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Porsche Monty

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Everything posted by Porsche Monty

  1. Porsche Monty

    Lesser source ports

    It's precisely this kind of negligently consenting behavior what has allowed modern Windows to bloat up into the steaming pile of shit that it is today. Had no developer gone the installer way, Microsoft would have been forced to restore the simpler functionality and find a more efficient way of pretending to be saving users from themselves.
  2. Porsche Monty

    Suggestion for standard IWAD location specification

    Yep, why on earth would you want a directory for each iwad? Pwads are a different animal. Sometimes you need to look into the text file to find out exactly which level the map was designed for and sometimes you have deh files and even more than just one pwad, so it makes sense to store these on separate directories to avoid confusion and unnecessary clutter.
  3. Porsche Monty

    Doom gba

    Porn is the exact opposite of the real thing anyways.
  4. Porsche Monty

    Suggestion for standard IWAD location specification

    So you're talking an application that allows the user to manually specify the IWAD paths for any Doom source port to use so we no longer have to go through a per-port IWAD selection process? sounds good to me, but unless most source port developers jump in, it's pretty much useless.
  5. Porsche Monty

    Doom 1 or 2?

    I think "probably" would be an understatement here.
  6. Porsche Monty

    Other alternative names for the Demon?

    This has been discussed to death.
  7. Porsche Monty

    midis, fluidsynth, bassmidi, timidity etc

    Here's a shortcut. Create a single cable in the VAC control panel, default settings (not the best but they can be tweaked to allow bit-perfect recordings in most cases) then go to Win7's sound panel where you get to choose your "Playback" and "Recording" devices and make "Virtual Cable 1" the default for both of them. If done correctly, you should be able to record anything that would normally play back through the speakers using any application, even Win7's primitive sound recording tool. There's a catch, though, you won't be able to hear anything (even what you're currently recording) until you change the playback device back to whatever you were using before. This can normally be circumvented, but it can be a little trickier.
  8. Porsche Monty

    midis, fluidsynth, bassmidi, timidity etc

    What exactly do you need the sound card for? general-purpose high quality audio playback? high quality sampling? retro-quality sampling? high quality audio for modern video games? high quality audio for older video games? low-latency audio for midi, emulators, data acquisition software and the like? there's not a single combination of sound card + drivers in the market that can handle it all, so the wise thing to do here is to settle for the one best suited for the task you consider to be the most important.
  9. Porsche Monty

    Nordic Doom mappers

    Stealing improves absolutely nothing. Scandinavian pirates = good as dead.
  10. Porsche Monty

    Nordic Doom mappers

    Note to self; never google "tentacle hentai" again. What a pile of stupid, pervy shite.
  11. Porsche Monty

    midis, fluidsynth, bassmidi, timidity etc

    In case you're still having that problem: http://software.muzychenko.net/eng/vac.htm Very reliable, easy to setup and totally worth a try if you can't make it work any other way.
  12. Porsche Monty

    Chocolate Doom

    Thanks for the explanation. I know you're a busy man, but...any chance for a fix any time soon? Regards.
  13. Porsche Monty

    Gamma correction

    I've always wondered what combination of video cards and monitors the original Doom artists at ID were using when they created all the graphics. My CRT monitors from that era (ranging from mid to super-high quality) were bright enough to function properly without gamma correction, provided you had video card with a decent palette DAC. However, out of all the 4 video cards I tried in the lapse of a year, only one allowed Doom to look perfect under default gamma settings.
  14. Porsche Monty

    decent computer to run todays' source ports?

    You'd be surprised how much 1ghz would limit your Dooming on modern software-based engines these days, mostly if we're talking massive, high-detail, FX-ridden user maps. There's a lot more going on than just graphics, and the CPU has to cope with it all. Not long ago I started using "use_libsamplerate 5" with Chocolate Doom, which adds like 15 extra seconds to the startup process for doom2.wad alone, and that's on a P4 3.8ghz. You do the math.
  15. Porsche Monty

    Chocolate Doom

    Unfortunately we'd have to rule that out as well. Someone already asked for OPL-enabled drivers and dogbert basically said "OPL sucks, code it in yourself", or something like that. This is truly a waste of good OPL hardware.
  16. Porsche Monty

