being made?

    Tbh, I've seen relatively little attention generally being devoted to this topic across the net. I'm subscribed to a number of different political and gaming channels on YT whom will usually discuss whenever the topic of sexism or PC culture crops up over an upcoming movie/game, and I haven't seen anybody cover the Doom movie yet. It's possible that I'm just looking in the wrong places, or that this may become more of a topic as the movie comes closer to release. Right now though, most of the complaints I've seen about this seem confined to a number of users on Doomworld itself.
  13. Caffeine Freak

    Another DOOM movie being made?

    By this logic, the Pain Elemental is a multi-orgasmic creature that begins climaxing every time it sees Doomguy.
  14. Caffeine Freak

    "Intended" Hexen Sound Canvas Music?

    @MusicallyInspired Is this your site? http://sc55.duke4.net/
  15. Caffeine Freak

    Mortal Kombat 11

    I dunno. The overall early-mid 90's arcade cheapness of the original MK games reached a peak with Trilogy. The AI is just so unbelievably cheap, and *consistently* breaks rules the player themselves have to follow. You can NEVER throw the computer (except for airthrows), because the second you try to, the computer will simply throw YOU. Certain time-limit buffers on special moves are removed for the AI. The AI can perform maneuvers that are impossible for the player, such as run underneath you as you're jumping backwards, jump-punch you and immediately follow it up with a combo. Practically the only way to beat the game sometimes is to either repeatedly exploit loopholes in the programming logic, or play as a boss character. There's YT vids of people beating the game on hard in more traditional ways, but it's obvious they've been practicing for years, to the point where they can anticipate pretty much everything the computer will do beforehand.