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Caffeine Freak

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About Caffeine Freak

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  1. Caffeine Freak

    2021 Mortal Kombat movie trailer released

    Yeaahh... 90's fighting games had a weird pattern of character ending stories, in that you never really knew what to expect. Beating MK3 as Kano rewards you with the story of how, after he defeats Shao Kahn, he's violently killed by the newly released souls of Earth's inhabitants. Cyrax's ending gave you the story of how Cyrax defeats Shao Kahn, subsequently malfunctions, and ends up stranded in the middle of a desert. As I recall, Killer Instinct and Samurai Showdown had some rather dismal endings too.
  2. 'Kano wins! Yeh fackin' beauty!' Official Redband trailer (Warning: trailer is very much R-rated): https://m.youtube.com/watch?v=NYH2sLid0Zc
  3. Caffeine Freak


    You and me both, man.
  4. Caffeine Freak


    @DooM Bear Congrats on making it through hell. Not much else I can say, really. It's admirable you made it through to the other side. @Serum One other thing I can say regarding cigarettes: this is going to sound bizarre, but one of my big breakthroughs came when, rather than vowing to stop smoking, I simply vowed that I wouldn't buy cigarettes. In other words, any cigs I smoked, I was going to need to bum off other people. It sounds strange, but it helped because it mentally re-framed the entire battle for me. Instead of thinking of it in terms of "I can't smoke anymore', it was 'if I smoke, I have to get the smokes from other people'. Naturally, the number of cigs I was smoking decreased dramatically, and the addiction mostly went away in the process.
  5. Caffeine Freak


    Cigarettes. Used to burn through a pack of Newports every few days. After that, it was Camel Crush. Anything with menthol. I smoked on and off for roughly 5 years or so. Hard to say exactly when I 'quit'. There was just some point where I was able to mentally flip a switch inside my brain that (mostly) shut off the cravings. And it was some time after that where I decided I just didn't really care to smoke anymore, or have the desire to. My advice: Part of how I won was not making the promise to myself that I'd never smoke again, as I realized that was extremely unlikely. I still bum a cigarette from a friend every now and again, and I feel fine about it. Allowing yourself that is a lot easier than making some sacred vow that you'll almost certainly break at some point.
  6. I've honestly wanted to re-watch that gameplay reveal on so many ocassions over the years. I'm always amazed whenever I see some piece of it somewhere. It was a real privilege to see it live in 2014. I'd love to be able to see it again so I could compare even more of the evolutionary process the game went through to what we finally got.
  7. Caffeine Freak

    Sandy Petersen giving a Doom 2 level 16 house tour

    Pretty surreal walkthrough. I really like Sandy's personality. Easy to see how he added a certain spice to id in their early days.
  8. Caffeine Freak

    What Was Fight Club All About?

    It's about blowing shit up with soap. Duh.
  9. Caffeine Freak

    Alex Trebek has died.

    Nooooo fuuuuck
  10. Interestingly, the spirit-buffed demons can be stunned with the Microwave Beam, just like any other demon. This seems counterintuitive to the fact that they can't be faltered, frozen or chainsawed, but it's true. Opens up a whole new avenue of opportunities for dealing with them, since you can drop grenades while the beam is locked on them, Bloodpunch them, or quickswap to another weapon to dish out some heavy damage in the brief second or so before they break from the stun animation. Regarding the rest of the DLC generally, I died lots of times, but I really didn't have much of a problem with that. (Although I DID rage for a bit at that stupid eye boss fight.)
  11. I play on PC as well. As a standalone enemy, these guys are not much of an issue. I have trouble with them mostly because high precision aiming whilst moving in a firefight has never been my strong suit (definitely something I need to work on.) I can nail enemy weak points, but the Blood Makyr heads are considerably smaller than a Mancubus cannon or Arachnotron turret. Add in their high damage attacks that slow you down (which is death on higher difficulties) and it's a recipe for frustration. Probably a lot of my frustration lies in the fact that I've never mastered high precision aiming, and tend to avoid the weapon mods that require it; hence why I tend to prefer Micromissiles over the Precision Bolt, and the Destroyer Blade over the Arbalest. That's admittedly on me, and it's fair to expect to be punished when you've avoided mastering a certain skillset in a game like this.
  12. Pretty sure he wasn't being completely literal when he said that, hence him immediately clarifying it with: 'Those two features are microcosms of their respective games. Yeah it's a bit disingenuous to say crouching is somehow indicative of 2016...'
  13. I've played all the way up to the last phase (I think) of the final boss on Nightmare. Nightmare is the only skill level I play Eternal on. I've died no less than 50 times through the course of this DLC I'm sure, and probably half of those are in the last hour or two I've spent on this final boss fight. I'm going to try and condense my thoughts thus far, because I'm frankly aggravated as shit right now and don't feel like typing out an essay. I *like* this DLC. I really do. I *want* to like it more, but I'll be fucking goddamned if the game isn't making that difficult right now. The bulk of this DLC experience harkens back to classic 90's/00's FPS expansion packs, which were essentially a new set of levels with a few new enemy types, some new assets, and greatly ramped-up difficulty. I really like that about it. Plus, if you aren't dying in your first playthrough of a Doom experience, either the designers did something wrong, or you need to play a higher difficulty. And as @jazzmaster9 pointed out, I think it's respectable that id stuck to their guns and didn't listen to the naysayers who claimed Eternal was too difficult. That being said, there's a distinction between a game that challenges you, forces you to strategize in a way you ordinarily don't, and breaks away the childish, whiny part of you in the process---and a game that feels sadistically difficult. And this DLC is starting to veer towards the latter. I don't mind the doubling down on the Marauders. I don't mind the Buff Totems being spawned at the worst of moments. I don't mind the spirit-buffed demons. I don't mind the great leap in difficulty and new bevy of environmental hazards the game throws your way. But these Blood Makyrs? You can take those and shove them straight up your ass. If you want to throw in an enemy that's shielded 90% of the time, fine. If you want to throw in an enemy that basically *requires* you to headshot it, fine. Pick ONE of those. When an enemy has both those attributes, you're basically saying that I *need* to be a quickscope marksman, whether I like it or not. FUCK that bullshit. To me, that's antithetical to how the rest of the enemies in the game are---they can be killed in a variety of ways, with a variety of weapons, depending on your playstyle. This enemy requires absolute precision aiming, with a window of just a few seconds, often whilst other enemies are clawing at your neck. Again, FUCK that bullshit. Getting anywhere close to this enemy isn't an option, which means a distance precision shot is your only available method. This enemy is responsible for at least 1/3 of my deaths in the DLC, including the final boss fight. The final boss fight itself is starting to feel like one of those insane full afternoon swearfests spent beating a ridiculous Nintendo boss, and when you finally do manage a victory, it feels more like random luck than an accumulation of skill. These are my thoughts after nearly finishing it. Maybe I'll change my mind about this later, I dunno. I still like this experience overall, but this enemy type is REALLY dragging it down.
  14. Caffeine Freak

    The Ancient Gods - Impressions and Story Spoilers

    This fucking eye boss fight has me this close to putting my fucking fist through my motherfucking monitor, I swear to god.
  15. Caffeine Freak

    Doom 3: Phobos

    Random thought here: after watching a lot of gameplay footage, I'm honestly surprised at how many players don't have the SSG auto-reload for them---in other words, they have to tap the FIRE button an extra time or hit RELOAD, otherwise nothing happens after firing. I wasn't even aware that was an option. Certainly seems to make the game more challenging from what I've seen, although I'm sure it's a tactical advantage in some cases to be able to quickly weapon swap without having to commit to the reload animation.