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Z.Franz

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About Z.Franz

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    Warming Up
  1. Z.Franz

    Coop problem in coop map.

    Will do. Thanks
  2. Z.Franz

    Coop problem in coop map.

    No, it was one of the first things I've checked. Besides, the demons attack both players. The second player can simply always see and touch them before they are triggered to spawn. Once spawned, they work as intended.
  3. Z.Franz

    Coop problem in coop map.

    Nope. That's definitely not the problem. They are simply spread across the map, waiting ti be revealed via switches etc...the problem is that for some reason the second player and only the second player can always see them, touch them, shoot them before they are revealed ingame...
  4. Z.Franz

    Coop problem in coop map.

    Hello all. I have a problem...that I'm quite sure no one has ever had yet... I've been working on a small single player/2 player co-op campaign on snapmap. Everything was fine until I got to the 4th map. After publishing the map and trying it with my brother I noticed a bug...something that honestly I have no idea how to fix or why it's even happening. This is the iussue: whoever plays as the second player will be able to see and touch demons that have been hidden. I mean, they are phisically there and they're even solid but stationary...Hell, you can even shoot them(they bleed and nothing else though). I'll write here the ID of the map for any of you who might want to help me... I don't know how to fix this...I haven't done anything different from the other maps in the campaign and those work as intended... ID: RW4PRTYV Thank you all in advance!
  5. Z.Franz

    Help with Dehacked

    This is it: Weapon 0 (Fist) Deselect frame = 12 Select frame = 11 Bobbing frame = 10 Shooting frame = 13 Firing frame = 17 Weapon 1 (Pistol) Ammo type = 1 Deselect frame = 20 Select frame = 19 Bobbing frame = 18 Shooting frame = 21 Firing frame = 30 Weapon 2 (Shotgun) Deselect frame = 34 Select frame = 33 Bobbing frame = 32 Shooting frame = 35 Firing frame = 47 Weapon 8 (Super-Shotgun) Ammo type = 0 Deselect frame = 4 Select frame = 3 Bobbing frame = 2 Shooting frame = 5 Firing frame = 0 I've basically shifted the weapons down, completely removing the fist (therefore the need for the pistol to have unlimited ammo)
  6. Z.Franz

    Help with Dehacked

    First, thank you all for replying to my post. I appreciate that. Well, to answer everything, the max ammo goes below 0...therefore you cannot have any ammo for the shotgun at all. What I wanted to do was this, in few words: Replace the fist with an unlimited pistol, Replace the chainsaw with two unlimited pistols, Replace the pistol with the shotgun and the shotgun with the SSG, so that I could have 2 machineguns, by using the SSG slot. It works and everything, apart from this strange behaviour. It doesn't happen in Zdoom, but I designed it to be Doom Legacy compatible as its the only port that allows split-screen playing. So, I'm stuck. I tried editing ammo types and stuff, but it keeps happening. I'm clueless.
  7. Z.Franz

    Help with Dehacked

    Hello everyone. I'll go straight to the point. I swapped the pistol states with the fist ones with Whacked, so that I could have an unlimited pistol on doom legacy...and now, every time I fire it, the max ammo counter for the shells lowers with each shot. It goes all the way down to negative numbers too... making it impossible to even pick up ammo for the shotgun at all... Anyone knows what the hell is happening? I appreciate all help. Thank you all in advance.
  8. Z.Franz

    Fake reloading

    I saw a wad with counter-strike guns using that concept. But that's not what i'm looking for. I would never use that, because you don't have ammo constriction, i mean you could fire 700 shots and then reload.
  9. Z.Franz

    Fake reloading

    Thanks. I'll surely check it out.
  10. Z.Franz

    Fake reloading

    Intersting. If I understand right, there are no chances to make it in Legacy.
  11. Z.Franz

    Fake reloading

    I see. What program do you recommend? Thanks.
  12. Z.Franz

    Fake reloading

    Hi all. I'm new in this forum. I would like to ask if it's possible to make a fake reloading sequence in legacy with DeHacked. By fake reloading i mean showing one same blank frame after some shots... For an example the shotgun would fire 8 shots and then would display the blank frame..and so on. Thanks in advance.
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