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kmxexii

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About kmxexii

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  1. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    You are a WADsaver. Thanks!
  2. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    looking for the original release of Full On that includes the modified IWAD levels.
  3. kmxexii

    kmetal 2018

    The periodic updates on your work are fun to read! That base facade looks like trademark Kesler under the hi-res textures. Looking forward to reviewing your new progeny
  4. kmxexii

    Recommendations for Total Conversions?

    Aliens TC: The original is still a damn fine DeHackEd TC. Aliens: Colonial Marines: This one looks more modern but it's also shorter. Strange Aeons: From the same guy who did Einherjar. Five (!) episodes of weird, Lovecraft-inspired wandering. Bigger emphasis on his Dream cycle but Cthulhu sneaks in there at the very end. Return of the Triad: RotT-themed but not styled. Gorgeous architecture, ludicrous gibs. Gene-Tech: A prequel to Quake II staged at a biotech lab on Earth before the invasion. Heavy use of models. Adventures of Square: Modern retro-flavored FPS with geometric puns. The second episode came out not too long ago! I haven't played it yet. Mayhem Mansion: Somewhere between one of those horrid early-90s adventure games rendered through CGI and those ugly as sin Pie in the Sky FPS games and way better than it has any right to be. Provided you don't mind trying to wrap your brain around an acid freakout. Hacx: Cyberpunk. Batman Doom: Another damn fine DeHackEd TC. Don't fail to fight Bane with your fists! Twilight Warrior: Trying to turn Doom into Black Ops. Not as successful as many of the other TCs. Chosen: Egyptian-themed TC. Temple of the Lizard Men: There are four of these. Between the first three, I think I like the second the most. The third has an epic scope but it feels like there's a lot of padding. Sort of Indiana Jones-type serials meet Sword and Sorcery. Star Wars: Chibi Rebellion: It's Star Wars but cute and funny and less focused on gritty combat and more enjoying goofy stuff. Each "mission" is built out of random maps (but the individual parts don't repeat until you've seen them all) and there are some fantastic things to see. Unhinged: Doom weapons, yes. Doom monsters, no. One single and very creepy level (but no screamers!) The Inquisitor III: First person action RPG. Play it on a lower difficulty; UV ain't worth it. Encrypter: A short and simple Heretic TC.
  5. kmxexii

    what are you working on? I wanna see your wads.

    Clool! I'm finally getting to play through 2002: ADO so it's nice to know that there's yet another adventure in store.
  6. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    This sounds kind of like Mr. Chris's Maps of Chaos, which was meant to complement Brutal Doom
  7. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    I hadn't considered it since Paul overwrote the original three-level series release but yeah, it would behoove me to see whether or not he tucked the originals away.
  8. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    Yeah, that's not what I was looking for. Thanks though.
  9. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    Looking for the original single-level releases of pcorf's First three Selfish maps.
  10. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    It's tough for me to tell (can't load it up right now) but given the context, I believe that it's meant to be loaded on top of Shamus Young's RELIVE.WAD and use its textures
  11. Testament of Judgement 1.5 promotional release by Sam Woodman aka @Metabolist (review posted 02/17/18)

     

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    Incredibly cramped gameplay and crammed full of high-HP toughs. There's also a confusing invisible door and one that's visible and essential but only opens up one time... and there's an arachnotron behind it. Just about everything else Sam would go on to release is far more accommodating than this; in fact, he just about disowned it before retiring from the community.

  12. Triple Play by Bill McClendon (review posted 02/12/18)

     

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    Bill kept up The Unofficial WAD Designers' Handbook so he was wary of what kind of criticism might be levelled at his own creations. This level is an abstract mish-mash of themes sectioned off into distinct areas but with some connectivity and potentially fresh playthroughs on each difficulty as well as different routes you might take.

  13. The Lost Seraphim by @Virgil (review posted 02/05/18)

     

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    A small ZDoom minisode that won't play well in post-2001 ZDoom iterations because it messes up the teleporter script of the first level, won't transition to the second, and breaks the altered gravity / jumping out of water mechanics for the third. All of this will function exactly as intended in the version it was built for... provided that you can run it. The second level is one of the wildest, most disorienting things I've ever experienced in Doom. It's frustrating to "learn" (especially the revenant track) but its portrayal of the teleporter transition is unique. I'm not as fond of the island of oppression in MAP03 or the concluding boss fight but the opening techbase is fine enough if slow to start.

  14. We already have this and its name is Brandon D. Lade
  15. 3-Tech by @Virgil (review posted 01/31/18)

     

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    There's danger on the edge of town. A concise, restrained base level that's got some atmospheric lighting originally made for Sam Woodman's One Week Mapping Contest (which incidentally got Erik Alm to start publically releasing his works). It also saw a solo release.

    1. Memfis

      Memfis

      Also, the first map in the popular Torment and Torture series was made for one of these contests. Speedmapping inspires people. :)

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