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Everything posted by Epyo

  1. Epyo

    Upcoming games you're most excited about?

    Portal 2, Torchlight 2, Diablo 3, Rage.
  2. I got my girlfriend a used wii, with Okami and Harvest Moon: Animal Parade. I got my mom Bejeweled 3.
  3. I've always really liked that chance to interrupt monsters as they're winding up to attack (that's pain chance right?). I really like exactly how it works and want to make some sort of similar system in my flash game. But how exactly does it work? I know that each monster gets its own pain chance number, right? Like, demons and barons are hard to interrupt, but imps and arachnotrons and hell knights are pretty easy to interrupt. I think. It really makes the monsters feel different and more scary/less scary. Barons always feel like the have tough skin as you perforate 'em with the chain gun, but other enemies get mowed down. Does it depend on damage done in one tic? Or does it depend on how many hits in one tic? The ssg seems to be a great interrupter, but it has both high damage and many bullet hits, so that doesn't help me figure it out. Or does it not depend on damage at all, just a flat chance to interrupt if any damage is done? Or is it calculated right when a bullet or projectile hits, like a pain chance times projectile damage? It's the clever, polished gameplay details like this that make doom & doom 2 the greatest games of all time in my opinion, and I don't feel like games have anything like this any more. Or maybe it just is less obvious because I haven't played them as much.
  4. Epyo

    Rediscovering Doom (and a question)

    oh man 26-30 is the climax of the original series IMO after this, go to Evilution, which is the first half of Final Doom. You'll like it. EDIT: Oh, yeah, Thy Flesh Consumed, do that first, yep. Then Evilution, I'd say.
  5. Epyo

    Relevant comparison is relevant

    IMO, the original Doom games, and their clones (Hexen especially) have the most free-roaming, explorational gameplay, outside of the RPG genre. Some obvious ones are Mt. Erebus, Limbo, E1M4, Slough of Despair, Pandemonium, Unholy Cathedral, E2M2, actually it would be much easier to list the levels that are not insanely linear. And the later hubs of Hexen are just outstanding, I've never seen anything like it, the way they let you loose. BTW Quake 4 is the most linear game I've ever played, with the single most annoying cutscene levels I've ever sat through. Love that game though.
  6. Epyo

    Relevant comparison is relevant

    BTW gooberman you forgot the other reddit thread =] luckily I have the most popular comment: I might have messed up that second paragraph because I was trying to say I love RE4 too, but it might come off as I don't. Luckily, one person disputed it, and I was able to better explain. The crosses in the bottom right are pretty telltale!
  7. Epyo

    Have ever you cried?!

    Eh? Didn't you have to read about the Boston Massacre? I was depressed for weeks when I first learned about it...poor Crispus Attucks... (kidding)
  8. Epyo

    Have ever you cried?!

    Wow, a surprising amount of people have cried at a video game. glad I'm not alone! Oh, and I forgot about TV and music x_x I can't recall crying at any TV shows, though it has been a looong time since I've watched any TV shows off of comedy central. It's possible I've cried at an anime, but I can't remember it. Songs, there are two songs. I was in a normal mood, on a somewhat cold day in the winter, in high school, and during study hall I was just sort of relaxing in a corner listening to Banshee Beat by Animal Collective, and I just teared up during the climax. Nobody saw though, thank carmack! That album, Feels, anyone else heard it? It's got the purest emotion I've ever heard in music. It'd probably be in my top 5 or so, but there's a couple songs that are just horribly grating (flesh canoe, bees). Strangely enough, Flesh Canoe is the other song I've cried to. I was just listening to it, decided to go take a shower, was walking up my stairs, and got crazy sad. Weeeird. But, that's being a teenager.
  9. Epyo

    Serpent: Resurrection released

    holy crap didn't know you were still mappin'
  10. Epyo

    Metroid: Other M

    she intrudes on a federation squad's mission and decides not to piss off the CO so she can stick around and save the day probably. MAKES SENSE TO ME /sarcasm (it was double sarcasm)
  11. Epyo

