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Epyo

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Everything posted by Epyo

  1. Epyo

    TF2 is free now

    To those who just started playing and are judging the game's userbase by the players they're seeing in pubs, keep in mind that 3 out of 4 players right now are brand new, probably more than that in the auto-selected valve servers. The veteran players are all packed away in full servers, and even there, probably half of the players are new as well! btw pyro takes a fuckle of skill to use effectively pps counter-strike is too hard now, otherwise it's a pretty cool game, and i like how simple it is on the surface. but at this point there's no point in starting to play cs or css. everyone there is a master, and since there's no respawn, you'll be spending more time watching than playing (and watching isn't that useful in a game of headshots).
  2. Epyo

    TF2 is free now

    If you let it pick a server for you, then you were probably playing with almost all brand new players who did the same =]
  3. Epyo

    Why are modern shooters so linear?

    There are tons of reasons! However, the absolute biggest reason is that content is extremely expensive these days compared to before, and no game can have that big of a budget. Think about how big of a budget the recent Call of Duty games have had, and yet how short they were! This, combined with the popularity of carefully constructed, highly-scripted level design, makes nonlinearity out of the question. Too hard, too expensive. It just goes along with the style of cinematic games.
  4. Epyo

    TF2 is free now

    Here's why they went F2P: -Mann Co. Store was definitely a huge success, and could only be an even bigger success with the game going free. Removing the relatively small fee of buying the game ($10 or often less) grows the customer base tenfold. Valve's going to see a huge profit off of this smart move, not to mention even more great reputation. -Recent popularity and success of pay-what-you-want pricing schemes. Lately we've seen a lot of game bundles and even music albums with the whole "pay at least this much, or pay more if you want to" idea. In situations with millions of fans, it seems to work very well. In some sense TF2 has this system now too: if you play for free, you're not allowed to trade, give gifts, a few other small things. To upgrade to a paid account, all you have to do is buy something in the Mann Co. Store. If players are enjoying the game, their initial purchase will pretty often be more than $10. Plus, I imagine getting people to buy something once will make them realize it's not a big deal, and they may do it again. Soon they're paying regularly, and some people will pay far more than any regular retail game costs. It's even better than monthly fees! -In one interview, someone from Valve (I think Robin) explained that one of the biggest upsides of updating TF2 all the time is that they use it as their testing ground. We've seen them add features again and again to their games that were first seen in TF2 (recent new voice codec, in-game stores, even things like raw-mouse input, etc.). Valve's upcoming game in case you didn't know is DotA 2...that gametype has been extremely popular as a free to play type lately (League of Legends) and Valve definitely is going to want to match that if it wants to beat LoL and HoN. The replay system is another thing they put in TF2 just a month that I fully expect will be in DotA 2. They love testing things in TF2 before putting them in another game. Lots of features lately in TF2 remind me of things that will probably be in DotA 2. So now, they get to try out providing a free to play game, getting all the kinks out, for future games. -Cheaters. If DotA 2 is going to be f2p, Valve's going to have to figure out the best practices for dealing with cheaters. Now that TF2 is in the f2p state, they're going to get plenty of practice and research on this I'm sure. This is probably the main reason they didn't go free to play months ago, it's scary.
  5. Beelzebub's a good call. He is a giant effing rotting corpse, and his attacks are just when the flies get pissed and attack you. The weird thing is, it's impossible for him to have gotten into that boss room. Simply not enough doorway room. Actually that's true for a lot of bosses come to think of it. Like Ridley in Metroid games.
  6. Epyo

    Team Fortress 2

    Points only reset upon map change. So on a server with only one map, people can hang out there for hours and get hundreds of points. ...and here are all the many ways to score points! http://wiki.teamfortress.com/wiki/Points They don't matter but they're a lot of fun.
  7. Epyo

    Team Fortress 2

    I think it is pretty much the soldier's role to dominate. I actually think he's way too powerful, but then it's a team game, so that doesn't matter. Both sides can have soldiers.
  8. Epyo

