Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

kmxexii

Members
  • Content count

    1914
  • Joined

  • Last visited

Status Updates posted by kmxexii

  1. I guess it's my golden birthday too but it looks like a rainy miserable day today... a perfect excuse to stay inside and play DOOM

    1. Show previous comments  10 more
    2. dio

      dio

      Its amazing how many Halloween birthdays I know.

    3. Snakes

      Snakes

      Happy belated birthday to you!

    4. RestlessRodent

      RestlessRodent

      SavageCorona said:

      15 and 18*


      The dark markers are at a gap of 4, and part of the slider is obscured. Thus it is reasonable to assume that one marker is obscured if the pattern is followed.

  2. while writing this review I drew upon a lot of the thoughts that I have had about the Doom community that started sometime in 2014. it morphed beyond being merely a review of lilith (by @anotakand turned into an essay on... a lot of interlinked things and concepts.

     

    b0baFY1.png    3So0Nqa.png

     

    a0Vg50G.png    83lCpKF.png

    1. Show previous comments  2 more
    2. anotak

      anotak

      thanks for the kind words and all the effort you put into writing this

    3. dew

      dew

      This was certainly a long read. I enjoyed it a lot, even if I thought you went on too many tangents with the global scope examples, haha. Felt like you were scratching an itch that's been bothering you for a while. There's a lot of... feelings and vague ideas that are hard to put into words about lilith and the... events around it, so I'm glad you tried for all of us who loved the project.

    4. kmxexii

      kmxexii

      @dew i think that the reason that I went on so many tangents is because I was making inferences and wanted to feel that I had "earned" them, so to speak, rather than say something that ends up reading like a word salad to the casual reader. not that such an audience is going to read through the entirety of the lilith review. scratching an itch is probably the perfect phrase to describe what led to it running as long as it did. the more that I thought, the more that I wanted to write. it probably didn't help that it developed over the month or so after I finished playing.

  3. Omega Facility by Sam Woodman aka @Metabolist (review posted 03/23/18)

     

    JW7TyCF.png

     

    pgdeQUl.png 0XlK0WM.png U0HAtfe.png

     

    One of Sam's largest levels. The layout gives the combat a more organic feel with a greater potential to ambush the player with wandering monsters but the plane of action is quite flat. The .TXT will be far more interesting to FreeDoom historians...

    1. Show previous comments  1 more
    2. kmxexii

      kmxexii

      @Myst.Haruko fffffffffffffffffffffffixed so that I am no longer spoiling my fake titlepic for @Gusta's Hell Medley

    3. Memfis

      Memfis

      I remember it having really good music.

    4. kmxexii

      kmxexii

      @Memfis it's an interesting track and most of the TXT is the story of how It ended up in SWOMEGA

  4. Continuing the ongoing campaign to review all of the MAYhem series, here is my review of Mayhem 2016. The small-scale challenges peaked so high for me that I found the token excessive slaughter level to be a bit of a breather.

     

    @Tarnsman @Alfonzo @Angry Saint @Jimmy @Argent Agent @Urthar @Pinchy @Benjogami @Breezeep @Alter @an_mutt @pcorf @Rayziik @A.Gamma @Dragonfly @Ribbiks @Remmirath @Marcaek

     

     

    1. Show previous comments  1 more
    2. kmxexii

      kmxexii

      it's been re-worded. thank you!

    3. Dragonfly

      Dragonfly

      You're welcome. Good read, as usual!

    4. Remmirath

      Remmirath

      Thanks for reviewing this. Nice review of that mediocre map Marcaek was forced to finish in my stead because I was too much out of mapping shape. Didn't think you'd even enjoy it, tbh.

  5. Post by Tony Sideris (review posted 09/29/17)

     

    AypKknQ.png

     

    q8vMhIh.png  n8SyIwm.png

     

    5ry9DSC.png  z3eP0bA.png

     

    jBRJ5l2.png  euKrccB.png

    1. Show previous comments  1 more
    2. Phade102

      Phade102

      Those are some really cool maps!

    3. Tango

      Tango

      those look really impressive for 1996

    4. kmxexii

      kmxexii

      @Memfis

      You are most welcome!

