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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
lafoxxx replied to intacowetrust's topic in Source Ports
Is the development still ongoing, or some specific goals have already been achieved, making the whole project less-priority? 'd love to see the Soft renderer similar to the PC DOOM soft renderer (but 16 bit and all). -
What Are Some Of The Most Stupid Things You Have Ever Heard Coming From The Mouth Of A Cultured And Educated Individual?
lafoxxx replied to DSC's topic in Everything Else
Many people just use their knowledge and position of being educated as an excuse to say stupid things on purpose (like trolling) -- and you won't prove anything because you're not as educated as they are. And just when you've educated enough yourself to be able to contradict their statement, they come up with something else. I can't remember the quotes at the moment possibly because they upset me. Pretty sure you can look them up online. -
They didn’t port Condemned 2: Bloodshot to PC. I think it’s a disaster because the first one was just fantastic, top quality game in every sense, which the second part also seemed to be.
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Do you remember what you were doing? Sometimes you can bring cool stuff from dreams like that to real life, if you remember the music/lyrics.
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(Some introduction) When you’re in dream, in most cases you think this is reality. Sometimes you realize you’re in dream (usually when this happens, things change shapes when out of sight and you look at them once more to find they’ve changed, so you note that as a sign you’re in dream), and can modify stuff there/do what you want, consciously. Sometimes you’re so tired in reality that you start getting such hallucinations in reality (so it looks kinda like mixture between reality and dream — things change shapes and all that, looks like augmented reality) (The dream itself) Last night I was was so tired in dream, that I started hallucinating there. I.e. I didn’t think “i’m in dream” when I saw these things, but like “i’m so tired I’m hallucinating”. So these things I saw were likely parts of some kind of next level of the dream (dream in dream, like) getting projected into regular one.
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People or media that introduced you to some good music.
lafoxxx replied to Ar_e_en's topic in Everything Else
DOOM: Pantera, Alice in Chains (original WADs), Marilyn Manson (PWADs) QUAKE: NIИ T.H.U.G.: QOTSA, KISS Silent Hill 1: Portishead, Psychic TV GTAVC/VCS: Gary Numan, Blondie, FGTH, Thompson Twins, Human League GTASA: RATM, older House music GTA IV: Jean-Michel Jarre, Tangerine Dream GTAIII: Moving Shadow records (D'n'B, Jungle), Generation records (Trance/House) VH1 Classic (aka Ye Olde MTV 2: Electric Boogaloo): Kraftwerk, Billy Idol, Bryan Adams Various movies: Philip Glass (Koyaanisqatsi: Life Out of Balance), Iggy Pop (Trainspotting), High Contrast (Trainspotting 2), Der Eisenrost (all movies by Tsukamoto Shinya) Family: Sonic Youth, Depeche Mode, Doors, The Cure, Bjork, Nick Cave, Smashing Pumpkins, Shocking Blue, Roy Orbison, Midnight Oil, Pet Shop Boys, Erasure, Yello, Front 242, Garbage Friends: Jimi Hendrix, Prodigy, VU, Radiohead, Deftones Fellow DOOM fans: Boards of Canada, Judas Priest, Skinny Puppy -
Beat it! Just beat it (beat it, uh)
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I think that DOOM Registered (not Ultimate) is the real DOOM 1, DOOM64 is the final part, and don't like what they did in DOOM (C)(R)(TM) -- protagonist is no longer YOU but some kind of extermination warrior or whatever.
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Never really liked Ultimate DOOM. Ugly TITLEPIC with DOOM logo ruined by "THE ULTIMATE", and all that Daisy stuff feels like it's pulled out of thin air. And now we have DOOM(C)(R)(TM) where it's now "canon". No, thanks. DOOM Registered --> DOOM 2 --> DOOM 64 .
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No thanks, I currently have a freedom of choice towards fun and fascination, not suffering and swears. I also suck at strategic planning, yes. Not for me, I guess?
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Original DOOM is one of a few games which never caused them for me personally. It's not some poorly-designed shooter with overpowered or insanely fast opponents out-of-the-box, which could rape you in milliseconds. It also doesn't have situations where you could screw things up, ending up in a very tight situation where it's more reasonable to restart the entire level. Perhaps some people just like to challenge themselves, deliberately playing challenging maps (due to poor design, or deliberately designed to make the player suffer)? If that person is a streamer, usually said tantrums are what some people watch their streams for.
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Because RYB looks better together than RGB (pretty sure you can ask every designer and they'll confirm), and 4 would be too redundant for the game (how about making that already boring maze of a level even longer?).
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PSX Doom/Final Doom TC (Legacy TC, See first post for details)
lafoxxx replied to Mattfrie1's topic in WAD Releases & Development
Hi. Unfortunatily that's not possible, because many features (including colored lighting) are hardcoded into the engine. From personal experience, it's usually enough to play with just new sounds, HUD and gun sprites -- see attached .WAD.ZIP file (sounds were converted to 8 bit, to work in Vanilla DOOM, though gun sprite replacements may not work in pure DOOM2.EXE). It's missing big menu font though, but does have the rest of the graphics. Music can be added too, if you're using source port which supports this feature (I use PrBoom+ with fantastic results, see excerpt from the config file below, it uses songs from Bandcamp version: https://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack and https://aubreyhodges.bandcamp.com/album/final-doom-playstation-official-soundtrack: If done right, this should PSXize your PrBoom+ experience with any custom Vanilla-compatible (or Limit Removing) .WAD you load into the game. psxfeel - 20221223.zip -
PSX Doom/Final Doom TC (Legacy TC, See first post for details)
lafoxxx replied to Mattfrie1's topic in WAD Releases & Development
Hello everyone and sorry for the necro-posting. I recently realized I made a mistake in the past of attributing an incorrect sound (called DSSKLDTH in the attached archive) to Spider Mastermind walking state, which have also resulted in need to modify the cyberdemon code (nothing special really, just create new state for the walking sound, but still an ugly workaround). How does it work now: Spider Mastermind has incorrect walk sound (a_metal) Cyberdemon has new "a_hoof2" state replacing a_metal (to sound correctly) Thankfully, GEC edition doesn't have the issue, being even more based on the original If you wish to fix this long-lasting error of mine, load the attached PK3 with fix with the mod (you can tell Customizer to pre-load the file). Thanks and sorry (really)! psxdoom_cybspifix.zip