    Metroid: Other M

    Finished the game about 4 days ago, took about 10 hours I think. All around, I loved it, start to finish. Controls were unique, interesting, fun, and engaging. I enjoyed the story completely. There were a couple cutscenes early on I thought were a bit embarrassing, but all around I can't remember the last time I enjoyed a story this much. I was actually excited for long cutscenes, that's definitely never happened before in a non-RPG. In the end, I still prefer a focus on atmosphere and exposition rather than a script with cutscenes, but MoM's style and plot was pretty fun. At least I thought so. The gameplay was a blast in my opinion. When I play prime I really miss jumping, jumping is a royal pain in Prime. I remember tons of bits at the end of the game that are extremely frustrating with jumping and targetting being mixed together. Those parts in MoM are just awesome. Jumping around and shooting is just awesome in MoM. I never had troubles with the first-person mode, I thought it was pretty cool. I love the game, but I'll admit to three big flaws: 1-No music. Seriously? That blows. That's terrible. 2-Environment is pretty, but much uglier than Prime. If you look up in MoM in an outdoor environment, it looks good. If you look up in Prime, there's always something breathtaking good looking. 3-The Where's Waldo event sequences. Most of these are poorly done. The first one in the game I couldn't get to work for 10+ minutes. I know other people who thought it was broken and reset multiple times. Near the end of the game, there's one I was stuck at for about an hour (room mw). I think the problem then was that I was too far from the screen, so it wouldn't register my pointer at one spot for a long enough time for it to hear. In the end, here is my final (uncommon) opinion: Fusion > Prime > Other M > Zero Mission > Super Metroid > Prime 2 > Metroid (never finished II or prime 3 or the others)
  12. http://www.wheelchairunicorn.com/thereisacave.html

    Welp, this project I started back in January is still going, with about 350 hours so far. The game's structure is somewhat different but somewhat the same.

    You're this rabbit that's dressed up like link, with a sword and crossbow, and you're on this set of islands that you can freely explore. It's divided up into themed zones. You find consumable items, armor, new weapons, and elements to put into your weapons. You explore, level up, and search for The Cave.

    [How to play: Use WASD to move, or arrow keys. Click within the big circle to attack. Click outside the big circle to move if you don't want to use WASD. Click inside the small circle, on your character, to use your highlighted Secondary. Choose a secondary in the top left. Secondaries use hearts. Choose a main weapon in the top right. They need no ammunition. Equip new main weapons through the inventory.]


    So once again, I'll be blogging in this thread for a while while I work on the game during this semester. Hopes are to finish the game by Christmas. That won't happen. But here's hoping anyway.

    September 1st: ~350 hours in
    What's done so far: Many weapons are implemented, but they are all "Weak ____". Soon, there will be normal and "Strong ___" versions of every weapon. Stronger weapons will have slots to put Elements in. Elements are like Frost, which slows enemies down upon hit, or explosive, which causes explosions of course. Elements are not yet implemented, but are next on the list.

    Two levels are implemented, but nowhere near finished. The first level is a campground for some purple guy enemies. The level to the south is a Wetland. Next on the agenda is a town, east of the first level. South of that will be a swamp. Some resources have been started on these levels.

    Anyway, I just implemented knockback. Whenever you get hit, you get knocked around a bit, but you still have some control. I like it. I'm immediately starting to implement the Elements (like materia) TOMORROW! During work.

    1. Epyo


      September 25: ~381 hours in
      I decided that if an item is on a diagonal shadow, it should be fully visible.

      Many other visual changes I'm extremely happy with:
      Once you see a tile, you see it permanently. This was how it was when I started the game, then I changed it to be constantly dark, and now it is this again. The nice thing about this is that it feels good to uncover tiles of the level, and they stay that way. But the main reason I did it was because all the black everywhere was confusing. You'd walk along a hallway and there'd be strange black shadows everywhere. No matter where you stood, you were guaranteed to see a few.