  6. It's that time again. Here is my review of Hell Pit by @Use, with dalliances about symmetry and Tim Willits.

    1. Show previous comments  1 more
    2. Use

      Use

      Wow..it's so weird seeing someone delve into this old wad with this level of care. Right again, it was heavily inspired by Tim Willits, as my early work was all influenced by the main games. I was also obsessing with Hexen which shows in the other levels that were to be preceding and following Hell Pit. My megawad Doom Beyond started as a hell replacement episode, as I felt the original Hell maps were too forgiving (lol). I had map25 done (The Gateway) which is now lost, was a symmetrical, orthogonal borefest that didn't really do anything. Then Hell Pit at map 26, I forced my all of my poor friends to play it and for several years I considered it my best map. After Hell Pit came the Museum, a level I still have that I worked on last in 1999, just after Doom Beyond was completely rebooted into a full megawad. I also rebuilt map25 into a new level, Blood Cathedral, and that level I also still have, but ran into a snag when I finally encountered visplane overflow. I played these two maps not very long ago when moving computers and they are full of crazy, interesting ideas. When I'm done with my current distraction maybe I can clean them up and release them. 

       

      Making 'Terror' much later in UDTWID was weird in a way, as I felt like I was building Hell Pit again which its obvious influences from Fear. Honestly both of the DTWID levels were incredibly difficult to make as I found I'm not good that 'staying in the lines' of other designers. I would makes improvements to both of them. Thanks for talking about this old dusty place. Now onto the Pit!

    3. kmxexii

      kmxexii

      @Use so I have been laboring under the assumption that the megaWAD that you were building was or ended up becoming Nilla Doom. Was Beyond Doom a completely separate project?

    4. Use

      Use

      Yes Doom Beyond predates Nilla by about 7 years. It's my oldest collection of work that I hope will see the light of day, who knows! Here's a really old thread about Doom Beyond:
       

       

      Nilla came about in early 2004 when I was the lucky recipient of old decommissioned computers from the DoT. I picked out two perfect 486s complete with soundblasters. When loading them up with DOS games and PWADs I was amiss that my maps no longer conformed to vanilla standards. I made a new project that was to be released episodically (Doom2 format) and have strict adherence to vanilla limits. I only managed to finish the first 7 maps in a project i assumed would only take a few months tops. Yeah right. As it stand maps8-11 are structurally complete but with no monsters and other missing elements. I last worked on Nilla in 2013. It's not over yet! :)

  7. two big names from 2002. it's @Vorpal and @Karthik, staging a mutiny for my review of Metamorphism.

     

    ZEPIElh.png   IAPulaA.png

     

    NiYRFpi.png   zWqPfi6.png

    1. Show previous comments  1 more
    2. SOSU

      SOSU

      You're speeding up, i'm used to you making like a review a week how am i supposed to keep up xD

       

    3. Vorpal

      Vorpal

      p.s. attached my recollection of "who made what"

       

      although we both dabbled in eachother's "areas" for texturing and gameplay design and other minor touchups

       

       

      meta.png

    4. kmxexii

      kmxexii

      @SOSU there will be good periods and there will be terrible ones. I am posting all of my reviews the moment that they are finalized from here on out. the idea of keeping up a buffer is too much like work and I don't want to have an author waiting for a month or two - especially in plague times - to read a review. I used to send out "advance" copies but you never know who might be reading. I still get hits from people who made maps back in the mid-90s.

       

      @Vorpal very cool! that's roughly what i had in my head when I was considering the partitioning for the review but I didn't know to the extent that you guys might be building off of each others' work.

  8. it's not two for Tuesday, it's two for Monday! read my review of Blind Alley W., "Redemption" by @Searcher, and glimpse another loving homage to an E4-themed mapset in its marble corridors

    1. Searcher

      Searcher

      Another fair and honest review..  I had a rather fun time mapping this one.  For a while this was my favorite of my maps and I played it hundreds of times.

      I was just thinking about my play testers for most of my maps, today.  Magikal and Rich Sham.  Both have passed.  Blessings to them. R I P.

      It seems funny now but many people complained about the monster counts on my maps at the time. and even coined a MSI (Monsters per square inch) phrase for the series, and then MSI was carried on to other people's maps..  These are fairly easy by today's standards.  These were built for average players or slightly above,  not doom-gods.

      I wanted something with a little extra kick challenge wise for the maps in those days.  I wanted a fun challenge but not overwhelming. The maps are a target rich environment.