    Team Fortress 2

    Hey, don't listen to these guys. Especially about the community, I'd say it is absolutely the nicest game community I've ever played with, for an online game, and besides Doom. I dunno what servers these guys are playing on. About that, I highly recommend the Reddit servers, particularly Midwest, West, West Too, and maybe Great Lakes. I love all the regulars on Midwest, and there are a lot of scrambles there, which prevents too much steamrolling (the worst thing in the game). There's also no-crits, which is pretty common for servers with smarter players (not that I necessarily agree with no-crits personally). So yeah, if you're anywhere near midwest US, you should play there! I probably won't see you on though, I get to play barely like 4 hours a week this summer cause I'm working full time. Otherwise, while you're browsing the server list, make sure you turn off the weird mode with the pictures of the maps, there's a check box to turn that off in the corner. Then, generally pick a server with less than 28 max players, more than 20, ping lower than 150, and pick one that doesn't seem to be affiliated with some set of ten servers. Like, you'll see ten Nightteam servers next to each other, that's a bad sign. Often because players will donate cash to the server owners, and get some sort of cheap perks in play, like extra health. Another reason is that those servers definitely will have no regular players attached, and thus, more chance of players acting like assholes anonymously. On the other hand, if you see a server owned by some organization you've heard of (giant bomb, penny arcade, etc) that's a good sign. (those two servers are rarely full though). If you see a server with a .com in the title, that's usually bad. But if you see a server that seems to be owned by some sort of guild, that's probably good. UNLESS they seem to own more than two servers, then it's a bad sign. As for the game, it's the best game in the last ten years at least. It's a masterpiece; a work of art with endless depth, and it's fucking fun too. (I recommend heavy and medic to start with.)
  9. Epyo

    Portal 2 Thread (potential spoilers)

    Fucking internet is ridiculous. If you want to gripe about $50 price tags, why pick Portal 2? Triple-A titles have been $50-$60 for over a decade. Some N64 titles were even more. No, $50 games are probably not worth it, but Portal 2 comes closer than most of them--Belial's probably the first person I've seen with a negative reaction to it at all. Anyway, there'll be like a 75%+ off sale in six months, just like every other Valve game <_<
  10. Epyo

    Portal 2 Thread (potential spoilers)

    Yeah there are lots of puzzles with multiple solutions. On that very same puzzle with the three turrets, I thought you were supposed to wall jump up to the excursion funnel to get back from the balcony, but it turns out you can also put blue gel on the ground on the edge of the balcony, and jump off that into the funnel. There's also at least one puzzle IIRC involving boxes where throwing a box straight up skips a few portals. ANYWAY: I'd say it's the best story driven linear campaign ever created, besides maybe HL2? The overall structure is very satisfying, every single part, and the plot is just wonderful =] I love the song at the end even better than Portal's! It's a perfect length too; I'd say they wrap it up right when the puzzles are starting to get way too involved. The last couple of puzzles took me at 10-15 minutes each, and that's a bit much. Actually, my favorite thing is that they'll give you a set of hard stuff, and then they'll do some really great story stuff for a while to give you some time to relax. Hanging out with Wheatley is a lot of fun. There are a lot of complaints that there aren't any hard puzzles, and I'd have to agree that none are super-hard. But there were definitely complex puzzles. For example, there are certain puzzles here and there with achievements tied to them, each one of them is quite long. There's one with gels that even now that I know how to do it pretty well, it still takes me a good 2-3 minutes to finish all of its parts. And the last 3-5 puzzles of the game are all very complicated, there's one that has lasers, buttons/cube, funnel, and flinging, and each element needs to be used in two different ways each. Hard puzzles aren't even a good idea if you want everyone to enjoy and finish the game. Complex puzzles, on the other hand, are a lot of fun, and satisfying for everybody.
  11. I know you guys are obsessed with QWOP (we have a thread about it like every month, no?) so here is the creator's brand new flash game http://www.foddy.net/2011/03/girp/ It is probably the best flash game I have ever played. I suck and have only been up to 15, been playing all day practically though
  12. Epyo

    New game from QWOP creator

    hahaha I've never heard of that! easter egg!
  13. Epyo

    New game from QWOP creator

    OH MY GOD I JUST BEAT IT my highest had been 15, and i just decided to play one more round and i made it all the way! my final time was 30m, 43s. what am i doing up at 4am playing this game
  14. Epyo

    Post-Mortem

    I am so glad Tom was involved with Doom. I was always under the impression that he left when it was barely started, after they didn't want to use the doom bible.
  15. Epyo

    Post-Mortem

    oh man I heard about these on the giant bombcast and was so jealous, and now here they are released for free! effing makes my day. gonna watch the doom one when I get home tonight.
  16. Count me as another that disagrees with American entirely on this one. I love the wii, but it did not cause an explosion of innovation. It caused a lot of waggling, and a lot of ho-hum copycatting from sony and microsoft. Consoles are just about the least creative area of gaming right now (compared to handheld and PC)
  17. Epyo

    Where do you live?

    omg! hi =] --- Ahhh, here's why so many of us are from Ohio: http://pleated-jeans.com/wp-content/uploads/2011/01/The-United-States-of-Shame.png
  18. Epyo

    Where do you live?

    Wow, doesn't get closer than that! We must live a mile away or less... Seriously, 7 people so far are from Ohio, out of like 60. What is up with that.
  19. Epyo

    Where do you live?

    nice! Do you live in parma with me? don't want to say?
  20. Epyo

    Where do you live?