    Chocolate Doom

    The way I see it (the anally-retentive vanilla freak kind of way), configs should (if technically possible and not that difficult) be identical, whether it's the one generated with the setup tool or the slightly different one generated after running the game executable itself (let me know if you want the confirmed CRC32's) I don't personally agree to the new "sensible" default values for this setting, specially when "screenblocks" still gets the original values even though PC's have been able to use at least 10 without any noticeable performance loss for centuries now. I say give all default.cfg settings vanilla values and save the "sensibility" for chocolate-doom.cfg :) Switching subjects. V2 is no longer able to use a high libsamplerate value with certain pwads, like Plutonia 2, it crashes like it used to a while ago. Just wanted to know if I should post this at the official bug tracker, since it looks like a regression.
  17. I just can't seem to get this working on XP Pro SP3. No problems in DOS, though, even with the oldest drivers. Here's the relevant lines from stdout.txt: "S_Init: Setting up sound. IOperm_InstallDriver: ioperm driver installed. OPL_Init: No OPL detected using 'Win32' driver. IOperm_UnInstallDriver: ioperm driver uninstalled. OPL_Init: Using driver 'SDL'" Here's the instructions I followed: http://chocolate-doom.svn.sourceforge.net/svnroot/chocolate-doom/branches/opl-branch/README.OPL Any help would be greatly appreciated.
  18. Porsche Monty

    The /idgames archive in the '90s

    In the pre-1995 era, that is, the BBS-dominated world, uploading anything, wad or not, was pretty straightworward and relatively painless provided you had a decent network driver (the almighty BAUD BANDIT!). I did the Amiga-to-PC switch just to play Doom, but continued to use my Amiga as the main computer for transferring files over the BBS world due to not having the time to learn all that DOS stuff overnight. This also meant I had to get a DOS ANSI font installed and working on Workbench if I wanted to browse most Doom BBS' appropriately. The process of uploading a file was pretty much the following: 1. Call a BBS. 2. Log in. 3. Bring up the upload dialog box, select your file, press the transfer button. 4. Mission accomplished. Everything was done from the terminal, which was like the web browser from back in the day. In retrospective, though, they were a lot like web portals, but less cluttered and more exciting. The FTP was a welcome addition (in my opinion) because the servers were, for the most part, faster than BBB' so you could upload and download more in a fraction of the time, the only downside, you needed an actual internet connection, which wasn't much of a deal but then you had the costs of the BBS call PLUS internet access, which I personally didn't give two shits about because I wasn't exactly living under a bridge. Gopher, that was quite something...There were only a few Doom-dedicated gophersites, yet only one of them accepted WAD uploads, if I recall correctly. The protocol was actually pretty nice, kinda like an enhanced FTP, but the combination of a proper website with public FTP capabilities turned out to be a lot more interesting for the average user, though not necessarily as efficient, due the html overhead, which would soon become irrelevant. You could also upload wads to certain usenet alt's, and it was indeed done for a short while, but this wasn't as much as a widespread practice due to the high risk of data corruption (before the yEnc overhaul) Now to answer your question, it wasn't nearly as much as a pain in the ass as some people think. FTP's are still going strong so no problem for WADS specifically thanks to idgames, but try uploading something else to a regular file storage website without getting a paid account and see how fun it is.
  19. Porsche Monty

    Things you wish you could kill in Doom

    The game "Blood" by Monolith had some of that.
  20. Porsche Monty

    Things you wish you could kill in Doom

    What colour the flame turns into depends mostly on the elements being burned and those that make up the surrounding atmosphere. I myself have seen all of those flame colours in a single place: a natural gas kitchen burner from a hotel in Singapore, no shit.
  21. Porsche Monty

    New Doom novels... your thoughts?

    Doom novels my arse. You haven't even started it and I'm already bored.
  22. Porsche Monty

    Things you wish you could kill in Doom

    This is about the only instance where I'd support some form of tokenism.
  23. Porsche Monty

    Chocolate Doom

    I just noticed that the default.cfg file generated by the Chocolate Doom setup tool when settings are saved without modifying absolutely anything, actually differs from that generated by vanilla's under the exact same circumstances. Besides the name of the file itself being in lowercase rather than uppercase, there's other details like the spacing between the settings and there values, missing settings, missing lines and even wrong values. Actually, "wrong" might not be the most appropriate word to describe any of these differences as it's very possible that Chocolate Doom's generating the files the way some other (and if so, certainly older) version of the setup tool did. I'm using the original Doom installations from ID Anthology (the second build with the fixed TNT/Plutonia games) as reference, the very last official DOS Doom bundle, and each setup tool from each of the games generated the same file with the same CRC32 (F7508002), so I think it would make sense to base the generated file on this particular version rather than something else. Again, just a suggestion in the name of perhaps superfluous accuracy. Here's the two cfg's for easy side to side comparison: http://depositfiles.com/files/bx1zhwvv1 Best regards.
  24. Porsche Monty

    Preferred source port for multiplayer?

    Chocolate Doom's multiplayer capabilities are actually pretty solid, but I've only been able to test them with a couple lpb's from my area.
  25. Porsche Monty

    Stupid, totally unfounded Doom rumors

    Not exactly impossible, even back in the day.
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