      The only reason several of my maps ended up in the community chest 1 and 2 mega wads was because so many people dropped out at the last minute and we wanted to bring it rather than wait another few months for the release..  this fact is easy to check by re-reading the last several pages of the thread where so many people dropped out last minute.

      there are two or three in the series that are rotting on my hard drive that won't likely ever see the light of day, but they were good practice.  These maps were all done after the other releases so should be decent to play but would still be crappy by today's 500 sectors per room maps standards.  Mine are all mostly simple classical play, Which is why we play in the first place.
      Thanks for taking time to look the set over, given the nearly 20 year birthday of the set.

    2. kmxexii

      kmxexii

      @Searcher I for one would be happy to see any more Blind Alley enterprises!

    3. Searcher

      Searcher

      Only time will tell if we will meet in another Blind Alley or Not.

       

      The ones I have left are not all that far from being done. It is food for thought.

       

      Thanks for the confidence.

  9. MAYhem 1500 by various authors (review posted 07/26/19)

     

    F4RnYcm.png

     

    bXs0Lh1.png pcKXbhU.png QuZqy6p.png

     

    gFoteDS.png W0THrTY.png oz24mVM.png

     

    z3E0u9g.png QKF3fDW.png g3iftGn.png

     

    1500 lines is actually plenty to work with, judging from these submissions. 2015's MAYhem tried a considerably more lenient take on a restrictive theme, much like Mayhem 2048. The Gothic aesthetic is pretty good, too, though I sometimes feel some overlap with the RETURN resources used in the previous year. Some of the authors managed to stretch their lines for suitably epic adventures. Slaughter haters will be pecking through the third episode.

     

    @Walter confetti @Impboy4 @jmickle66666666 @dobu gabu maru @cannonball @Impie @AD_79 @Marcaek @pcorf @gaspe @Chris Hansen @CorSair @Inkie @Obsidian @joe-ilya @NuMetalManiak @Phobus @Pinchy @an_mutt @Urthar @Argent Agent @Egregor @Archi @Breezeep @ArmouredBlood @Demonologist @NoisyVelvet

     

     

    1. Impie
    2. Walter confetti
    3. dobu gabu maru

      dobu gabu maru

      Nice review—definitely agree with the Doom Eternal resources being too close to the Gothic ones. Thankfully MAYhem has bounced around in style a lot after this point.

       

      Fun fact: my map has no revenants because around this time @Suitepee was bemoaning how difficult it would be to make a map without them, and sure enough it wasn't hard to do. The 1500 lines, on the other hand, was a huge roadblock due to how I make maps. I remember having a weird dummy sector setup where they were all linked together, and my voodoo closet was a stretched-out diamond. Good times.

  10. The Gate by @joepallai (review posted 11/25/17)

     

    g7okrPw.png

     

    ua2aLxB.png  1MDfVRG.png

    1. joepallai

      joepallai

      Interested in playtesting an Ultimate Doom map?

    2. kmxexii

      kmxexii

      @joepallai I don't consider myself to be a useful playtester because I feel that I am more oriented toward the needs of the author over that of the player but I am down to play something and give you my opinions.

    3. joepallai

      joepallai

      okay that works;  I'll send it over the weekend once i finish it (I'm roughly 90% complete)

  11. SlayeR by Richard Wiles (review posted 08/11/17)

     

    oNqjFpj.png

     

    g1lxAHI.png  77uo47Y.png

     

    AAcdDiJ.png  eE8ztCI.png

     

    DIcOpzK.png  mwGXHQV.png

    1. 40oz

      40oz

      thank you! I played this wad a looooong time ago and I couldn't remember the name! I've been looking for it forever!

    2. Memfis

      Memfis

      The best thing about this wad is that it has Tubular Bells in it.

    3. Marcaek

      Marcaek

      Good stuff in this one

  12. Slugfest by Shamus Young (review posted 10/06/17)

     

    6KoT8Fp.png

     

    rpLhAB3.png  Fhxtduj.png

     

    nUHs7TE.png  2RroZGJ.png

     

    mHKcmAa.png  SA4yQKD.png

    1. esselfortium

      esselfortium

      Oh wow, that TITLEPIC is true art of a caliber rarely seen or heard of

    2. kmxexii

      kmxexii

      Lest anyone be misled, this fake titlepic's original source is "La Rixe" ("The Brawl") by French Classicist artist Ernest Meissonier

  13. Torment by Shamus Young (review posted 10/13/17)

     

    sGYjSGr.png

     

    YCrKszL.png  I1gN91F.png

     

    JNc5WDq.png  87SkImX.png

     

    JdvcSix.png  kEDa66u.png

    1. Megalyth

      Megalyth

      Hopefully you hear this often enough, but I really enjoy and appreciate your reviews. You've covered so many WADs that I've never even heard of and might not have had the chance to play otherwise.