      That took a couple of hours. Mostly because originally, when I programmed the diagonals a couple of weeks ago, they were programmed to just last a few seconds until the player moved off a tile. Then all diagonals were removed, and perhaps added in again. But now, diagonals need to be perhaps permanent until the blocks next to them are fully visible.

      Lastly, I improved some inefficiencies in the rendering. For example, whenever the tiles on screen are refreshed, previously I went through every tile in the level and made sure it was removed, and perhaps added in again in a second. Now, I just keep track of the coordinate range of the tiles that were added in in the previous refresh, and remove those, but only if they are not going to be inside the coordinates of this refresh, then they stay.

      A new level is added, and you spawn in it, but there's nothing in it right now, and it's basically a big field with textures from level 1. There's my first attempt at a brick texture too. This level I'm very excited about. It's going to be a spooky village with skeletons, zombies, and eyeballs. The buildings will be randomized.

      Oh, and I almost forgot, in level 1, (west of spawn now), there's a few spots where prefabs appear. There's only 3 possible places, and only 3 different randomly chosen prefabs right now. Basically they're just random arrangements of strange white stone square tiles, supposed to look like ruins. Anyway, I'll flesh that out soon. I'll be working on that and the village for the next couple of weeks.

      Oh jeez and also, the game is by default in WASD/arrowkeyz + mouse-to-shoot mode. There's an options tab where you can change back to mouse only mode. So that's cool.

    2. Epyo


      September 25: ~385 hours in

      New level has new textures? It's all grey and black and weird and stuff. Building still looks dumb for now. Also, zombies are back, and they look better and act better. Their hands glow a bit, and they don't pull em out until they're aggro'd. There's some eyeballs in the new level too. I'm gonna make it so that they don't shoot those weird blue things, they're going to sort of have an aoe lightning instead. Essentially melee, really.

      Now, I'm concerned about performance again, so if anyone has time, test the game out and tell me if it's a bit choppy (or if the controls lag a bit every once in a while). On high quality it's basically unplayable, at least on my laptop. Medium, it should be fine. Low, it should work on any computer, maybe with a touch of lag on an old computer. If this is all true, I'm good, otherwise, I need to work on this more. Right click changes quality, I gotta put that in the options tab soon.

      Up next: more buildings, changed eyeball, more work on new textures in this level.

    3. Epyo


      November 2: ~405 hours in

      Progress is slow because of school =[ makes me very sad. Abstract Algebra is tough.

      During the past month I just worked on the wetlands level generation, it's pretty great now. Four prefabs spawn, with paths between them. It's nice.

      But before I work on levels more, I need to get my items straightened out. The hardest part of making this game is levels, the second hardest is items/weapons. (Enemies are the most fun to make)

      So, today I implemented the Serpent Staff!!!! From Hexen!! I effing love hexen. I took a couple of liberties with it, however, so if you're going to go give it a play, don't get tooo mad. It starts off with a swinging-motion, because I tried a stabby-motion but it was sort of questionable. The swinging makes more sense and is more visible. The swinging heals you for 1hp. It does a lot of damage. The projectiles do a little bit. This is the opposite of real hexen, where the melee heals but does little damage, and the projectile is the meat.

      It always starts with a swing, and then it may continue swinging if an enemy is in range, otherwise it will start shooting at a constant rate, unless it feels an enemy, in which case it will start swinging again, or if you let go of the mouse button, the player will put it away.

      Work on the serpent staff was about 5 hours in total, but it's my favorite thing from hexen, so it was very enjoyable.

      Up next: I never seem to actually follow through on the "up next" portion, but what's next is the rest of the weapons, and the rest of the items. I programmed in pickupable torches that you can put down, now I want to put in an orb that you can put down that will see through walls around it. That's an example of another weapon. I still have other secondaries to make too...

      As for weapons: 2h axe, 1h axe, energy saber, can't remember the others that are on the way. maybe more hexen stuff.


      November 7: ~410 hours in

      Today I did something I've been putting off for like 6 months. I added the universal death animation. Basically this animation happens whenever an enemy dies, it looks like their blood disintegrates. I wanted to have this so that enemies don't simply disappear when dead. Although, they didn't really disappear, because the normal bloodspurts were left behind (from any damage). So now it looks like a rocket explosion from doom basically.

