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kmxexii

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About kmxexii

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  1. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    It's tough for me to tell (can't load it up right now) but given the context, I believe that it's meant to be loaded on top of Shamus Young's RELIVE.WAD and use its textures
  2. Testament of Judgement 1.5 promotional release by Sam Woodman aka @Metabolist (review posted 02/17/18)

     

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    Incredibly cramped gameplay and crammed full of high-HP toughs. There's also a confusing invisible door and one that's visible and essential but only opens up one time... and there's an arachnotron behind it. Just about everything else Sam would go on to release is far more accommodating than this; in fact, he just about disowned it before retiring from the community.

  3. Triple Play by Bill McClendon (review posted 02/12/18)

     

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    Bill kept up The Unofficial WAD Designers' Handbook so he was wary of what kind of criticism might be levelled at his own creations. This level is an abstract mish-mash of themes sectioned off into distinct areas but with some connectivity and potentially fresh playthroughs on each difficulty as well as different routes you might take.

  4. The Lost Seraphim by @Virgil (review posted 02/05/18)

     

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    A small ZDoom minisode that won't play well in post-2001 ZDoom iterations because it messes up the teleporter script of the first level, won't transition to the second, and breaks the altered gravity / jumping out of water mechanics for the third. All of this will function exactly as intended in the version it was built for... provided that you can run it. The second level is one of the wildest, most disorienting things I've ever experienced in Doom. It's frustrating to "learn" (especially the revenant track) but its portrayal of the teleporter transition is unique. I'm not as fond of the island of oppression in MAP03 or the concluding boss fight but the opening techbase is fine enough if slow to start.

  5. We already have this and its name is Brandon D. Lade
  6. 3-Tech by @Virgil (review posted 01/31/18)

     

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    There's danger on the edge of town. A concise, restrained base level that's got some atmospheric lighting originally made for Sam Woodman's One Week Mapping Contest (which incidentally got Erik Alm to start publically releasing his works). It also saw a solo release.

    1. Memfis

      Memfis

      Also, the first map in the popular Torment and Torture series was made for one of these contests. Speedmapping inspires people. :)

  7. Marine Army 1 by @Virgil (review posted 01/26/18)

     

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    This one requires ZDoom but the author is coy as to why or really to the exact contents of the PWAD. I assume it's the vanilla limit on visible sprites. There are 1500 voodoo marines - no scripted scenarios - and you start out behind the big three in the back. No real gameplay to speak of; just Virgil playing with digital dolls.

  8. AfterDoom 2: Deep Space Pirsuit by @Virgil (review posted 01/19/18)

     

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    Screenshots can barely convey the sometimes soul-crushing monotony of ADSP. I have tried to highlight some of Virgil's greatest novelties. The black hole sequence alone made the adventure worth it for me. Something more than an episode of industrial and spaceship-themed levels packed full of Satanic sardines. Enter at your own risk.

    1. Memfis

      Memfis

      This wad had a lolsy exit sound. Or was it played on menu activation? I don't remember now.

    2. kmxexii

      kmxexii

      @Memfis The song clip plays on menu activation. There's also a clip from an Adam Sandler skit that plays when you die. The player can expect to get used to listening to both... a lot.

  9. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    I originally thought that this might be Planisphere 2 but after loading it up I realized that the apartment didn't fit and you take an elevator down to the ground floor. After thinking about what city maps it could be, I thought of Overdose, but you start out in an art gallery. Then I remembered its original... Sacrament's MAP02 is the original version of Doxylamine Moon: Overdose. In SACRMENT's MAP02, you start out in the bedroom of your little apartment and step into the depressing complex halls. There's a little staircase that goes up but which is gated off and one that goes down to the ground floor. From there you can step outside and down the outdoor staircase into the city proper. Is this what you were looking for?
  10. kmxexii

    Which difficulty do you play at [2018 Edition]

    I play almost exclusively on UV. I grind until I can beat levels. i don't use -fast. I save. I don't do it constantly but I'm still pretty far from my hardcore age. That stopped at the end of Hell Revealed's first episode. I pistol start almost exclusively with common sense exceptions.
  11. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    Thanks to both!
  12. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    Looking for Nick of Time. Ratcliffe's hosted site is dead and archive.org never snapped it. I think I remember visiting the website back when it was up but it was a long time ago. I don't have high hopes for a PWAD where the blaster's base is a cheese grater but I have had and will have much worse.
  13. kmxexii

    Lost Wads

    fffffff I see that I did not get back to your comment. Here you go
  14. kmxexii

    Origin of this titlepic for Memento Mori 1?

    The titlepic for my review is literally a screenshot of the titlepic with Memento Mori II's M_DOOM graphic pasted on top of it. Sticklers may note that I failed to stretch M_DOOM to account for aspect ratio correction.
  15. kmxexii

    Origin of this titlepic for Memento Mori 1?

    It is a fake fake total fake titlepic and has never been in any way, shape, or form, part of the official release. I slapped it together purely for my review. The only fake titlepic I made to graduate to "official" status would be Return to Hadron's.
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