    2. kmxexii

      kmxexii

      @Megalyth

      Thanks! I hear it a lot less than I used to. Then again, I am posting less reviews than I used to :D

  14. Void by Mike Watson aka "Cyb" (review posted 04/17/13)

     

    prphSxv.png

     

    4LUlALt.png WtTgF2c.png 33pUNzz.png

    1. Albertoni

      Albertoni

      One of my all time favorites.

    2. Ichor

      Ichor

      Good map, but some of the jumping areas (i.e. near the place where you put the keys, in the first screenshot) is downright annoying.

       

      The shrinking part was probably my favorite area.

  15. @The Ultimate DooMer playing through Fragport for review and this is a notice that "Crystal Maze" is frikkin' awesome, thank you for this

    1. Endless

      Endless

      Wonder where he went. I remember him from the /newstuff chronicles.

    2. RichardDS90

      RichardDS90

      I'm also curious as to where he went. It seems pretty sudden he disappeared, hope he's okay.

  16. FAKE TITLEPIC for 20 Days in Hell by @Nebula-Kristian

     

    j5HdJ64.png

     

    While backfilling the screenshots that Imgur disconnected I've been making fake titlepics for the older reviews. This is for something I'm sure Kristian wishes would just disappear forever - the opener for his 20 Days in Hell trilogy. The story has Doomguy trying to outlast the Inferno in a challenge that he can't refuse. This is frantic Doomguy on the run from a scouting cacodemon. The scenery is the graveyard from the album cover to Meatloaf's Bat out of Hell with the motorcycle disappeared. Doomguy is a frankenstein of the box art for the original Doom and the pic at the end of Thy Flesh Consumed. The cacodemon is pulled right out of the IWAD. The title font is Something Strange by Jonathan Stephen Harris.

    1. Fonze

      Fonze

      <3 your reviews :)

       

      I never read this one when you wrote it, but it was a good read now and the faux titlepic turned out great. Speaking of titlepic madness, I'm loving it; you've done good with the ones I've seen thus far.

    2. Kristian Nebula

      Kristian Nebula

      Thanks dude! Had a few great laughs reading your review. Lovely <3 :D This wad was never meant to be released publicly x) ...just a 13-year old learning how to map on a shareware editor that had a linedef limit set to 800 per map!

  17. The Doom 64 re-release's The Lost Levels are pretty frickin' cool, thanks @Kaiser

    1. SOSU

      SOSU

      They sure are :)

    2. Immorpher

      Immorpher

      Indeed! Community consensus!

  18. Testament of Judgement I v0.2c (demo) by Sam Woodman aka @Metabolist (review posted 02/22/18)

     

    xl7ITWg.png

     

    45LusTP.png Vobzqdv.png vIbBY6y.png

     

    A very small opener in a techbase - specifically, "Titan Research Base" - that's more about player exposure and some sector machinery. The most dangerous thing is an obvious slow crusher. This was Sam's second attempt at kickstarting ToJ but neither this nor the initial, Doom II version would pan out. I rather prefer the direction of this one, though, flat as it may be.

    1. Catpho

      Catpho

      Btw, what Sam Woodman map you think is his best? Seems to be a energetic fellow, with multiple solo releases and was involved in plenty of projects in the early to mid 2000s. MAP27: Red Hot (Plutonia 2) is one of the finest i've played from him. but generally his style is not something to fall in love with yet, for me at least.

    2. kmxexii

      kmxexii

      @Catpho I have no strong opinion on the matter, plus I haven't finished his catalog. Mortiser 4 is probably his most nuanced level that I've played.

  19. my review of Beta 64 (by @Antnee) is now level-complete (still got overview and screenshots). to wit: if you are a Doom 64 fan and haven't played Beta 64 then you are missing out so badly that I can't adequately convey it. play Beta 64.

