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franckFRAG

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About franckFRAG

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  1. Dragonfly has to identify himself :P
  2. franckFRAG

    what are you working on? I wanna see your wads.

    I imagine that the UAC is equipped with a ladder to read computer screens at the top.
  3. franckFRAG

    Most beautiful map layouts

    It's maybe nothing, but I regret many having written my name so gigantic x)
  4. franckFRAG

    Post your Doom textures!

    When I made a new texture, I tend to place the lightsource just above the object, because the lightsource in Doom is generally vertical with the flat lamps textures, (or horizontal with light wall textures of course, but to the left? to the right?) That's why I put automatically this angle : But should I to change this habit ? Or this guide works only for the spriting?
  5. franckFRAG

    Post Your Doom Picture (Part 2)

    Maybe there is a secret behind the waterfalls.
  6. franckFRAG

    realms of ZO0N. [v4]

    Hey! Sorry for the bump, but, you don't want to release this wad on /idgames Jimmy ?
  7. franckFRAG

    [WIP] Eviternity - A Boom Format Megawad

    To be honest, I don't like the name "Eviternity", I find it too long, not enough impacting, with too much syllable... And maybe even too generic. I propose you a simple solution : translate "Eviternity" in Latin : "AevuM". Of course, it's just a proposal, do as you please x) :P
  8. - PRCP - map08 - An unfinished map for BTSX ep3 Before, I have the worst time to respect the vanilla limits... Now, It's a real pleasure to make maps in the vanilla format!
  9. franckFRAG

    Post Your Doom Picture (Part 2)

    Rendez-vous in 60 minutes on Zdaemon ^_^
  10. franckFRAG

    Post Your Doom Picture (Part 2)

    Oooh, it's a boom format? Good choice :)
  11. franckFRAG

    Doomworld Members' Sketchbook

    Awesome!
  12. franckFRAG

    Cohesive wads/megawads

    I wanted to do that for my old wad Cybernity, It was possible to see the outside of the map02 in map03, the outside of the map03 in map04... Maybe a day I will release this wad.
  13. Play Swift Death, with different settings. These maps have few monsters but are extremly hard. You will understand then that each monster has advantages on certain contexts and environments. Items are also placed in strategic places (for exemple, a medikit under monsters fire).
  14. franckFRAG

    Things modern mappers do better

    Not really agree, when I heard "modern mappers", I think to Skillsaw, Dobu, or Obsidian, which make some creative maps, with a new gameplay (don't kill mancubus in map07!), or new puzzle maps (Maskim Xul, The Given...) that use some interesting features of Boom, or Dehacked. These are different things add new ways to play or apprehend a map.
  15. franckFRAG

    good city maps with custom textures

    Monster Hunter Ltd (Part I) and Monster Hunter Ltd (Part II) by Didy.
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