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franckFRAG

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Everything posted by franckFRAG

  1. Bellatrix: Tales of Orionis is an episode of 11 vanilla maps compatible. This is the first episode of the three that will count the full version of Bellatrix. Description: - Bellatrix is not Swift Death (Phew...) - This is an adventurous and relaxing mapset - Gameplay focused on exploration and discovery Theme: The theme of this episode is the greenery intertwined with the technological bases of the UAC, and the remains of an ancient civilization. Only the textures of Doom2 are used, except the blue sky of Bellatrix. Story: You wake up next to your survival pod, not knowing what planet you’re on. You don’t remember anything, and a version of yourself remained in hyper hibernation. By tapping on the control screens, you quickly understand that you are on a planet that was part of the former colonization of the UAC, Orionis. You then decide to take the path to the nearest town, but the inhabitants of the surrounding area seem hostile. Known Bugs (Vanilla): Maps 5/8/10 will cause savegame overflow. Some inacessible sectors (achievable with IDCLIP) might potentially generate HOMs or VPOs. Some screens: Download: Bellatrix : Tales of Orionis - Idgames Link ----------------------------------- Bellatrix : Tales of Orionis - RC1 Bellatrix : Tales of Orionis - RC2
  2. Tangerine Nightmare is a collection of 9 medium-sized limit-removing maps (+ 1 credits map) (complvl2) made by members of the French Doom Community. Idgames link : Tangerine Nightmare (Old) Final version link : Tangerine Nightmare The player will explore a orange and dark medieval Hell, with new textures. The wad was supposed to be released today, but due to lack of time, and as GFX are'nt ready yet. We preferred to move the release date for some weeks. We favor a safe and complete release, rather than a hasty release :) In the meantime, I present you some screens, and team members having participated in the project : Map 01 : Datacore / franckFRAG MAP 02 : Datacore / [WH]Wilou84 MAP 03 : Datacore / [WH]Wilou84 / franckFRAG MAP 04 : Jambon / franckFRAG MAP 05 : Chaos aka The_Tigger aka Yugiboy85 MAP 06 : JCD MAP 07 : Roofi MAP 08 : franckFRAG MAP 09 : Roofi/JCD (credits map) MAP 10 : [WH]Wilou84 Screens : I think maybe to post some surprises while waiting for the final release :)
  3. franckFRAG

    So, how old are you ?

    My profile pic is my age.
  4. franckFRAG

    What stresses you out about being a mapper?

    A deadline can sometimes seem like not enough, when you see that your team has not sent a message in two months.
  5. franckFRAG

    Laz Rojas - an old Doomer in trouble.

    I was thinking exactly the same thing, maybe @Dime or @Bridgeburner56 who has a fairly large Twitch community could organize a Twitch event ?
  6. Oh I didn’t know we could remove the savegame limit on Chocolate-Doom !
  7. Oh thanks for the notice, and for the fixing. Now, here is the idgames link \o/ : https://www.doomworld.com/idgames/levels/doom2/a-c/bx_e1
  8. Yes, you are right, I'm talking about the first episode :) I posted a screen in the Doom Pictures Thread, this can give you a clue :)
  9. franckFRAG

    Doom Pictures Thread 2022

    From Bellatrix : Epsiode 2
  10. This is the time to share the final version ! (I hope) Many thanks for taking the time to test the wad ! Espescially @jacnowak and @JC ! Bellatrix : Tales of Orionis - Final release
  11. franckFRAG

    6 new maps special "25 Years of Doom 2"

    @Catpho Here is the new link ! I added "The Waste Tunnel" map in the wad. It was pretty fun to play a map that I made since a few years, I didn't remember how it works. I should try to move on more often. DL link : hommage25 - 2022
  12. Hi! This is my modest contribution for the birthday of Doom II. Maybe some guys remembered that I began a project for the NaNoWadMo challenge... I would like to improve my current maps, and I made some new maps inspired of Doom2. That's why I post some of my maps. Originally, I wasn't thinking to upload these maps, but it's the birthday of Doom2... So, why not :) It's too late to make a good presentation for me (sleeping time), just you can play this on chocolate-doom, these maps are vanilla compatible (caution for the map06, there is a VPO near the secret with imps). DL => Hommage 25 (6 maps)
  13. franckFRAG

    6 new maps special "25 Years of Doom 2"

    Wow, I almost forgot I did that. I found it in a flash drive, but I remember making two new maps, probably this advanced version is in my old computer...
  14. franckFRAG

    Doom Pictures Thread 2022

    autumnal mood :)
  15. Hi, thanks for your feedbacks :) I’ve been very busy these past few weeks, but I’ve been able to fix the RC1. Now we have an RC2! Corrections: - Softlock fixed in map08 - Textures alignment fixed - No floating objects (I hope) - Removed a corridor near a secret in map10 (which could create more confusion on the road that had to be taken afterwards) - Rebalancing ammunition and health on some maps (some really had too many) - The secret of soulsphere in map10 is no longer marked like a secret, (probably too frustrating to have) - Added missing credits for some music, unfortunately I couldn’t find them all (thanks Roofi for both) - Correction of a typo in the intermission between map06 and map07 DL link: Bellatrix : Tales of Orionis - RC2
  16. I just played the first ten maps, and it was fantastic ! Great work myolden ! However, I noticed a hom in the map08 :
  17. franckFRAG

    What is Your Job/Career?

    UX Designer (before I was Graphic Designer, it's not the same thing :P)
  18. franckFRAG

    What are you planning for October?

    I search a new job for October.
  19. You’re not mistaken, I had quietly posted an unfinished version probably two years ago. Thanks Knifeworld for your feedback :) I'll check it out for the lost soul. For this switch in the map05, it's intentional for the speedrunning, but maybe it’s too obvious, or visible, I’ll see to slightly move it. Oh! I didn’t think you were a fan of my work :) or that I had fans of my mapping at all :P Thanks Kyka! I hope to make a megawad, but it will take a long, long time. Ah, I understand what you mean. I think that unfortunately, putting monsters up high, is my trademark, which can probably create frustration. Maybe I should add a block monster line to avoid the melee damage with those imps.
  20. franckFRAG

    [-CL9] OCCULA.WAD [RC1]

    Awesome Bemused and Tourniquet! The third screens is incredible! It's curious because I think to finish my wad using my red and black textures for the end of this month :) I think that it could be complementary with your wad :) Congratulations again for the release!
  21. franckFRAG

    (Vanilla) - The Anthill

    As I move through the tunnels dug by the ants, I fear more and more to activate switches. As the traps are sometimes unpredictable, I really like this feeling.
  22. franckFRAG

    Doom Streams

    180 Minutes Pour Vivre Played by Nixx57 currently.
  23. franckFRAG

    what are you working on? I wanna see your wads.

    Is-it for your megawad Rayzik ?
  24. franckFRAG

    Cydonia [/idgames]

    I seriously hope you’ll make a great full megawad! There is only 10 maps left (5 maps for each mapper). Even if you have a project in your side, I think it’s very doable to have a new full classic-style Plutonia megawad, and I'm sure that I'm not the only person which think the same thing :)
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