      I also worked a lot more on the serpent staff, and I wouldn't quiiiiite call it done. In fact, my girlfriend told me it should actually shoot snakes like snake man's weapon in mega man 3. I think I should probably do that because that is a fantastic idea.


      November 11: ~414 hours in

      Don't remember what I did a few days ago but just now I worked on elements more! The elements window is a bit nicer. There are mouse over effects when you can click stuff. And now, you can drag elements from the stash at the bottom to your weapons (provided you have weapons that are not "Weak-" which you can get if you walk to the right a second), but you can also drag around the elements within the weapons, and drag them back to the stash. Of course, you can just drop them anywhere and they'll go back to the stash, you can't just lose elements. Even if you take off your weapon, the elements should go back to the stash automatically.

      Also added the 10th and hopefully final element. It could use polish, but it works, it's called the "Mind Element", or maybe it should be the "Confuse Element". What it does, is, it lasts 3 seconds, and if the enemy tries to attack you, it aims in entirely the wrong direction. Probably.

      But it's not overpowered, because sometimes they will shoot right at you. It's just like the partial invis in Doom--it can help, but it also just screws up your dodging sometimes and hurts you. Plus, it only lasts 3 seconds, unless you keep hitting them with it. With most weapons, you're probably hitting once per second. But if it's a heavy hitter like the axe (hope to get that in soon) then Mind might not be a great choice.

      Still not sure if Weak- weapons should be allowed to use elements. Right now, the idea is, Normal weapons can use elements, Weak- ones can't, and Strong- ones have some sort of special thing about them. For example, Strong Pistol will actually mean one pistol in both hands. That's not done yet though. The Strong Sword is a lot longer ranged. That's in the game already! The different wands have more bolts, same with the shotgun.

    4. Show next comments  12 more
  13. I have two kids named Chris. Chris is a boy. What is the probability that Chris is a boy?
  14. Epyo

    I have two kids named Chris...:

    It will take me ten million years to better formulate the question. Proceed? y/n Anyway, this riddle is my own creation; and all of the answers given so far are great. The problem is vague and there's probably no entirely correct solution, (except perhaps fraggle's :p ), but that's an inherent problem of fun riddles for internet message boards (airplane/treadmill query), like maes and others said, they're too ill-posed for one answer to be necessarily right. And although I could have posed it properly, it would have lost the funny effect of the three sentences =] But everyone posting so far gave a convincing, divergent argument, and I've seen once again that Doomworld is one of the more fun forums around. So, I don't know if this improves the riddle, but here's what I wanted the problem to mean: I have two kids named Chris. I tell you Chris is a boy, so one of the Chris's is definitely a boy. If someone points at a Chris and asks "Is Chris a Boy?", what is the probability that I'll say "yes"? So now, Jodwin's answers, for example, look pretty good, but I'm not certain they are correct, nor am I sure that the problem is posed well enough still.
  15. Here's a remade version http://i.imgur.com/mjxh7.jpg (from a reddit post by the guy who made it: http://www.reddit.com/r/gaming/comments/ceero/the_real_hierarchy_of_doom/ ) (In case you've never seen the original: http://imgur.com/nZdd0 ) It's sweet! When I was like 7 I had the original ripped out of a magazine and used to stare at it and wish I could play the whole game (I wasn't allowed to buy past the shareware), or at least wish I could play without cheats...
  16. Someone just linked the original ad on reddit/r/gaming, and someone made a mockery post called "The REAL Hierarchy of Doom" where they made this better version
  17. Epyo

    Deimos Development Thread

    Sounds effing sweet, I'd love to have something like that on my desktop next to steam n stuff.
  18. Epyo

    Rocket Knight

    I bought it because it was only like $11 pre-release sale. I beat it in a couple of hours and loved it. Definitely a game I'll be playing over and over for years. Level design wasn't as brilliant as rocket knight adventures, but I didn't expect it to be.
  19. Epyo

    "Find me a secret" request thread

    IMO one of my only gripes with Doom in general is how often the kill/items/secret count is broken. There is never a guarantee that any of the three are possible ~100%, and it kind of makes it a lot less fun to try.
  20. Epyo

    The misplaced Set of Doom Maps ---W.I.P---

    Looks pretty cool. Make sure you vary the lighting levels though. I think the most interesting thing about doom levels is the lighting. Make some rooms darker with bright lights, or maybe the rooms with slime brighter from the glow.
  21. Epyo

    Is TF2 really that good?

