Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About kmxexii

  • Rank
    Senior Member

Recent Profile Visitors

15808 profile views
  1. It is absolutely Zeus, and I'm pretty sure that the PWAD that you are thinking of is also Zeus. The dead giveaway is the bottom-most Geiger pic with the pillar plastered with infant faces; it's about the most visually interesting room of the PWAD due to light and color contrast. It is otherwise, as you say, a flat boring map. With a bunch of doofy sound replacements.
  2. The Exoskeleton from the Aliens TC is clearly evident in the lower left-hand corner of the first screenshot. It appears to be from E2M8: Sulacco. The building facade to the left of the Boot Hill sign screenshot on the second and third here is probably The Unholy Trinity. I'm 99% sure that all of the Geiger art on the last two graphics comes from Zeus. Jim Flynn's Oracle... can be seen immediately down and to the left of the arch-vile poster in the last graphic (MAP02). The Cyberdemon cutouts in the middle top row graphic on the back of Death Match is from Shrine of the Warriors. I would have bet that the goofy demon panel room to its right is also from there, but can't be bothered to load the PWAD to check and am not too sure when I am looking at the automap.
  3. idk if i've been vocal about this in the past but while I was regularly updating onemandoom I tried to keep abreast of authors who were publicly transitioning so that I could remove all deadnames / update preferred pronounts / etc. in my blog articles. today while casually glancing through doomwiki I saw that Agent Spork appeared to have transitioned and I realized that I am no longer so keyed into the community that I can just casually pick this up. if you have transitioned then please drop me a line on here however you are comfortable with it so that I can scrub my blog to best suit you. I am not a hermit as of yet and must do what I can.



    1. NuMetalManiak
    2. kmxexii


      @NuMetalManiak please check after me but you are such a helpful, prolific contributor on DoomWiki that I noticed this around the time that it happened there (the primary change reflected in the author registry https://onemandoom.blogspot.com/p/wads-by-author.html since the review articles only used your alias at each time). I just went back and updated all of the reviews with your name and current alias, though.






  4. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    I am fairly confident that you are describing ALT. MAP07
  5. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    TNT2: Devilution is not released but has some great folks at the helm TNT: Revilution is the first spinoff project and is released TNT Forever (used to be TNT: Convilution) is the spinoff of the spinoff and is poised to release some time after TNT2 in order to give the community some breathing room TNT TWID is in a holding pattern until its caretakers finish realizing some of their other Doomed fantasies shoutout to TNT: Resistance, a smaller project featuring valkiriforce whose braintrust probably has some overlap with TNT2 and TWID contributors
  6. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    IIRC Mouldy Old Void does this
  7. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    This is almost certainly Phobos: Anomaly Reborn
  8. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    This sounds like Erik Alm's EUROPA 2. The first was castle-themed but used all stock textures. EAEURO02 uses the Gothic texture pack and starts with something like six different teleporter destinations. EDIT: if this is a BDL con to see whether I'd played something that would have been next, logically, on my itinerary then i am disappointed
  9. Why are you taking so long to post reviews of Doom Wads on your blog?

    1. kmxexii


      josh/brandon, i have been in the throes of several major (but not negative) life events which have taken most of the mental energy that i would spend playing doom and writing reviews. i will hopefully / eventually get out of this current rut but the reviews are being paced at one a week because i have not written up any more of them. the blog is still on my mind but i am currently holding it at arms length until i get comfortable again.

    2. Fonze
  10. Continuing the ongoing campaign to review all of the MAYhem series, here is my review of Mayhem 2016. The small-scale challenges peaked so high for me that I found the token excessive slaughter level to be a bit of a breather.


    @Tarnsman @Alfonzo @Angry Saint @Jimmy @Argent Agent @Urthar @Pinchy @Benjogami @Breezeep @Alter @an_mutt @pcorf @Rayziik @A.Gamma @Dragonfly @Ribbiks @Remmirath @Marcaek



    1. Show previous comments  1 more
    2. kmxexii


      it's been re-worded. thank you!

    3. Dragonfly


      You're welcome. Good read, as usual!

    4. Remmirath


      Thanks for reviewing this. Nice review of that mediocre map Marcaek was forced to finish in my stead because I was too much out of mapping shape. Didn't think you'd even enjoy it, tbh.

  11. kmxexii

    Pistol starts vs continuous play: which do you prefer?

    because I individually review every level I play, I pistol start unless the package specifically indicates otherwise. this was a decision that I made a long time ago in order to give every map its own space to breathe in. nothing exists in a vacuum, of course, but i would like to believe that there is some equivalency between doom maps and album tracks to the point where i could suggest playing one kickass level in an otherwise mediocre set and know that it is within the capability of the player to pick up and play instead of having to slog through who knows what in order to even get there. I don't listen to music the same way, of course, and there are a lot of other differences that I'm not interested in hashing out here, but this is part of my philosophy toward reviewing. If I wasn't playing WADs for review then I don't know which approach I would be using.
  12. I had a list in 2019 that was hopelessly optimistic but I feel pretty good about where I ended up exploring in 2019 if not actually visiting 2019 itself apart from, inevitably, Si6il (since I wanted to be timely). Hopefully by the end of 2020 I will have played -every work from every contributor to the original Community Chest (of course, moving on to CCHEST2) -every work the authors whose releases were selected for Doomworld's Top 10 WADs of 2002 (of course, moving on to 2003) -most of the rest of the 2017 Cacowards and runners-up (of course, moving on to 2018) -finished looking at another early- '00s clique with the Abhirams and Brad Spencer as a segue back to Chris Hansen and, of course, Paul Corfiatis -maybe, just maybe, have Memfis's 2013 works reviewed
  13. kmxexii

    Original ID design team Megawad

    I would absolutely play something from the original id guys. I might even pay for it. All of them now have many more years of game design experience so it would be interesting to see how they approach Doom level design some twenty-five years later.
  14. Continuing on with my run-down of the Community Chest contributors with the contentious Kevin Reay (R.I.P.) and a review of his Industrial. I have no idea what I was expecting but I found his dense, puzzle-focused presentation to be right up my alley. It's been a long time since I've played anything that felt so 1995 puzzle-ish to the core and the escape-room motif was both fresh and stifling.

  15. kmxexii

    Has anyone done this before?

    I know that I've seen it before but the one in my most recent memory is this hologram table in Nimrod: Ixnay on the Hombre's MAP08. Here is another one from the excellent Reconstruction / Decontruction, meant to represent the station portion.