    Ohio! Most doomers are from ohio. It's a fact.
  21. Epyo

    TF2 Merchandise

    if someone on the internet is wrong, the terrorists win. plain and simple!
  22. Epyo

    TF2 Merchandise

    "1. It puts real currency value on objects" "2. Items that now have real money value can be "earned" by repeatedly playing the game." "Does it feel special to acquire things that are worth something by playing a game long enough?" It sounds to me like your main point was that you can play TF2 and find items that can be sold for money. But this is true of any online game with any progression at all. If you have an account in any online game and that account has progressed far, you could probably sell it on ebay. On the other hand, in TF2, the store only makes it so that items are less able to be sold for money. Later perhaps you changed your main point, trying to say that unlocking items has an addictive nature because players think they are getting rewards. Unfortunately this is probably true in almost any video game. Any game with "levelling up", for example, any RPG, that level up is essentially a false reward, it doesn't mean anything to anyone buy you, but it feels good. How about a pokemon game where you manage to capture mewtwo? That's just gamefreak's way of getting you addicted to capturing difficult to find pokemon and making you THINK you're having fun! And hey, you can even trade that mewtwo with a link cable to a neighbor, and they'll pay you a lot for it! By the way, Valve made it clear they don't like it when people "idle". When idling first started they started clearing people's inventories who idled. Later they gave free items to people who did NOT idle. And as for buying weapons, nobody would buy them unless they really love valve enough to give them free money for things that can be collected quite easily in-game. EDIT: Ok now maybe you're saying Valve's just out to get money from people who play team fortress. Of course they are. They released ridiculous game updates for 3 years, it's about time they make some money back on this $5-20 game. Then again, if they're only trying to make money, then they chose the weakest method possible to do so, when an expansion pack would have really squeezed the sponge. Luckily Valve is nice and wanted their game to be free to play.
  23. Epyo

    TF2 Merchandise

    According to 40oz, no online game should have items and trading. Dummy, get this through your head, items you get in TF2 cannot be sold. In fact, since there is a store in TF2, there is no reason to put an item on ebay. No one will buy it. Because of the store, items have NO value, not MORE value.
  24. Epyo

    TF2 Merchandise

    1. It puts real currency value on objects that don't even exist, are nonrefundable, and cannot be traded to anyone other than someone who's been psychologically trained to be as obsessed with the game as the person who initially bought the item. Seriously? You've never paid money for something that doesn't exist, is nonrefundable, and can't be traded to someone uninterested in the object? What about internet? Cable? An MMO subscription? Hell, when you buy any downloadable video game, you're buying something entirely virtual for your amusement. (By the way, purchased items cannot be traded) 2. Items that now have real money value can be "earned" by repeatedly playing the game. The initial reason for playing TF2 was to be entertained, but this makes players feel like they are doing something productive when they are rewarded with intangible items that have real money value. What is really happening is Valve is still making money off of a game they released years ago without selling any physical copies. At the same time the players are fueling their fame. "Company that created Team Fortress 2, the most active multiplayer tactical military shooter since 2007" sounds really good on a resume. The truth is that the players are less likely playing it for entertainment and more likely playing it for the false rewards. You can make your #2 argument for any online game with objects in it. If anything, the Mann Co. Store makes it so that your #2 argument does NOT work with TF2, because items are not sellable anymore. No one would buy them, because they can buy them from Valve. You can't really put TF2 items for sale on the internet like you can put WoW accounts (or any other game). Valve has found a way to make money off of some players who are willing to give them money for things they could have gotten for free just by playing but adore Valve enough to give them money anyway, for all the nice content they give away to everyone.
  25. Epyo

    TF2 Merchandise

    Team Fortress 2 is one of the best FPSes ever made, and still is. Mann Co. Store: When the store was implemented, items were already pretty easy to get. You can get them just by playing, you can craft them with spare weapons, and some you can get through achievements. After the store was implemented, all of these things remained in place, but on top of these methods, you can buy the weapons with cash to get them sooner. It's entirely optional, period. Obviously people are going to whine, and those people are selfish assholes: No gaming company puts out more free shit than Valve. This game in particular got 3 years of free updates--maps, game modes, map themes, weapons, balance changes up the wazoo, and even big changes to classes (airblast, moving sentries etc). Valve even released a full game for free last year. And now, instead of releasing an expansion or buyable update or something any other company would do, they do a modest, optional, buyable update that you can get most of in a matter of hours without paying.. So now, Valve's employees can make at least a little bit of money without forcing any player to pay to continue playing. This is the most modest way of making money a game company's ever gone through with, in order to keep this game fresh and free... And not only that, but tons of money is now going to the game's contributors (both map and weapon contributors now). All of these creative, kind people now have avenues of getting money for their hard work, and the most annoying sector of TF2 players can't stand it, when it doesn't hurt them at all.
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