    I dunno if this is still the subject of the thread, but Team Fortress 2 kicks ass, and I don't think there's anything much like it. Valve's design teams are geniuses, the class balance and the maps are impeccably polished, I love the new weapons they're always carefully adding, I love the art style. I might consider it the best game of the decade, but I'd have to think about it more. Anyway, IMO, anybody with a little FPS experience would probably adore TF2 if they try it. The high death-frequency can be jarring when you first start, but it actually makes the game much more fun, for both newbies and experts, because you can actually get kills when you start, and there's always room to improve when you're good.
  22. Epyo

    The /newstuff Chronicles #365

    I believe I tried playing Awakening a few days ago, but couldn't find any monsters, then fell in a broken slime pit. Is this normal, or did something go wrong?
  23. Epyo

    Nintendo 3DS

    what's all this dumping on the DS series for? I'd say the DS might be the best system of the 00's... Anyway, I just saw a leak today that it was NOT head tracking, but rather some screen that makes the left eye see a different image than the right eye, allowing for 3d. Now I can't find it.
  24. Epyo


    Soo I had a pretty good idea a few days ago, and I'm probably not the first to think of it, but I decided to hold a Nerdathalon with a couple of my friends. Basically, it's ten different nerdy events, and we keep score between all of the events, and whoever has the most at the end is the nerdathalon champ. It should probably be in the olympics. Anyway, we're having a lot of fun with it so far, so I'd like to inspire you to hold one with your friends. I'll post my itinerary as an example, and maybe it would be cool if you would brainstorm your own ideas? [By round robin, I mean everyone faces everyone once, 1 pt for each victory.] 1-Trivial Pursuit. 40 minutes, one point per wedge. 2-Pacman, Tetris, Zoop. One try each, high score in any gets a point. (Zoop because its something we've barely played in the slightest.) 3-Ping Pong. Round robin. An athletic nerd classic. 4-Wii Tennis. Round robin. An interesting counter to ping pong. 5-Settlers of Catan. 1 game, 3 points to the winner. This is our favorite board game, climax of first half. --Lunch break. 6-Key to the Kingdom. 1 game, 2 points to the winner. Shakes up the scores a bit. 7-Multiplayer Solitaire. 2 games, 1 point per victory. One of the guys is good at this and bad at other things, so this helps balance out the total scores. 8-Tornado Rex. 1 game, 1 point to the winner. Nice relaxing awesome board game, before the final showdowns...: 9-Wii Basketball. Round robin, from Wii Sports Resort. This is another of our favorite things, we take it very seriously. 10-Mega Bomberman. 3 matches, first one to 3 wins the match. 1 point per victory. So, if you were to hold a nerd decathalon with your friends, what events would you guys pick? I'm sure it would be totally different than ours!
  25. Epyo


    Haha, we just finished and it was excellent. Me Paul Brad 1 1 2 Trivial Pursuit 1 3 0 Pacman/Zapdos/Zoop/Tetris 1 1 1 Ping Pong 0 1 2 Wii Tennis 0 0 2 MP Solitaire ------------------- 3 6 7 DAY 1 ------------------- 3 0 0 Catan 1 0 2 Wii Basketball 2 0 0 Key to the Kingdom 0 3 0 Mega Bomberman ------------------- 9 9 9 FINALAfter Day 1, things were looking very bad for me, especially because I'm the worst of us at Catan, which is the most valuable game. But I played an excellent game, because I needed to, and caught up! In the final event, Paul's only chance to tie us was to win all three matches...and did.