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About kmxexii

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  1. kmxexii

    Early and unused DOOM 64 Level Designs

    Interesting! I infer from this that you made The Mansion. The only other specific PSX Doom author info that I knew of was Estrella's credit for The Marshes. Do you recall who did the other maps (Twilight Descends, Threshold of Pain, Redemption Denied, Club Doom)?
  2. kmxexii

    The /newstuff Chronicles #546

    For whatever reason the Newstuff review center is not listing any PWADs since Paul's upload on 28 Jul 2017. I wanted to say that this is around the time that the forum software transition occured but that was actually back in March of 2017. I have no clue what the issue is but it's not just you.
  3. kmxexii

    The /newstuff Chronicles #546

    If it's any consolation, here is the full review that I wrote back when I wrote the more condensed one that will eventually appear in Newstuff.
  4. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    I haven't played it but this sounds like Cold as Hell.
  5. IIRC the secret exit will still send you to the secret level but it will then kick you to the appropriate normal level for the episode, i.e. E2M6 / E3M7. This is how NaturalTvventy worked two "secret" levels into the third episode of NEIS.
  6. I don't know enough about the commercial impact. I admit that I'm mostly thinking of the vast array of WoW clones and other MMOs that sprang up in an attempt to chase WoW's success - the subscription-based model obviously giving way to F2P w/ microtransactions - and, as you said, what stuff action games have cribbed from the experiment.
  7. I absolutely agree about Minecraft. Not sure about the 2000s though what with World of Warcraft
  8. kmxexii

    Totally underrated (Claustrophobia 1024)

    Mechadon's involvement in Claustrophobia 1024 was mentioned in the 2009 Mapper of the Year article and Esselfortium even said - in the same article - that it was an award candidate. This may not be the most glamorous solution but I've done the same thing to namedrop stuff that we did not include in the Cacowards.
  9. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    The one big exception appears to be - oddly enough - his most recent release.
  10. kmxexii

    The Official 'Trying to Find a Specific WAD' Thread

    The WAD Factory had its own homepage back in 2012 - before the move to wordpress - but I only saved the singleplayer stuff. AWARE had a bunch of packs that were advertised as deathmatch only IIRC. Edit: It looks some of it like it migrated to http://azeraaron.0fees.net/page1.htm?i=1 Orchard of the Macabre LORDS (from 1996 - substantially made of Hexen level conversions) The AWARE texture pack circa 2012
  11. kmxexii

    Why I hate the term "mapper".

    I started out using the word "mapper" in my writing but over time subtly shifted toward using "author" instead.
  12. Off the top of my head, David and Kathy Bruni were making maps together back in 1994, but they weren't working anywhere near this scale.
  13. kmxexii

    Bring out your dead

    Looks good now!
  14. kmxexii

    Bring out your dead

    That's definitely not the file that I get when I click on the download link in your hosted page. Instead I get this: DOOMLAND ============================================================================= Title : Doomed Lands (Normal Release 1) Files : DOOMLAND.BSP, DOOMLAND.TXT, FILE_ID.DIZ and PAK1.PAK archive: DOOMLAND.ZIP Release Data (DD/MM/YY) : Author : Lari Muuriaisniemi a.k.a CryptR Email Address : lmuur@dlc.fi Web Site : www.dlc.fi/~lmuur <- Visit there to get newest stuff!