    1. SOSU

      SOSU

      If you can't adequately convey it then why write a review for it :O?

      badum tss

    2. Megalyth

      Megalyth

      OHHHH SIK BRN

  20. idk if i've been vocal about this in the past but while I was regularly updating onemandoom I tried to keep abreast of authors who were publicly transitioning so that I could remove all deadnames / update preferred pronounts / etc. in my blog articles. today while casually glancing through doomwiki I saw that Agent Spork appeared to have transitioned and I realized that I am no longer so keyed into the community that I can just casually pick this up. if you have transitioned then please drop me a line on here however you are comfortable with it so that I can scrub my blog to best suit you. I am not a hermit as of yet and must do what I can.

     

    879eb9a7689b8e24b8673b141ff151ea.jpg.a9fd666de93866f12e3e30b8ed0bd037.jpg

    1. NuMetalManiak
    2. kmxexii

      kmxexii

      @NuMetalManiak please check after me but you are such a helpful, prolific contributor on DoomWiki that I noticed this around the time that it happened there (the primary change reflected in the author registry https://onemandoom.blogspot.com/p/wads-by-author.html since the review articles only used your alias at each time). I just went back and updated all of the reviews with your name and current alias, though.

       

      https://onemandoom.blogspot.com/2014/06/nova-birth-novawad.html

      https://onemandoom.blogspot.com/2014/12/mayhem-2048-mayhem14wad.html

      https://onemandoom.blogspot.com/2015/07/32in24-14-how-hamburglar-stole.html

      https://onemandoom.blogspot.com/2019/07/mayhem-1500-mayhem15wad.html

  21. Phobos Mission Control by John Romero (review posted 4/29/16)

     

    QpwXfTy.png

    1. Nine Inch Heels

      Nine Inch Heels

      Been halfway through at this point. Awesome read, as always. Thank you for putting that together.

       

      I can't help but wonder what a full "modern-romero-megawad" would be like. If he made one, it'd be one of the best things since sliced bread, I'd assume.

    2. ShoDemo

      ShoDemo

      I played Romero's E1M8b some time ago and enjoyed it. And he releases a new map??? 

      Sweet!!! I think he is trying to <<make us his bitches again>> and I don't know about you guys, but he succeeded with me.

  22. Time for a switch-up! Here is my review for Soulcage by @Use, a rock-solid '95 level that I presume was published in 2004 but not uploaded until 2019.

    1. Use

      Use

      Hah thanks for the memories. I still remember when I made this map. At this point I had played little to no user-made content. I was still trying to understand textures, layouts and combat. Your insights are spot-on as always. 

    2. Searcher

      Searcher

      I have always enjoyed his maps.

  23. To coincide with the Doomsday extravaganza, I delayed posting my review of 10 Sectors Part 2 until today because it incidentally ended up being #800! This was an interesting look at a runners-up megaWAD and greatly surpassed my expectations. @fraggle @KinkaJoy @NiGHTMARE @pcorf @sirjuddington @Fanatic @pagb @andrewj @mewse @AdamW

    1. sirjuddington

      sirjuddington

      Bit of a correction - that map by 'Slayer' there isn't actually by me :P

    2. kmxexii

      kmxexii

      @sirjuddington corrections have been made. Thank you for the information!

  24. ah, yes, it is time to resume my whirlwind tour of the post-source port boom as viewed through the contributors to the first Community Chest.

     

    Here is my review of Blind Alley R., "Monster Mansion" by @Searcher aka CCHEST MAP19.

     

    xv02shZ.png   ysePXq0.png

     

    u86NmVA.png   Pq0ODbU.png

    1. kmxexii

      kmxexii

      sidenote: I accidentally lost this entire post this morning and had to re-write it from scratch. somewhere along the way I slipped into a short dissertation on interconnections that isn't really fair to dump in any single Blind Alley review. I might work it into a series overview article supposing i get there, though. I also think that the re-write mysteriously gained another paragraph which is weird since I thought that I had plotted out all the review beats!!

    2. SOSU

      SOSU

      That's weird but cool :D

  25. ONEMANDOOM is 10 years old today. I picked the URL back when the title used to be One Man’s Journey Through Doom. I hope that it doesn’t come across as disinclusive in today’s online socio-environment. I’ve thought about changing it for this very reason, particularly if I ever move to another platform like Wordpress.

     

    my next review will be for the delightful Rise of the Wool Ball (mostly level complete), after which the death march toward the first Community Chest will continue.

    1. baja blast rd.

      baja blast rd.

      Have always read it as you being the specific "one man" -- even without knowing the origin of the name you just referred to. 

       

      'Grats on 10 years! 

    2. Phobus

      Phobus

      Congratulations on keeping the good reviewing fight going so long!

×