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kmxexii

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About kmxexii

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  1. Continuing on with the Robinson family roundup is my review of Dissolution by @Gunrock (posted today, 11/11/19).

     

     

  2. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    DSV - https://www.doomworld.com/idgames/themes/TeamTNT/return/dsv Blackness (DSV 2) - https://www.doomworld.com/idgames/themes/TeamTNT/return/blkns DSV 3 - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/war_3 DSV 4 Eternity - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dsv4_rvltinE DSV 4 Legacy - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dsv4_rvltinL DSV 5 - https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dsv5 Other links are included to show that all of DSV is, in fact, available on /idgames.
  3. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    So when I was building a database of written reviews I discovered that @Virgil's original Afterdoom (suggested in the underpinning structure of AfterDoom2) was NOT a fever dream but an actual, factual megaWAD of dubious quality as reviewed by @Lüt https://web.archive.org/web/20050218221015fw_/http://doomworld.com/insanity/rev160.html If anyone still has this knocking around on their hard drive, then I'd like to see it.
  4. Hello! It is time for the second stop on the Gene Bird Community Chest prelude tour with my review of Blind Alley P., "The Boardwalk" by @Searcher, posted today (11/08/19)

     

     

  5. It is very good, something I did agonize over. Per Veken, E2M1 is actually an iteration on an original, alternate episode closer for DoDEAD. The 1997 version is pretty crazy and drops a Cyberdemon on you in the central hub.
  6. Here is a link to my review of Overheat by @Memfis, posted today (11/05/19).

     

     

    Once the review for Suteni is posted (and a review of Memfis's forgotten DTWID submission!) I will be moving onto his 2013 output. It'll be an interesting tour since 2013 was the year he released Kuchitsu, for which he was awarded a Cacoward (which I wrote for) after which he suffered a meltdown due to embarassment, largely due to how lowly he regarded it. IIRC Xaser was a strong proponent of giving the nod to Kuchitsu; I'd only seen Memfis's work in the community sets of Heroes' Tales, Whitemare, and Interception and a well-intentioned first stab at his back catalogue with Voyage to Deimos E2M1.

     

    Mid-2013 I came down with walking pneumonia. It took about a month to recover physically but my attempts at taking advantage of the down time left me feeling sick whenever I tried to play Doom. I wasn't sure whether I was going to give the thumbs up if I got contacted to do the 2013 Cacowards, but I eventually did. This left me grinding through releases in an attempt to catch up so that I could actually shoulder half of the writing load. 2013 was one of my least favorite years writing for the Cacowards and the root cause was how unprepared I felt since I hadn't played much of anything since July. And, uh, the whole "where is Alfonzo?" snafu.

     

    I had good intentions to play through Memfis's works in 2013 due to the positive buzz, but I didn't. I got around to Kuchitsu because it was a strong contender in the judging booth and it was to my benefit to not burn out trying to marathon megaWADs all the way up to a finish line which we missed by leaps and bounds. After having played through his full 2011-2012 catalogue over the past year I have a much better idea of what caused the positive word-of-mouth leading into 2013. Memfis also published 16 levels during 2013 between /idgames and the forums so it'll be interesting to see whether Kuchitsu remains the humble, plucky victor or if it can be upstaged in my mind.

     

    DID YOU KNOW: Plutonium Winds and Hellfire: Dreams were in the initial 2013 Cacowards running order? During the December of 2013 clusterfuck they were replaced by Stardate 20X6 and Swim With the Whales and Ribbiks was crowned MOTY.

  7. https://docs.google.com/spreadsheets/d/1PCFqRny3UCp-yK05n9pfOPHTwNXMWLf3JkkNc-obFIw/edit?usp=sharing

     

    This is a Google Doc spreadsheet that cross-references written reviews for nearly 2500 WADs. Many of the older sites are only available via archive.org. It's a work in progress but it's come a long way since I started a month or so ago. I've tried to include a link to Doomworld Files pages for every item but the Doom diaspora did funny things like host stuff on Doom WAD Station or other, more temporal sites. The sources are listed by the time of the last written review with the newest being first.

  8. My Master Levels overview is eight (!) years old now but I think that it's still a good retrospective.
  9. Here is a link to my review of Project Slipgate by @Gunrock and The Solution (posted today, 10/31/19)

     

     

  10. Here is a link to my review of Congestion Control 2 by @Karthik (posted today, 10/29/19)

     

    cct2t.png.4d6eeac03e9f19aa421795461c6da5e4.png

     

     

  11. Here is a link to my review of No Quarter by @Kid Airbag (posted today, 10/25/19)

  12. kmxexii

    Slaughterfest maps: strategies to win?

    To me, "slaughter" is more of a style of an encounter that has figured into the mapsets mentioned in this thread rather than constituting the entirety of their gameplay. Because of this I think that it has become something of a perjorative / catch-all for high skill-ceiling releases (something like "difficult + I see more monsters than I am comfortable with = slaughter"). I don't know how long that the term "slaughter" has been in the community's vernacular as far as it applies to a style of combat, but it predates the slaughter scene as it exists today.
  13. Here is a link to my review of the classic version of NJ Doom by @Enjay (posted today, 10/18/19).

  14. Here is a link to my review of Blind Alley, Nukage by @Searcher (posted today, 10/16/19), kicking off the Blind Alley portion of my Community Chest deep dive.

    1. Searcher

      Searcher

      Thanks for the review.  My early maps were a bit rough. 

       

      In those days they were challenging to me.  It was a blast doing the series. 

       

      I am not sure if the finally polished, repaired series will ever see the light of day.  They have fallen very far down the do-list.

       

      I have a couple more on the hard drive but unsure about them ever getting done.

       

      Thanks for the kind review.

    2. kmxexii

      kmxexii

      @Searcher It's always a joy to have more maps in the world.

  15. kmxexii

    Dissolution: Remastered Edition

    I recognize all of this stuff from my playthrough of Dissolution a month or two ago but it looks so much freakin' better here.
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