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Wesker

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About Wesker

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  1. Wesker

    Dissecting Sega Saturn Doom

    Mixing regions definitely don't help. Some time ago I attempted linking up my original copies of the European version and the Japanese version, and the multiplayer game didn't even start. I had to make separate European/Japanese burned copies in order to have working multiplayer games with either version. In this case I suppose it will be necessary to test the codes with two North American versions.
  2. Wesker

    Dissecting Sega Saturn Doom

    Then I guess I'll have to get an Action Replay or similar device. I know people tend to use these a lot for swapping region or even now for booting burned copies, but as I always relied on console modding, I was never really interested on them to be honest.
  3. Wesker

    Dissecting Sega Saturn Doom

    Sadly I don't. I have a modded Sega Saturn console which allow me to load burned copies, so in this case I always prefer patching and burning a modified copy rather than relying on PAR codes. Is there any possible way to hardcode this into the game? And in this case maybe it could be done so the game would make a difference between the Inferno episode skybox and the Doom II city levels one. If it's not really possible, then well, thanks anyway and I'll make use of them whenever I get an Action Replay or similar. By the way, are these codes the same for all the regional versions of the game? I have the Japanese and European versions. Would prefer applying it to the Japanese version because of the music arrangement order (I prefer it to the European and North American one) but would be fine with the European too. No interest for the North American version though, neither I don't have nor I'm interested on it as it lacks the link cable multiplayer feature.
  4. Wesker

    Dissecting Sega Saturn Doom

    Oh boy, I have been ages wishing someone could fix this, since it's so anticlimactic to play the Inferno levels with the Doom II cityscape skybox. In fact, I remember pointing out this issue ten years ago when I first visited this site regarding the urban myth of the Japanese Sega Saturn version when I got ahold of it, and even doing some attempts myself which got me nowhere. How can I exactly modify this myself? Is there some kind of patch I could use?
  5. As some of you may know, this version has the odd thing of placing Doom II's city skybox in Doom's Inferno Episode levels, as a sort of cheap but incoherent replacement for the animated fire skybox the PlayStation version has for these levels. So, I was looking into doing a simple fix to this and change the skybox of these levels. The ideal thing would be to import the original Inferno levels skybox, but it's not present in the PlayStation and Sega Saturn versions (replaced by the animated fire skybox, unused in the Sega Saturn version) and maybe it's not that easy to bring it over. So I thought in either placing the reddish Deimos Episode skybox or the also reddish skybox from the final levels of Doom II, which also deem appropiate. The Sega Saturn version CD has a folder named "SKYS" which seem to store the skyboxes, so I though this would made the task easier. In this folder there's a series of "SKYXX.CHR" and "SKYXX.MAP" files that rank from 01 to 07 and which coincidentally match the number of different skyboxes there are in the game (seven). There's also some "SKY20.CHR SKY20.MAP SKY20.PAL" and "SKY21.CHR SKY21.MAP SKY21.PAL" files present in the same folder. Thinking it would be a simple task of swapping and renaming files, I did some swappig thinking it would change the skyboxes arranging in the game, but the for some reason, nothing changes at all and the game stays pretty much the same despite this. Before I continue to do more trial and error, I would like to ask if there is someone else who has the Sega Saturn version and possibly understands how the thing go with the skyboxes in this version. I thought it would be a simple fact of messing with the files of the "SKYS" folder but there must be something else. I would be fine with replacing the wrong city skybox in the Inferno levels with any of the more appropiate reddish skyboxes, that's all. PS: Please, no "Saturn version is crap" thing. I know this version is bad, I just want to do this small mod if possible and that's it.
  6. Wesker

    unPSX

    I have always wondered if the original Hell sky could easily be reinstated into the game in order to fix that. Then again, that would require some hacking to be done into Saturn Doom and, due to the laggy nature of this version, nobody is willing to do that. :/
  7. Wesker

    Saturn Doom regional differences

    Thanks for these detailed and extensive answers. I'll look into the matter as soon as I have some spare time. Even if it's just a minor hacking, I would like to do it since at least it would recapture the ambience essence of those particular stages. I'll also PM to Kaiser to see if he can be of some help.
  8. Wesker

    Saturn Doom regional differences

    By the way, am I the only one who has always been annoyed by the fact that in this version, the Inferno episode levels in Ultimate Doom feature the cityscape skybox from the urban levels in Doom II? I suppose that Rage wasn't able to replicate the impressive animated fire skybox that was in the PlayStation version without compromising even more the framerate. But seriously, what was the point of this skybox replacement choice that doesn't have any background sense? It would have been better to simply switch to the original red skybox from the PC version, even if it wasn't available in the PlayStation source. Any tip about how this could be modified in the Sega Saturn version data?
  9. Wesker

    Saturn Doom regional differences

    It's a purchase from several years ago. Had no other choice, since I have always been unable to do this kind of hardware modification myself.
  10. Wesker

    Saturn Doom regional differences

    If they are the YouTube videos I'm thinking of, then I'm not surprised you got a bad impression, since those videos are recorded facing the TV screen and look like crap shit. And aside from them, there's nothing else properly recorded from the Japanese version, only from either the North American or European version. Some good source ports of Doom and Doom II for the Sega Saturn would be neat, especially if following the original PC layout of levels. To keep a little of the Saturn feeling, though, I would add the possibility of playing the source ports with the musics and sounds of the Sega Saturn (and PlayStation) version, like some mods do in modern PC source versions. But at the moment, the most similar thing to this that it's being done is the hacking of the 32X version.
  11. Wesker

    Saturn Doom regional differences

    That's correct indeed, as I stated already.
  12. Wesker

    Saturn Doom regional differences

    I don't think that has anything to do. All the Sega Saturn hardware from different regions are essentially the same, without any subtle variation or upgrade that could improve the performance. Not even those that were licensed to other manufacturers in Japan like Hitachi and JVC should make a difference. And the way you load imports shouldn't make a difference either. I myself play them through a modded and switches-ready console instead than using import loader carts. Interestingly, I just noticed another difference in the Japanese version: the music tracks are arranged in a different and more appropiated order than both the North American and European versions. I guess that's one benefit to consider at least.
  13. Hi A couple of days ago, I got the Japanese version of Doom for the Sega Saturn. Since a long time, I always read how the Japanese release was superior to what appeared in Europe and North America, a bad port from the PlayStation version issued with slowdown and very poor framerate perfomance. Most people agreed than this problem was solved in the Japanese release because of its later release and extended development, so I have been looking for it until I could grab a cheap one, since it seems to be scarce and also has some demand behind it. Well, having played it enough now, I have to say I don't really see the improvement. The game is still jerky and still has an inconsistent framerate, specially when there's a lot of enemies onscreen. Maybe I have to put this and any of the western versions running at the same time for a better appreciation of what most people have always pointed out, but even if there really is a fixout, it musn't be that much either. The game still gives that feel that it could have turned out much better, specially when compared to the other FPS's on the console (Hexen is enough in the regard, aside from the great Lobotomy efforts). I would like to know, from people keen into the matter, if there really is an improvement in the Japanese release, or it's just some kind of urban myth. The only thing I can notice in the Japanese version (packaging differece aside) is that it has the link-up multiplayer modes the North American version lacked, but then again, they were also in the European version, and this one is pretty much identical to the North American one in gameplay perfomance.
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